Wishlist:
Ranger Automation: Figured the most balanced approach would be researchable modules that increase automation range, X distance per module, scalable with level of the module. Rangers would repair fences, buildings, refill food for anything in the radius whenever it pops up.
Click zoom navigation: If I click on a red flashy at the top of the screen, it should zoom my screen to that spot.
Full Dinosaur life cycle: Instead of just death after X amount of time, I would like a more complicated system: Dinosaurs are created as male or female (player choice). If your enclosure has both then they will mate and create dinosaur eggs with random amounts and sexes. Dinosaurs can then be born, age, and die within their enclosures.
Better Dinosaur appetites: Herbies can eat park plants rather than requiring food bins (food bins just help with visibility and park attractiveness, maybe Dinosaur happiness as well). Carnies eat much much slower than current rate, in order to better simulate the interactions with herbies and carnies. With the full life cycle and this appetite improvement, a player could theoretically create a stable ecosystem in their cages where the herbies are eaten at about the rate that they produce.
Incubation Center Automation: Even if the above two aren't added, it would be nice to be able to select the target population within your enclosure at your incubation centers and it will automatically fill the enclosure when Dinos die, using your current selection of modifications to that dinosaur. Also the centers will automatically clear off and restart Dinos that don't make it. Have the automation be a toggle so player can decide if they want it on or not.
More realistic Dinosaur escapes: Escaped Herbies should generally just wander around and eat plants unless specifically threatened or scared. In theory, a pack of Herbies could just live on one side of the island without any enclosure, and since they pretty much don't like humans, would just avoid going towards the buildings and crowds. Gyro balls could be tossed through the area if you want park people to be able to get closer to these Dinos.
Ranger Automation: Figured the most balanced approach would be researchable modules that increase automation range, X distance per module, scalable with level of the module. Rangers would repair fences, buildings, refill food for anything in the radius whenever it pops up.
Click zoom navigation: If I click on a red flashy at the top of the screen, it should zoom my screen to that spot.
Full Dinosaur life cycle: Instead of just death after X amount of time, I would like a more complicated system: Dinosaurs are created as male or female (player choice). If your enclosure has both then they will mate and create dinosaur eggs with random amounts and sexes. Dinosaurs can then be born, age, and die within their enclosures.
Better Dinosaur appetites: Herbies can eat park plants rather than requiring food bins (food bins just help with visibility and park attractiveness, maybe Dinosaur happiness as well). Carnies eat much much slower than current rate, in order to better simulate the interactions with herbies and carnies. With the full life cycle and this appetite improvement, a player could theoretically create a stable ecosystem in their cages where the herbies are eaten at about the rate that they produce.
Incubation Center Automation: Even if the above two aren't added, it would be nice to be able to select the target population within your enclosure at your incubation centers and it will automatically fill the enclosure when Dinos die, using your current selection of modifications to that dinosaur. Also the centers will automatically clear off and restart Dinos that don't make it. Have the automation be a toggle so player can decide if they want it on or not.
More realistic Dinosaur escapes: Escaped Herbies should generally just wander around and eat plants unless specifically threatened or scared. In theory, a pack of Herbies could just live on one side of the island without any enclosure, and since they pretty much don't like humans, would just avoid going towards the buildings and crowds. Gyro balls could be tossed through the area if you want park people to be able to get closer to these Dinos.