...title says it all, could this discourage gankers? If they had to pay 100% of ship costs for a few weeks after misbehaving?
...title says it all, could this discourage gankers? If they had to pay 100% of ship costs for a few weeks after misbehaving?
How are you defining ingame who is a murderous ganker or not.
What if a group of anti-gankers attacked a group of gankers for the greater good, will they loose insurance rights too?
Give it a rest.
At least let the last thread rot in piece before starting a new one
How is it ok for a station to murder you for a parking violation but another commander can't murder you for a conduct violation?
Urgh, repeated murder...
You just described FDev's 'karma' proposal.
Terrible idea, john.
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How's that? They suggested they would revoke insurance as a means of enforcing karma?
The 'repeated murder' bit, it's where that line of reasoning goes. I don't think FDev gave any indication of penalties did they?
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When 2.3 goes live the ability to add to your friend & block lists will be brought front & centre. I'm happy to wait & see how far that goes towards solving any 'problems'![]()
...title says it all, could this discourage gankers? If they had to pay 100% of ship costs for a few weeks after misbehaving?
Ah, I see. Well, I think if the block feature actually works to keep people out of your instance then that idea sucks canal water, too.
The 'repeated murder' bit, it's where that line of reasoning goes. I don't think FDev gave any indication of penalties did they?
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When 2.3 goes live the ability to add to your friend & block lists will be brought front & centre. I'm happy to wait & see how far that goes towards solving any 'problems'![]()
Why do you think that? Are you worried about other players in the blocker's instance being affected, ie not being able to instance with the blocked player?
I guess it about things being 'dangerous'.