First of all I don't want to create another thread between open and solo.
Please stick to discussing through my idea.
The last GC has been really fun for me because there have been a lot of players enjoying it in open.
And I have come up with an idea to encourage players to play more in this mode.
The idea would be a multiplier for all players who play in open but with nuances.
It would be similar to how notoriety works when you commit crimes but in reverse.
As you spend time playing in open this multiplier would go up to reach for example 5 and reset it to 1 every time you enter solo mode.
This multiplier would affect all aspects of the game, powerplay, rewards, missions etc. ....
Please, if you don't like the idea, explain why, but let's try to keep the thread topic.
Please stick to discussing through my idea.
The last GC has been really fun for me because there have been a lot of players enjoying it in open.
And I have come up with an idea to encourage players to play more in this mode.
The idea would be a multiplier for all players who play in open but with nuances.
It would be similar to how notoriety works when you commit crimes but in reverse.
As you spend time playing in open this multiplier would go up to reach for example 5 and reset it to 1 every time you enter solo mode.
This multiplier would affect all aspects of the game, powerplay, rewards, missions etc. ....
Please, if you don't like the idea, explain why, but let's try to keep the thread topic.