Murder

Soo what are the repercussions of senseless killing?

Twice this week I have been Interdicted then killed for no reason by two CMDR's in a wing. I have no cargo and no bounty or fine. No scan either before they blast away.

Also, they don't show up in my sensors either. I have also noticed this with NPC's as well.
 
They get a bounty which lasts for seven days. If it gets high enough, they will be chased by police kill-squads, bounty hunters, and after having a bounty in excess of 500,000 Cr (I believe), a hitman will stalk them. Also, if they repeatedly murder within a jurisdiction, they will be unable to land at platforms controlled by the controlling faction.
 
Soo what are the repercussions of senseless killing?

Twice this week I have been Interdicted then killed for no reason by two CMDR's in a wing. I have no cargo and no bounty or fine. No scan either before they blast away.

Also, they don't show up in my sensors either. I have also noticed this with NPC's as well.

They get a bounty. For 7 days they might be hunted in that system. Once the bounty goes dormant (ie. they foudn a way to escape during 7 days) they will still have to repay it in case they respawn in that same system.
 
There really should be some crucial accountability for murder.

Was thinking a hefty fine. which would actually cost these dingbats to have their fun. If I get how it works now, You have to pay these fines otherwise when you commit the smallest crime in that major factions territory again, the wanted status comes back with fines increased as well as higher bounty? If this isn't how it works I think this is how it should be.

So in retrospect. you commit murder you have a certain amount of time being wanted in this time you cannot pay fine.
you get killed or manage to not get caught after this time( which grows per unlawful act) you will be slapped with a hefty fine(200,000 or greater per murder)
you go out and commit another crime (say speeding and then bumping into a ship while docking) before paying these fines your previous unsettled rap sheet is activated again with a "wanted" status and additional recurring offender fines added.

The only repercussions, in reality, is that more people will enjoy the pleasures of group/solo.
I will probably go to Solo play until I hear this is an area getting tweaked. I can't stand griefers or game killers. Both times I had about 75,000c worth of exploring stowed in computers.:mad:
 
I think that the repercussions for murdering a CMDR should vary from those for killing NPC's. At the moment the rules are identical for the murder of in-game entities that most players need to kill all the time (especially now with powerplay), and for players. Surely that's not right?

I myself have murdered upwards of 30 innocent vessels in the last two days. A few were CMDRs, but I always had a reason (usually because they were attacking us or we were trying to chase them out of a system for powerplay reasons). I think it's been six days since I murdered a CMDR for no reason.
 
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I think that the repercussions for murdering a CMDR should vary from those for killing NPC's. At the moment the rules are identical for the murder of in-game entities that most players need to kill all the time (especially now with powerplay), and for players. Surely that's not right?

I myself have murdered upwards of 30 innocent vessels in the last two days. A few were CMDRs, but I always had a reason (usually because they were attacking us or we were trying to chase them out of a system for powerplay reasons). I think it's been six days since I murdered a CMDR for no reason.
haha that just lighten my mood up. almost sounded like murderers anonymous. But ya, I see how there is a need for this type of play, But I think it should be a very pricey one for people whom find it fun to ruin others fun repeatedly.

Edit: I don't remember seeing any kill civilian missions after powerplay or during PP beta
 
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Soo what are the repercussions of senseless killing?

Twice this week I have been Interdicted then killed for no reason by two CMDR's in a wing. I have no cargo and no bounty or fine. No scan either before they blast away.

Also, they don't show up in my sensors either. I have also noticed this with NPC's as well.

They get a slap on the wrist which leaves a mark for seven days.
 
Hey can one guy with a high Bounty say where he is? i need money foe my python or Fer-de Lance at least? little question though if you have a bounty let´s say of 30milions and i shoot you out of a sidewinder, do i get the 30 mio bounty?
 
OP: I pose to you another question...

Question: What are the repercussions for killing a career like piracy by limiting the maximum cargo drop in an instance to 20 tons?

Answer: Murder

With nothing left to do, even the good pirates might as well murder everyone on sight. It's... emergent gameplay. A totally valid play style.
 
OP: I pose to you another question...

