My bounty is as boundless as the sea

.....And a picture example.

Bounty-chocolateBar-coconut.jpg

Dante, Dante, Dante... :)
 
Here is a quick question/suggestion for discussion.

What would the results be to game balance, meta-gaming and community if:

"When you have a bounty and take out a player with a bounty, you gain the money from the bounty AND your own bounty is diminished by the same amount."

Example: You have a bounty of 500cr. You take out a ship that this wanted for 300cr. You gain a 300cr token to cash in, and also your bounty is automatically reduced to 200cr.



I like the idea in principle.
But it should be calculated differently. I do not like the double gain in your system.

If you have a bounty on your head of 500cr and you kill someone with a bounty of 700cr then your own bounty is reduced to zero and you get a voucher for the remaining 200cr.
In your own example the player only gets a reduction of his own bounty by 300cr, but no extra cash.

Perhaps this should be optional. Something you can set in your ship's interface, just like the 'reporting crimes against you'.
 
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