Multiply all commodities prices by some amount

After two hours of mining in the Maia A 1 Pristine Belt, which appeared to be either metal-rich or metallic due to the form of the asteroids (not rocky), this is the result:

1/20/2016 Maia Mining Haul ~ 2 hours of mining.


- Gold - 27 - 248,913 Cr
- Osmium - 5 - 37,725 Cr
- Silver - 19 - 104,196 Cr
- Bertrandite - 11 - 23,342 Cr
- Coltan - 39 - 43,836 Cr
- Gallite - 9 - 20,970 Cr
- Indite - 19 - 35,017 Cr
- Lepidolite - 74 - 31,450 Cr
- Uraninite - 9 - 6,165 Cr


Total: 212t - 551,614 Cr

This was using a Type 9 Heavy with 2 medium mining lasers and 7 collector drones. Therefore, I'll back suggestion I've seen on here before - multiply all of the commodities' values by some factor (Alexander the Grape suggests 3-10x). Then, tighten the min/max deviation % of each commodity, so that trading/smuggling aren't greatly impacted, and now the cargo collection professions (Mining, Piracy) get a boost. :)
 

Robert Maynard

Volunteer Moderator
After two hours of mining in the Maia A 1 Pristine Belt, which appeared to be either metal-rich or metallic due to the form of the asteroids (not rocky), this is the result:



This was using a Type 9 Heavy with 2 medium mining lasers and 7 collector drones. Therefore, I'll back suggestion I've seen on here before - multiply all of the commodities' values by some factor (Alexander the Grape suggests 3-10x). Then, tighten the min/max deviation % of each commodity, so that trading/smuggling aren't greatly impacted, and now the cargo collection professions (Mining, Piracy) get a boost. :)

Trading would be rather heavily impacted - depending on whether profits were also to be multiplied by 3-10x. If the cargo costs significantly more for the same profit then the effect of a single loss of ship and cargo would have a much greater impact in terms of the number of profitable trade runs that would require to be completed to make up the loss.
 
Trading would be rather heavily impacted - depending on whether profits were also to be multiplied by 3-10x. If the cargo costs significantly more for the same profit then the effect of a single loss of ship and cargo would have a much greater impact in terms of the number of profitable trade runs that would require to be completed to make up the loss.

When I said % deviation, that was so the profits remained roughly the same. If the cargo costs significantly more for the same profit... (Text in quote is just me thinking aloud)

I guess, then, the profits should be buffed on lower-value goods, for beginning traders. Currently, a few hours of trading can net you a few rebuys, granted you've pulled a good route, and the amount you lose on death is rather small, IMO. What I'm getting at, is that if lower-value goods were to be traded, but the current system remained so the priciest goods still had the best profit margins, the risk vs reward element of trading is expanded upon, made riskier, whereas it's relatively low-risk now. Flying around 1,000 cr/t grain or 5,500 cr/t animal meat will make somewhat good money (1,000-1,500 cr/t on a loop), but those juicy 3 thousand to 4.5 thousand cr/t routes would only be accessible through the most expensive commodities. And then there's smuggling...

Increase % deviation from galactic average for lower-value goods (less than 3,000 cr/t) for them to be slightly more profitable on a good trade route, so that while risk goes up, a safe alternative exists for traders, and new traders will have worthwhile goods to trade.
 
After two hours of mining in the Maia A 1 Pristine Belt, which appeared to be either metal-rich or metallic due to the form of the asteroids (not rocky), this is the result:



This was using a Type 9 Heavy with 2 medium mining lasers and 7 collector drones. Therefore, I'll back suggestion I've seen on here before - multiply all of the commodities' values by some factor (Alexander the Grape suggests 3-10x). Then, tighten the min/max deviation % of each commodity, so that trading/smuggling aren't greatly impacted, and now the cargo collection professions (Mining, Piracy) get a boost. :)

I don't know much about mining, but if 500k in 2 hours is a typical haul then I wouldn't bother with it even if you increased it by a factor of 10. What is the point when I can do regular trade runs and easily make 5-6 million per hour in a Conda.
 
You don't seem to in a metallic, but a metal rich. You should be getting palladium, platinum and painite if you're in a metallic. In 2 hours I can fill my python (160 T) and usually I make in the vicinity of 3M.
 
You don't seem to in a metallic, but a metal rich. You should be getting palladium, platinum and painite if you're in a metallic. In 2 hours I can fill my python (160 T) and usually I make in the vicinity of 3M.

I was gathering everything, considering I'm in a mass-movement ship. I did not only mine the very best stuff.
 
Detailed surface scan and on system map will tell you what type of ring it is, but I mine a metallic ring and have NEVER found Coltan, Lepidolite or Uraninite. If you do the same spread, substituting these with the big three;

notice: I'll switch the tonnages to assume you find most Palladium (cheapest) and least Painite (richest)

39 tons Coltan (43,836) ---> 74 tons Paladium (13,500/t) = 999,000
9 tons Uraninite (6,165) ---> 39 tons Platinum (18,800/t) = 733,200
74 tons Lepidolite (31,450) ---> 9 tons Painite (33,000/t) = 287,000

The subtotal for these three alternative minerals alone is over 2 million.
(subtotal on Coltan, Uraninte, Lepidolite, your figures was about 81k)


It gives a new total for your haul (on your sample) of 2,499,363 cr
a factor of 4.5 over your original 551,614 credits.

Do double check my figures, but the moral of the story? Mine Metallics! :D
 
Last edited:
Detailed surface scan and on system map will tell you what type of ring it is, but I mine a metallic ring and have NEVER found Coltan, Lepidolite or Uraninite. If you do the same spread, substituting these with the big three;

notice: I'll switch the tonnages to assume you find most Palladium (cheapest) and least Painite (richest)

39 tons Coltan (43,836) ---> 74 tons Paladium (13,500/t) = 999,000
9 tons Uraninite (6,165) ---> 39 tons Platinum (18,800/t) = 733,200
74 tons Lepidolite (31,450) ---> 9 tons Painite (33,000/t) = 287,000

The subtotal for these three alternative minerals alone is over 2 million.
(subtotal on Coltan, Uraninte, Lepidolite, your figures was about 81k)


It gives a new total for your haul (on your sample) of 2,499,363 cr
a factor of 4.5 over your original 551,614 credits.

Do double check my figures, but the moral of the story? Mine Metallics! :D

Will do, but it's a shame that half of the rings in ED will go to waste. :c
 
+1 Agreed. Commodity prices are still what they were in beta, yet it's far easier to make money by means other than trading now than it was then.

Traders would not be too heavily affected if maybe some of the more basic commodities such as food, clothing, fuel & scrap etc was kept as it is - and premium items like precious metals/minerals, high-tech goods, machinery, weapons, slaves and medicines were increased by 2-3 times what they are now.

Mining and piracy might be worth the effort then.
 
Back
Top Bottom