My CV1 looks terrible, and my attempts to research the issue get lost in techno-babble

I'm new to PC gaming, and slowly figuring it out. I downloaded the game through steam and launch it in VR (not steam VR, I'm having problems getting that to work too). Everything looks..... awful. Distant stars look like like faint blobs. Any ship I see at a distance of more than about 1.5 kilometers is unrecognisable. The resolution just simply bad. I've also noted that changing between VR ultra and VR low has little, if any effect. Tracking and FPS are PERFECT. It's incredibly smooth, just ugly.

It's not the game, I know I'm doing something wrong. But all these guides are confusing to me. I simply don't have the vocabulary to understand all this super sampling stuff. Where do I need to start to fix this? Launch from the oculus app? Mess with super sampling? Or does the game just look this bad?

I5 6402p
MSI B150M
MSI GTX 1060 OC
Etc, etc. My rig should be handling this just fine
 
I'm new to PC gaming, and slowly figuring it out. I downloaded the game through steam and launch it in VR (not steam VR, I'm having problems getting that to work too). Everything looks..... awful. Distant stars look like like faint blobs. Any ship I see at a distance of more than about 1.5 kilometers is unrecognisable. The resolution just simply bad. I've also noted that changing between VR ultra and VR low has little, if any effect. Tracking and FPS are PERFECT. It's incredibly smooth, just ugly.

It's not the game, I know I'm doing something wrong. But all these guides are confusing to me. I simply don't have the vocabulary to understand all this super sampling stuff. Where do I need to start to fix this? Launch from the oculus app? Mess with super sampling? Or does the game just look this bad?

I5 6402p
MSI B150M
MSI GTX 1060 OC
Etc, etc. My rig should be handling this just fine

HMD quality and supersampling will help, but they will also tax your 1060. I have an AMD RX 480, which is roughly equivilent to the GTX 1060, and I use the VR Medium preset. My CPU is older, though.

However, image quality will never be as sharp in the CV1 as it is on 1080p+ 2D monitors. But the tradeoff is scale and immersion.

My best advice, and I've owned the CV1 for less than a week, is to find the settings that give you consistently smooth framerates and then play the game for several hours over at least two or three days. By then you'll probably be used to the lower resolution, but you'll also be hooked on the scale and immersion. At least, that's what happend to me. :D
 
OK, thanks CMDRs. I'll give this stuff another go. I'm assuming HMD quality is in the graphics options(?) I'll report any changes. I'm not expecting super resolution, but I expected it to be better than a blurry version of N64

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And just to clarify, does it matter how or where I launch the game from? Or am I OK as long as I see the SRV at the main menu...
 
HMD quality and super sampling are in the graphics options in the main menu. Anything below HMD quality 1.0 will look jaggy beyond all recognition. But 1.25 or 1.5 should be a huge difference, though not perfect.

I've launched ED from Steam, using Steam VR, and standalone and haven't noticed any difference. But I could be wrong. I don't have ED in Oculus Home since I owned it on Steam before I had the Rift.
 
I highly suggest you get EDProfiler, and then set the ui colors to the green DK2 friendly preset.
This will make the text sharper for the pentile vr screens (DK2/vive/rift).
 
HMD quality and super sampling are in the graphics options in the main menu. Anything below HMD quality 1.0 will look jaggy beyond all recognition. But 1.25 or 1.5 should be a huge difference, though not perfect.

I've launched ED from Steam, using Steam VR, and standalone and haven't noticed any difference. But I could be wrong. I don't have ED in Oculus Home since I owned it on Steam before I had the Rift.

They have a key these days to transfer it to Oculus. You can get it through your frontier account if you're interested and haven't already heard about it.

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I highly suggest you get EDProfiler, and then set the ui colors to the green DK2 friendly preset.
This will make the text sharper for the pentile vr screens (DK2/vive/rift).

Oddly enough, text is nice and readable. It's like my virtual commander can see and read anything close in, but has god awful vision at any distance outside the cockpit. I wish I could show you what distant stars look like. Stupid, gray blobs.

The fact that text looks nice and I have smooth tracking and FPS tells me that my expectations are too high....
 
OK, thanks CMDRs. I'll give this stuff another go. I'm assuming HMD quality is in the graphics options(?) I'll report any changes. I'm not expecting super resolution, but I expected it to be better than a blurry version of N64

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And just to clarify, does it matter how or where I launch the game from? Or am I OK as long as I see the SRV at the main menu...

You should be ok, yes.

Just in case: Note that the Quality line in the Graphics settings is a nested entry. You need to expand it, in order to get to all the things that are defined en masse when you select one of the quality presets.

