Mutilplayer speed cap?!?!?

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Greetings Commanders,

Excuse my ignorance, but I came across a post earlier today talking about a speed cap (I am assuming ship speed) relating to multiplayer.

Can anyone explain or point me in the direction of more details.

Ta

Kro
 
That speed limit is because of multiplayer, and applies to combatants in same frame of reference.
Playing E: D Alpha is fun. :D
So was ELITE.
I bought FE2 & FFE back then, and played 'em quite much.
But if E: D flight model had been the point'n'click adventure of FE2/FFE, I'd been VERY disappointed.
Current E: D model (with Flight Assist ON) feels like improved ELITE / Oolite ++, and it has a newtonian physics engine under all that fly-by-wire, FAOFF can be tricky, rewarding, funny & frustrating all at the same time.

The issues of for example not being able to zoom around the solar systems at relativistic (or higher) speeds with time compression were extensively discussed at DDF, and Supercruise evolved from that, as a compromise between P2P network play & player freedom.

Check out the discussions in DDA:

original proposal: http://forums.frontier.co.uk/showthread.php?t=5669
straight question: http://forums.frontier.co.uk/showthread.php?t=5710
poll announcement: http://forums.frontier.co.uk/showthread.php?t=5728
revised proposal: http://forums.frontier.co.uk/showthread.php?t=7892

More loop-de-loop:
http://forums.frontier.co.uk/showthread.php?t=10545
 

Philip Coutts

Volunteer Moderator
I was going to say think carefully before reading any of the threads on the speed limit or flight engine because they get pretty heavy but you seem to have discovered that for yourself!
 
some more info http://wiki.alioth.net/index.php/Newtonian_modelling

This is not a problem unique to Elite and other space games have similiar speed caps, especially with the element of multi-payer. It also seems to be a matter of contention for a number of would-be physicists who like to comment on virtually every video of ED or Star Citizen. They must be such interesting people :)
 
some more info http://wiki.alioth.net/index.php/Newtonian_modelling

This is not a problem unique to Elite and other space games have similar speed caps, especially with the element of multi-player.
Indeed. Which is odd, because it has be explained at length how this problem can be fixed.

First and foremost to say: I pledged this game. I am a physicist and sci-fi enthusiast and therefore I have a great interest that this game will be a success over many years, that it will outshine every other space sim which is currently under development and that it will bring spaceflight physics closer to the general public. Because the flight physics will be the essential heart of the game, I want to open your eyes to the endless possibilities of what a proper flight-mechanic can offer. In fact, it is similar to the step from a small hand-made universe to a procedural generated world.

[...]
I wonder why developers still haven't fixed it yet?
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
As this has been discussed at length many times in multiple threads and there are links to the existing posts I'm closing this thread.

Thanks all.
 
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