Question: What are the repercussions for killing a career like piracy by limiting the maximum cargo drop in an instance to 20 tons?

Answer: Murder

With nothing left to do, even the good pirates might as well murder everyone on sight. It's... emergent gameplay. A totally valid play style.

There was no cargo scan.I did not see real players or any blips behind my ship on the Sensors while in supercruise! It was two players flying in tandem, that much disturbance in space really should have shown up in my Sensors! Then I could have tried losing them or dropping before interdiction to create some room for a possible get away!

Like I said though Murder is part of the game and should be (Bounty hunting and conflict zones come to mind). But the senseless killing of CMDR's for no apparent reason, but to just be bullies, should have serious repercussions for everyone in the wing that was involved. Let's talk emergent, Murder is illegal in My Part of the world ad I'm pretty sure it is for you too. Not only is it illegal there is some pretty hefty repercussions for it too!. On the Pirate gameplay, I take joy in pirating every now and then too. But I feel no need to kill everyone just to get every last drop especially a cargo load of algae or something like that! If you pirating correctly you make good money because you don't have to pay for the "muders" which is around 8,000c I think (which is way too low for murder!!)piating should be a dance with fire where you dance close to the flame but try not to get burnt.

I was killed once with a cargo hold full of goodies that I should have jetisoned, But I had no reassurance that I would have been let go any ways. So I thought hmmm should I let these guys get payed for killing meand then I lose all my hard work and creds for the insurance? Heck no, kill me and take the fine without your cargo load of goodies you rats!. But if there was like a speed boost or something that would make the pirates lose lock for a while after cargo drop I would have let it fly so I could get away. Maybe even Double the fine for killing someone with empty cargo hold and not wanted or no bounties and not in conflict zone.
 
If you have pledged to one power and are flying in a different power space, you will have hostile above you signature on the right.

If you are hostile, npc's and players that pledge to your hostile power can kill you without a bounty.

part of powerplay rules.
 
So I asked about murder, what is it with this Power play thing? I am part of a Power I have mostly stayed in and around my powers control area. I would have been a little more careful if I was say trespassing in another powers area. What does one get for the murder of a opposing factions ship whom is only a rank 1 rather than a rank 2 or 3? This could be the game changer for me. Like I said I am Solo style player now to avoid unreasonable death.:(
 
Whilst murdering homicidal maniacs do exist in the game - quite a lot more now that they nerfed the viability of piracy by limiting canisters to 20 per instance - most don't kill without a reasonably good excuse at hand. Like say you are with another power - or not aligned with any power at all _and_ within a powers space.

Then there are the innocents that stumble into the middle of a hot player group vs player group war, where both sides got this tendency to kill anything not known to be friendly.

Best insurance against getting killed for no good reason (and play in open) is to either stay away from any of the systems ruled by a power - or join a power yourself and preferably also a player-group so that you got friends around to help you out in a sticky situation.

Or you could turtle away into solo/group. Which is boring.
 
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If you have pledged to one power and are flying in a different power space, you will have hostile above you signature on the right.

If you are hostile, npc's and players that pledge to your hostile power can kill you without a bounty.

part of powerplay rules.

I am part of a power and was not in another powers area. I was in my powers area and in the open area behind it.
 
I am part of a power and was not in another powers area. I was in my powers area and in the open area behind it.
Which is where the problem lies, in my understanding.

If you are a combat player, you are allowed to target and destroy any player allied with an opposing faction if you are in that opposing faction's territory. Therefore players for that opposing faction can come and do the same to players in your faction's territory [you] without repercussions.
This is one of the reasons I have not signed up for powerplay. Not a combat player, don't want to be hassled being interdicted and forced into combat, want to spend most of my time outside the 'bubble' anyway, so don't see the point. Easiest question to answer is "What's in it for me?", and the current answer for powerplay is "Not a lot."
 
To clarify, if you are in a territory that your power is trying to expand into then other power will have missions to disrupt it, this can include killing of transport ship, for each kill they get 15 merits. I have done this myself in Torval space, ran up 700k in bounties and yes I would have killed players if they had shown up. Not to say that is what happened here but it could have been.
 
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