A strange thing happened tonight.
Was busy racking up some kills in a conflict zone when I engaged a Viper on the opposing side. As the fight ensued I knocked out his drives at a distance of over 2.5km from me. He had just boosted so he continued to drift away from the zone. Now I could have let him go, but a little OCD kicked in and I started to boost after this ship. A couple of minutes later I catch up enough to finish him off and for my trouble I don't get a combat bond, I get a bounty and wanted status for murder. Looking back at the zone I was at a distance of 99km (OK, a lot of OCD kicked in
), but you should not be able to leave the instance without going into SC, at least that's what I thought.
Now this isn't much of a problem, just nip to the outpost and pay it off, but following 1.3 and the crime and punishment revamp, I would be stuck with this bounty.
So is there a max distance from the conflict zone where kills are classed as combat kills or is this a bug?
Lesson for the night: When they are drifting off into the big black, let 'em go.
Was busy racking up some kills in a conflict zone when I engaged a Viper on the opposing side. As the fight ensued I knocked out his drives at a distance of over 2.5km from me. He had just boosted so he continued to drift away from the zone. Now I could have let him go, but a little OCD kicked in and I started to boost after this ship. A couple of minutes later I catch up enough to finish him off and for my trouble I don't get a combat bond, I get a bounty and wanted status for murder. Looking back at the zone I was at a distance of 99km (OK, a lot of OCD kicked in
Now this isn't much of a problem, just nip to the outpost and pay it off, but following 1.3 and the crime and punishment revamp, I would be stuck with this bounty.
So is there a max distance from the conflict zone where kills are classed as combat kills or is this a bug?
Lesson for the night: When they are drifting off into the big black, let 'em go.