This tends to get overlooked since most of the submenu headers are just that: headers only, which expand upon being clicked using primary fire, whereas the graphics quality one has two functions: primary fire opens the preset selection menu, and another button (...or clicking the plus sign box with the mouse) is needed to expand/collapse the branch. Such a button can be defined in the control bindings for user interfaces (thankfully not itself inaccessible behind a header that requires it to open :9).

Ultimately, though, even with tons of mouth-watering supersampling, the resolution of first generation HMDs only go so far -- the same number of pixels that fill half a monitor, are spread out over so much a larger part of your field of view than the monitor at regular distance, after all...
 
To be fair, far away objects are blurry for me, too. The resolution is too low for distant stars and ships to show detail. But up close things look reasonably detailed but not at all like on a 2D screen.
 
Other thing...spend some time making sure the thing is strapped to yer face properly. See if repositioning it clears anything up.
 
You should be ok, yes.

Just in case: Note that the Quality line in the Graphics settings is a nested entry. You need to expand it, in order to get to all the things that are defined en masse when you select one of the quality presets.

This tends to get overlooked since most of the submenu headers are just that: headers only, which expand upon being clicked using primary fire, whereas the graphics quality one has two functions: primary fire opens the preset selection menu, and another button (...or clicking the plus sign box with the mouse) is needed to expand/collapse the branch. Such a button can be defined in the control bindings for user interfaces (thankfully not itself inaccessible behind a header that requires it to open :9).

Ultimately, though, even with tons of mouth-watering supersampling, the resolution of first generation HMDs only go so far -- the same number of pixels that fill half a monitor, are spread out over so much a larger part of your field of view than the monitor at regular distance, after all...

I'll check that out ASAP. I have NOT expanded anything yet, just tried switching between ultra through low. And as I mentioned, there was no recognizable difference between any setting

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I'm trying to fight off GTX 1080 fever....
 
I'll check that out ASAP. I have NOT expanded anything yet, just tried switching between ultra through low. And as I mentioned, there was no recognizable difference between any setting

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I'm trying to fight off GTX 1080 fever....

Previous posters have offered good points - the main thing is that VR stretches the pixels a lot to cover your field of view. So the resolution you see in VR is a lot lower than that you'd see on your normal monitor.

Going to a 1080 won't fix the resolution - the Rift and Vive headsets are fixed resolution. But it will allow a bit of supersampling, which helps to smooth the image.

Try going into the Options, 3D quality and changing the following
HMD Quality to 1.25x - you should get a better image. Not extra resolution, but better use of the pixels.
Turn Blur Off
Turn Depth of Field Off
Turn Ambient Occlusion Off or Low
Turn Shadows to Low
Turn Bloom to Medium

Those settings should help you. I'd Use VR high as a preset (and then make the changes above).

Lastly - don't worry - lots of us have good moonitors and were shocked how low VR resolution is - but, you do get used to it - and being able to look around and fly properly is a huuuuge bonus, more than the resolution!
 
CMDRs, I have done my adjustments and the results are phenomenally better. The game is now almost playable. It still needs more tweaking. Guess I'm gonna have to mess around with the SDK to get there, and probably get a new GPU. Thanks, all. I'll be back to complain again soon
 
CMDRs, I have done my adjustments and the results are phenomenally better. The game is now almost playable. It still needs more tweaking. Guess I'm gonna have to mess around with the SDK to get there, and probably get a new GPU. Thanks, all. I'll be back to complain again soon

What settings did you settle on?
 
CMDRs, I have done my adjustments and the results are phenomenally better. The game is now almost playable. It still needs more tweaking. Guess I'm gonna have to mess around with the SDK to get there, and probably get a new GPU. Thanks, all. I'll be back to complain again soon

happy to hear :)

I used to play around with the SDK tool but the only advantage now is that you can increase/decrease the values for Super sampling in smaller steps.

Try to play around with the ingame options of Super Sampling and HMD Quality. I ended up with 0.65 and 2.0 (i5 6600K, 980GTX OC).
When I change HMD Settings up or down it gets very jaggy right away. In that case quit ED and relaunch.
 
I ended up at SS 1.0 and HMD 1.25, as well as several other suggestions mentioned above. I also adjusted the HMD focal range to the max, but I'm not quite sure what the correct setting is for that.

I'll be adjusting this again. I experienced the horrible effect of putting HMD all the way up, but I didn't know I needed to relaunch the game to help resolve the setting. That's next on the list.

As far as neck strain and the motion sickness go, I personally haven't experienced any yet. Some of these other CMDRs probably have some good tips
 

Ripbudd

Banned
When i got my OR 2 says ago i just couldnt stop and i took 4 hours in it because damn this looks so good!

Pro tip: don't play american/european truck simulator unless you're used to HMD like a pro. It's very very hard. ED is really good with VR ATS/ETS is not.
 
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