The first time I cleared my save was because I lost all my money, and had my ship blown up twice. The second time, I managed to maked around 20k on bounties, but same thing, lost my ship a few times and my insurance was running out. I go to nav beacons and RES to find the bounties, and I have never seen anyone come up and scan me, let alone say they were going to take my cargo. And that was twith cargo on hand too, I had a load of hydrogen fuel that I was losing money on, so I jsut carried it everywhere hoping to find a place to sell it for a profit (Ended up making around 150c profit, yes 150 NOT 150k).
It really does sound like I have to leave inhabited territory in order to make money, it sounds to me like none of the habited systems have crap for money making opportunities. I did find a seeking luxuries guy that I sold performance enhancers to, made like 1k profit on it. Most definately NOT like people say it is. You cant make crap off seeking luxuries as it costs the same amount to buy the PE as it does to sell them. I sawe the video where the guy was pulling in 2m per haul, but he didnt say how it cost him 2 milion to buy either. I think I just have to grind 1200c trades up to 350k to get my next ship. that will hold more cargo and I can make 2k per trip!
don't clear your save again if you run short on cash. your reputation starts to build as you run missions and hand bounties in. this rep can then unlock better paid missions. if your cash is about to hit rock bottom, it's better to get the stock sidewinder back and go blow a lowbie pirate up for it's bounty. at least that way your reputation will be slowly rising. the best time to clear a save is if you are broke and have an unfriendly rep with one of the big powers (fed/imp/alliance, don't worry about independents)
that sounds really strange. sure you don't get a constant flow of pirates at a nav beacon or res site, but they should pop up on a regular basis. maybe you'd wandered too far from the beacon to see the new ships spawning in? if i've run out of targets i tend to use the compass to fly back to the beacon and then past it. there is a theory that when you drop out of supercruise the area gets given a certain type of spawn, which could be heavy on clean ships and light on pirates. so maybe going into supercruise then looping back again would be worth a shot if you seem to be full of traders and bounty hunters.
as for the scanning thing, you should get a "scan detected" when one of 3 NPC types spawn in, police, bounty hunters and pirates. the cops show up in red when they say they are scanning you. the bounty hunters generally give you the all clear after they have scanned you. the pirates show their curiosity as to what you may be hauling, then act disappointed if you're empty, or attack if you have cargo. any of those 3 types will pick a target they have not interacted with yet (could be you, could be another NPC). they will then fly over and do a scan before moving on to the next. maybe you've not noticed this happening yet as you get to grips with all the other things happening. once you've worked out who is who in your instance you should be able to spot new targets as you fly about. another thing to look out for is laser fire in the distance. if you see that it's all pips to engines and burning over there ASAP to steal the kill off the NPC's as someone is bounty to have a bounty on their head! at times you will get a pathetic payout, under 1K, that is generally a bounty hunter who missed a shot and hit an innocent. just remember you will need 4 pips to weapons if you're using lasers, they will still overheat but you should be able to get enough damage in towards to end to qualify for the kill. the very best upgrade on any combat ship is the power distributor, that gives you more shooting time, more boosting time and more shields and faster shield regen. it really is that good! with any upgrade check the blue/red numbers and make sure you're power isn't going too high or your jump distance too low.
luxury traders pay a little over the galactic average. if you paid more than the galactic average to buy the goods then yeah, there wont be any profit in it for you. in that vid the guy probably had a good source of the perf enhancers, and so was making a good profit on them. trading in general is an exercise in pulling teeth with the smaller ships. a better way to go is to get about 13Ly jump range and a fuel scoop then get in on the rare trading. each ton of rares you haul 150Ly away from the place you got it will give you 15K profit, so even with a tiny cargo bay that is still going to get you up and running a lot faster than by any other method! do some research into it though, and make sure you set your map to plot fastest route not economic, it's about twice as fast that way. you will need to plot a waypoint because until update 1.1 hits we can only plot a course of 100Ly max, and you need to go further than that to make the best profit. there are online tools to help you plot a course, you can use those to find a system to stop at before plotting the last leg of your trip. also look into how to fuel scoop, it's not too tricky but you do have to be careful about not burning up. the E rated fuel scoop is utter garbage, but a real life saver compared to none, prime candidate to get a better rating on though as the difference is very noticeable.
the heavily populated areas will be bad for trading, but fine for bounty hunting unless a particular area is flooded with players. if you do rare trading do be aware that the Lave area is a player pirate hotspot. with the vast sums of money to be made it's attracting players like a honey pot, which in turn attracts the pirates. personally i love the extra thrill, but given how much you are struggling to just get started it may be a bit too much to risk being attacked by a player. you are free to swap between open and solo whenever you like as your progress is exactly the same in both. it's also handy if an outpost is full and there are no docking ports, hopping into solo will get you docked within 2 mins tops, as opposed to 30 mins+ at a busy outpost flooded with players!
keep trying different things and keep asking questions and describing what you're doing. the more clues we get the better able we will be to point you in the right direction.
fly fun
