Multiplier for OPEN

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First of all I don't want to create another thread between open and solo.

Please stick to discussing through my idea.

The last GC has been really fun for me because there have been a lot of players enjoying it in open.

And I have come up with an idea to encourage players to play more in this mode.

The idea would be a multiplier for all players who play in open but with nuances.

It would be similar to how notoriety works when you commit crimes but in reverse.

As you spend time playing in open this multiplier would go up to reach for example 5 and reset it to 1 every time you enter solo mode.

This multiplier would affect all aspects of the game, powerplay, rewards, missions etc. ....

Please, if you don't like the idea, explain why, but let's try to keep the thread topic.
 
I could play devil's advocate here and say that being able to magically manipulate the galaxy without ever appearing in 'real' space or facing any opposition of any kind, is already a huge advantage for people playing solo, so a small bonus for playing in open, I don't consider game-breaking, nor as a 'penalty' to people not playing that mode. In fact, even if you got more merits or more credits for playing in open, cmdrs in solo would still have the advantage, being able to manipulate the bgs/PP entirely unopposed.

I'm a realist though, and this is never going to fly, no matter how good it would be for the game long term. So we need something else... I don't have any brilliant ideas right now, but we should try to think of something that might get a few more people to play in open.

I'll settle for CGs that push the open players into an area together occasionally, as long as they happen with some regularity.
 
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Please, if you don't like the idea, explain why, but let's try to keep the thread topic.
It doesn't make sense. I guess you want it as an incentive to bring more people into the mode so you could play more with them. In other words: you want to have more "content". The suggested system will not work as expected, because everybody will try to max out the advantage while minimizing the impact. This is easily done by blocking everything and the kitchen sink on first contact, or flying in Horizons-only mode as much as possible. All valid in-game methods, and if this fails for whatever reason, there always is IP blocking.
Keep in mind that ED's net-code only really works if everybody WANTS to play together. As soon as you try to force it, it falls apart.
 
It doesn't make sense. I guess you want it as an incentive to bring more people into the mode so you could play more with them. In other words: you want to have more "content". The suggested system will not work as expected, because everybody will try to max out the advantage while minimizing the impact. This is easily done by blocking everything and the kitchen sink on first contact, or flying in Horizons-only mode as much as possible. All valid in-game methods, and if this fails for whatever reason, there always is IP blocking.
Keep in mind that ED's net-code only really works if everybody WANTS to play together. As soon as you try to force it, it falls apart.
Some of the problems you mention could be solved if, in order to obtain this multiplier, you would have to accept not being able to use the block to instantiate yourself with other players.
 
It doesn't make sense. I guess you want it as an incentive to bring more people into the mode so you could play more with them. In other words: you want to have more "content". The suggested system will not work as expected, because everybody will try to max out the advantage while minimizing the impact. This is easily done by blocking everything and the kitchen sink on first contact, or flying in Horizons-only mode as much as possible. All valid in-game methods, and if this fails for whatever reason, there always is IP blocking.
Keep in mind that ED's net-code only really works if everybody WANTS to play together. As soon as you try to force it, it falls apart.
This is true, the flaw was introduced from the start by having a choice. This can never be fixed, it now has to always be an option. I gotta say though, blocking was a terrible idea to implement and is the biggest hurdle to a multiplayer game that is based on peer to peer connections. It means if one person blocks you and they are in a busy area, you don't get to play with anyone because some guy decided he didn't want to play with you. This is terrible, it gives all the power to the easily offended few and should be changed asap.
please respond to the thread topic.

If you like the idea or not and why.
Bro chill, lol. Apply to be a mod if you want to tell people what to post.
 
develops why it is a bad idea
The usual problems with this sort of idea, which still apply here:

1) I spend almost all my time in Open, and 99.9% of it in systems where no-one else is around anyway. I don't mind getting a 5x payout bonus, of course, but it's not clear that it's "for" anything. In most systems it'll make no difference at all to the underlying question of "are there any other players around anyway?"; conversely in the CG system you already met enough other people to have fun. The number of systems in-between that any change in the percentage of people playing Open would matter to is tiny.
(Unless you regularly find "there's lots of people around at weekends but I don't see enough people during the week" to be true, moving a few more people over into Open will make no difference to your actual experience)

2) If you're encouraging people to min-max for a reward, what you will get in Open is more min-maxers. You may find those significantly less fun to play with than the people already there, who are presumably there because they like meeting other people.

3) Because there's often a substantial gap between "time an action happened" and "time the player was rewarded for it", min-maxers might well do all their stuff in Solo, then leave their PC on and docked in Open overnight to build up the multiplier before cashing in. That's a waste of everyone's time, doesn't get you more actual interaction, and also you might have wanted to use that landing pad. Closing down all those "exploits" makes the idea massively more complex; ignoring them means it doesn't succeed at what you actually want.
 
Any bonus should be for playing in solo. Playing in solo is harder because you can't wing up, in open (and PG) you can wing up. Ergo: open is the easier mode, solo deserves any bonus.

Also, you can't just declare it not to be an open vs solo topic - the whole idea of a bonus for open is inherently part of the open vs solo debate.
 
Mechanically it's too exploitable. It's not a bad idea at first take, but it just wont' work for reasons Ian stated, particularly number 3.

Let's try to come up with something else.
 
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