murdered, for outfitting !

Changing a string and changing program flow are clearly analagous. Erm.

You said
"Maybe FDEV should force all ship systems except Life Support (for outposts) to shut down while docked, and activate only after clearance to launch has been granted? For instance, if I manually power off all modules except Life Support in my ship out in space or on the pad, none of them will do anything until I switch them back on (and I know it's obvious to practically everyone who will be reading this but the point is it's a straightforward safety implementation that can be toggled for all landing and docking statuses)."

So you're saying they should take the code they have with a bug and replace it with a completely different behaviour when your ship docks (which is conditional on where you've docked).

That's re-writing chunks of the docking code - maybe that's low risk and maybe not. You've not seen the code and neither have I. To suggest that the existence of a function the user can trigger through the GUI that seems to work means that the developer can call the same function for certain conditions and it will "
solve the issue (and any future issues they haven't uncovered yet) permanently" is at best naive.

I'm not suggesting anything useful here because it's not a design issue that needs user feedback - it's a bug in the code that needs a developer who has sight of the source to assess and fix. Clearly guns shouldn't be firing in the outfitting screen, the fact that I can manually power off my thrusters in another part of the game has no bearing on that - you can't actually power off the hardpoints, only retract them, by the way, and deploying them so you can see what you're fitting is part of the outfitting screen functionality. So even your simplistic suggestion is flat out wrong.
 
Here, look:

It takes _a lot_ of imagination to read into this line he actually launched, especially since he clarified he was destroyed on the outfitting screen already, but it's an "No rebuy money!"- Thread, so it's no surprise you're all over it :)
 
they gleefully unloaded all 2100 ammo into the roof of the outfitting room
+1 rep for making me laugh. and thanks for the timely warning on the turrets; i've used them before without incident but i'm not sure i want to risk my more expensive ship by adding some. i'll stay with gimbals for now
 
It takes _a lot_ of imagination to read into this line he actually launched, especially since he clarified he was destroyed on the outfitting screen already, but it's an "No rebuy money!"- Thread, so it's no surprise you're all over it :)
What? Are you kidding me? He launched and was over the pad.
 
It takes _a lot_ of imagination to read into this line he actually launched, especially since he clarified he was destroyed on the outfitting screen already, but it's an "No rebuy money!"- Thread, so it's no surprise you're all over it :)

Please re-read. His weapons fired while in the outfitting screen (that is from his "clarification"). He was destroyed after launch. Can't see how it can be clearer? Don't want to see a flame war develop here.
 
Don't re call if i did it, would be on the buy back screen ?

Sorry about image but PC froze on this screen at the time,used my mobile. i had to restart to get access it loaded back up on same screen, So i finally chose to not buy back my shield gen, that put me just under the available loan but with previous load out, so fly'n without shields and paying off a 200,000 loan plus still can afford buy back cost at 175000.00 so NO Insurance again :(

Sell components and downgrade until you build up enough cash for insurance again, you don't want to get wiped. What ship are you flying, not sure if I missed that.

Edit: And is this a bug for turrets specifically?
 
Last edited:
when on outfitting screen you get transported in hangar, so i dont think he could get caught in crossfire as someone mentioned..actually the only thing he could hit from there is station itself
 
Sell components and downgrade until you build up enough cash for insurance again, you don't want to get wiped. What ship are you flying, not sure if I missed that.

Edit: And is this a bug for turrets specifically?

actually I'd say its more a bug with station hostile status, turrets only fire at the station when it turns hostile for no reason the turrets just behave how they usually do.
 
Sell components and downgrade until you build up enough cash for insurance again, you don't want to get wiped. What ship are you flying, not sure if I missed that.

Edit: And is this a bug for turrets specifically?


Cobra Mk111 Cmdr , Got to love it when its at the 7 mil cr mark reckon i'll give a python a run for its money ha ha
 
Evening Cmdrs,

OK a wee bit dramatic, Let me expand last night whilst in outfitting i upgraded my multi-cannons as well as splashing out on a A class shield gen I've been after for ages * Strange you have to shop about for these, going in picking things up ect ect *

any ways 1st cannon bought swapped no prob's but just as i selected next hard point my existing cannon did a flip and turn and went crazy at some target or something, spent 3 ammo clips before i could get to swap it then it was fine, i just had about enough to trade my gen in for the A class at just over 600,000 cr leaving me a mere balance 400 cr, 36 cargo @ 40,000cr 1 x rep mission 1x progression mission.

