As it stands multicrew is garbage. Literally is a game mode in which I explain to new players "can't do that"..."or that".
So what can we do?
Sit in someone elses ship
Use the awkard turret cam
Use their SLF (this is the only good thing)
What I should have the ability to do.
Place contracts out that players can see via contracts board at stations (Job, prifit share% etc.)
Create ship roles plus privelages (give players access to helm, turret, fighter, navigation)
Deploy SRV!!!!! and if I have more than 1 SRV, allow my crew to use them.
Allow me to use an SLF while I have crew (who would have helm permission...)
Current multicrew awesomeness!!:
Mining: Bring a friend with me, turreted mining equipment and a SLF. He can mine, he can defend from nothing and at the end make a very minor and "not worth it" trade dividend
Score 4/10 (he can do stuff..just nothing worthwhile)
Exploration: He can use the FSS, DSS and SLF.
He should be able to plot routes, join me on the planet in one of my 4 SRV's, take over the helm while I nap. Be jointly named as 1st to discover (I'd accept a 50/50 profit to be honest).
Score 0/10 (nothing in it for a crew)
Trading/Cargo: Best done in wings...no reason to multicrew
score 0/10
Xeno-exploration and research: see exploration
score 0/10
Xenowarfare: Turrets are a lot of hassle, I have no concept of his vision, nor does he have concept of mine...makes us sound like two old ladies fighting over the flavour of jam in our scones.
Bounty hunting/Combat: If you have an SLF multicrew pays off here, good fun and money.
Score 6/10 (lost 4 points due to turrets being not worthwhile)
It needs a change. It could make the game 10x more fun.
(I understand many of you may have an issue with handing over the helm, but this is 1. a permission, 2. a permission based upon your judgment)
So what can we do?
Sit in someone elses ship
Use the awkard turret cam
Use their SLF (this is the only good thing)
What I should have the ability to do.
Place contracts out that players can see via contracts board at stations (Job, prifit share% etc.)
Create ship roles plus privelages (give players access to helm, turret, fighter, navigation)
Deploy SRV!!!!! and if I have more than 1 SRV, allow my crew to use them.
Allow me to use an SLF while I have crew (who would have helm permission...)
Current multicrew awesomeness!!:
Mining: Bring a friend with me, turreted mining equipment and a SLF. He can mine, he can defend from nothing and at the end make a very minor and "not worth it" trade dividend
Score 4/10 (he can do stuff..just nothing worthwhile)
Exploration: He can use the FSS, DSS and SLF.
He should be able to plot routes, join me on the planet in one of my 4 SRV's, take over the helm while I nap. Be jointly named as 1st to discover (I'd accept a 50/50 profit to be honest).
Score 0/10 (nothing in it for a crew)
Trading/Cargo: Best done in wings...no reason to multicrew
score 0/10
Xeno-exploration and research: see exploration
score 0/10
Xenowarfare: Turrets are a lot of hassle, I have no concept of his vision, nor does he have concept of mine...makes us sound like two old ladies fighting over the flavour of jam in our scones.
Bounty hunting/Combat: If you have an SLF multicrew pays off here, good fun and money.
Score 6/10 (lost 4 points due to turrets being not worthwhile)
It needs a change. It could make the game 10x more fun.
(I understand many of you may have an issue with handing over the helm, but this is 1. a permission, 2. a permission based upon your judgment)
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