This is an idea that's existant in architectural drawing softwares that would be extremely useful in this game.
The idea is to for example draw a circular spline and build one column at it's starting point. You then tell the game to duplicate it [x] times along that spline in [x] distance to each other. You could build round stuff or curved stuff so easily and it'd lead to great results. It would need two things: the option to set a path/spline and the option to place an object or a group of objects at the start of that spline which you can then add as often as you want along that spline.
Many videos of people building show that for making something circular without using the given round pieces they place an object and then try to duplicate and rotate and duplicate and rotate and duplicate and rotate and... ...until they're finally at a point where they feel confident enough to take that as a rough shape. Then they still go and smoothen the edges. By allowing people to build along a spline we'd get results that are much more precise!
The idea is to for example draw a circular spline and build one column at it's starting point. You then tell the game to duplicate it [x] times along that spline in [x] distance to each other. You could build round stuff or curved stuff so easily and it'd lead to great results. It would need two things: the option to set a path/spline and the option to place an object or a group of objects at the start of that spline which you can then add as often as you want along that spline.
Many videos of people building show that for making something circular without using the given round pieces they place an object and then try to duplicate and rotate and duplicate and rotate and duplicate and rotate and... ...until they're finally at a point where they feel confident enough to take that as a rough shape. Then they still go and smoothen the edges. By allowing people to build along a spline we'd get results that are much more precise!