My carrier is running away .. HELP!

soooo ... never seen this before, I know planets move and stuff, but what is this??
How am I suppose to land on my carrier? Everything is explained and shown on video ... comments? ideas? is this a bug?
 
Comes up every handful of days

 
I get this issue when my carrier is orbiting the same planet as the station, and the two approach within less than 1Mm of each other.

The solution is to supercruise further away than 1Mm, then come back again.
 
soooo ... never seen this before, I know planets move and stuff, but what is this??
How am I suppose to land on my carrier? Everything is explained and shown on video ... comments? ideas? is this a bug?

As been pointing out, jump the carrier to another body.

It happened to me only one time, but at least in my case, my carrier was rather lazy (it was doing something around 300 m/s or so). So i could eventually catch up and land.
Launching was a different story since the moment the docking clamps unlocked, my ship smashed the carrier pretty bad.
Luckily it was a ship with pretty solid shields so no damage really.
But at a second launch, the ship got entangled in some of the pad/carrier structures and i said enough is enough - so i relogged (back on the carrier) then i jumped it to a different body.
 
and here we are in October 2022, the issue persists, just run into it trying to land on my own carrier...

It's probably something that will never be fixed because of the way physics is simulated in the game, I mean how do you tell the game you want to drop out into the carrier instance and not the station instance if you are in range of both?
 
It's probably something that will never be fixed because of the way physics is simulated in the game, I mean how do you tell the game you want to drop out into the carrier instance and not the station instance if you are in range of both?
By which one is targeted when you drop out?
 
By which one is targeted when you drop out?

That has nothing to do with which instance takes priority, that's a navigation aid only, it's likely the only thing that affects which instance you drop into is which one is closer, all targeting does is tell you where something is.
 
That has nothing to do with which instance takes priority, that's a navigation aid only, it's likely the only thing that affects which instance you drop into is which one is closer, all targeting does is tell you where something is.
"I mean how do you tell the game you want to drop out into the carrier instance and not the station instance if you are in range of both?"

"By which one is targeted"

That was the question.
 
In my case, the carrier kept moving away when an NPC was trying to get cargo from me. The NPC never initiated an interdiction but did quickly jump into the instance where I was getting to my carrier. I waited a few hours, dinner, came back and quickly jumped to my carrier and landed. I did see in my logs that the NPC gave its, usual, "I've come along way" message but I had landed before it instanced in without the carrier moving away.
 
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