So off i set check all and launch, WOW !! without warning station bombards me whilst on pad and its all over ?( :mad:

Don't have re-buy cost of 291,329 cr :S

So from a stance of over 4,000,000. cr in assets, weeks of rep gain in Fed space to finally getting a chance again with them and even a chance of a naval progression, if it all goes belly up, Nice cargo hold and BRAND NEW shield gen to a free sidewinder + 1000cr :(

I choose to "attempt " to carry on with no insurance, so if i got killed in the natural course of things then i have no grief, i made that choice!! but c'mon getting toasted on your own friendly pad, home, spawn dock :eek:


And as it's only a game I say : It's just not fair :(


Sorry to resurrect an old post but this happened to me last night. Lost a type 7 Transporter with a full load (212) of Indium. Luckily i had the re-buy money but still very frustrating as it did cost me whole evenings earnings.

This is what I think happened.

I have a bad rep with the Federation but have been using a regular trade route where one of the stations I visit is a Federation base. Most of the time I can get in and out, complete my business and be away without any problem.
However, very occasionally, on the way in to dock, or even after entering the base, the base will turn from being accommodating to hostile (indicated by the station icon on the HUD turning red). Even in this situation I can usually get in, complete my trade and get out of the station without the station guns opening up on me and usually the only problem is a couple of federation ships may open fire as you leave the base. These can be shaken off fairly easily and don't present a problem.

What I think happened to me (and Cmdr Wazene) was that the status of the base switched to hostile while I was in the outfitting menu. All my weapons with signature tracking automatically opened fire on any 'Hostile' ships within range. This in turn triggered an infringement of the No Fire Zone policy active in all bases.

When I 'returned to the surface' I did hear the base guns firing but assumed they were targeting another ship as none of the shots were registering hits on my ship. That is until I launched, then it was all over in a flash (literally).

Almost certainly a bug as guns should not be able to fire in the dock automatically. I'll take the loss and put it down to experience. I'll also make sure in future not to go to the outfitting menu in a base that could potentially turn hostile at any moment.

Still loving ED. Keep up the good work and I'm really looking forward to future developments.
 
I've had a few strange things like this happen to me, scanned whilst docked and got fine :(.
also had station go red on me and change to hostile for no reason, I spotted this and went to main menu and back to game which fixed it.
I have a feeling that when you enter hanger your ship for some reason appears outside the station allowing it to be scanned by npc, etc...
 
Almost certainly a bug as guns should not be able to fire in the dock automatically. I'll take the loss and put it down to experience.

Actually, you should put in a support ticket detailing what happened, and ask if there's any chance they can reimburse you. If they can verify you got bitten by a bug, there's a good chance you'll get some credits back to cover the loss.

Even were the station hostile, to the best of my knowledge it should not have fired on you while you were still docked. Under no circumstances should your weapons have ever been able to activate while you were docked. Those are both worthy of a bug report, IMHO.

I won't guarantee you'll get the credits back (I never did when it happened to me, but others have) but it's definitely worth a try, even if only to alert them that this is still happening.
 
Hi Valethar,
I did look at the bug reporting page and there is a mention of a known issue where you are able to dock at a hostile station. I think this is effectively what I did. In theory, if the station is hostile, I wouldn't/shouldn't be in it.

I do wonder though if I was in a friendly station, in Outfitting, and a hostile ship arrived outside that station, if the weapons would attempt to fire at it. Not been in that scenario yet so can't confirm.

On both occasions this happened to me I was in a station owned by the Federation, who I am currently regarded as Hostile with. I guess it was the station switch to Hostile that triggers the gun firing in Outfitting.

If it does happen to anyone, exit to the main menu (usually Esc), Save and Exit then rejoin and the Hostile stance is usually cleared.
 
Back
Top Bottom