PvP my first CG death tonight

On my way to this weeks CG, a couple of Hollow Points interdicted ne and destroyed me in about half a second. honestly can't see the attraction in combat with a ship that's so little challenge (I was in my asp explorer).

If there's no risk, where's the fun?

Anyway, I'd already docked so my scan data from the journey down was sold and I can easily afford a replacement. just perplexed at the mentality of such players, if indeed one can call them players.
 
On my way to this weeks CG, a couple of Hollow Points interdicted ne and destroyed me in about half a second. honestly can't see the attraction in combat with a ship that's so little challenge (I was in my asp explorer).

If there's no risk, where's the fun?

Anyway, I'd already docked so my scan data from the journey down was sold and I can easily afford a replacement. just perplexed at the mentality of such players, if indeed one can call them players.

They will say that there's lack of meaningful gameplay for them, but then again you won't see them doing Thargoid CG.

Because that's , they know it, we know it, and karma system can't come soon enough.
 
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You're not the first and you wont be the last nor will this be the last thread on the subject. Some people just want to go around killing other players just how some people want to do trade, CG or explore.
 
Wait for it, wait for it..que the usual suspects telling the OP its their fault, open is the way to play, mobius die hands are hijacking the thread, you need to git gud, learn how to high wake, low wake, Fake news.... Etc etc

They have no reason other than they can. But hey its their coffin they're nailing so let em.
 
They will say that there's lack of meaningful gameplay for them, but then again you won't see them doing Thargoid CG.

Because that's , they know it, we know it, and karma system can't come soon enough.

Yes curious isn't it, how destroying a lesser ship that quickly is somehow meaningful though, so meaningful they'd rather do that than anything else. It wouldn't even matter if there were other gameplay they considered meaningful, such players would still engage in this sort of behaviour that only proves what jerks they are. Because they're just after soft kills, not meaningful combat. But hey, it takes all types to make the galaxy go round I suppose.
 
On my way to this weeks CG, a couple of Hollow Points interdicted ne and destroyed me in about half a second. honestly can't see the attraction in combat with a ship that's so little challenge (I was in my asp explorer).

If there's no risk, where's the fun?

Anyway, I'd already docked so my scan data from the journey down was sold and I can easily afford a replacement. just perplexed at the mentality of such players, if indeed one can call them players.

Im perplexed at the menatlity of explorer's spending ages in the black honking, I mean the risk out there is so small where is the fun?
 

ALGOMATIC

Banned
As long as that enjoyment doesn't primarily consist of disrupting other players enjoyment.

Killing other players is an intended game mechanic, it doesnt disrupt them in any way.
No difference from being shot/shooting at NPCs.

Pvp is allowed in open mode in any shape or form.
 
I'd sooner blame the woeful engineering system than the gankers (who will always be there). The power gap between even minimally engineered and "stock" ships is so extreme that there is literally no possibility of defence or escape, let alone fighting back. Sure there were some balance issues before (SCBs were a mistake) but the performance gap between E-rated and A-rated is minuscule compared to the difference between A-rated and grade 5 engineer A-rated. The time to kill has fallen from "you might highwake if you boost past them and fly smart" to "you're dead in 0.68 seconds regardless of what you do"

I had a similar scenario flying a passenger Anaconda recently. Interdicted by an engineered imperial clipper (yes, the one with only 4 hardpoints that need gimballed weapons to be of any use) and I was dead in less than 5 seconds. I had shields and around 1000 hull. I wasn't mad at the ganker, he's just doing what he does best, likely out of boredom. I was annoyed that there was absolutely no way to defend against him while still maintaining a ship loadout that does what I wanted it to do at the time, ie run passengers.
The engineering imbalance is at the point where if you want to outfit a ship to survive random attacks by combat vessels then you have no choice but to outfit it for combat or defensive flight, if you compromise on hull reinforcements or shields for cargo or passengers or exploration you don't stand a snowball's chance in hell of surviving the opening volley.

The whole system needs to be torn apart and redone from the ground up. Make it a system of actual tradeoffs rather than flat upgrades with no penalty if you get a decent enough roll. No more randomised crap, give us sliders for each stat that are mutually bound to their counterparts so that if you increase one (like integrity) you get an equal penalty in the other (like mass) in a fixed and predictable fashion so that you can actually tune your ships module by module to get what works best for you out of them, be it mitigating a ship's weaknesses in exchange for its strengths (say, trading speed for durability or heat tolerance) or maxing out its strengths in exchange for magnifying its weaknesses. It'll all depend on the intrinsic characteristics of the ship you're tweaking and the purpose you want to use it for. No more flat upgrades turning every ship into both an unstoppable force and immovable object. That's what this system was supposed to be to begin with wasn't it?
 
On my way to this weeks CG, a couple of Hollow Points interdicted ne and destroyed me in about half a second. honestly can't see the attraction in combat with a ship that's so little challenge (I was in my asp explorer).

If there's no risk, where's the fun?

Anyway, I'd already docked so my scan data from the journey down was sold and I can easily afford a replacement. just perplexed at the mentality of such players, if indeed one can call them players.

They'll be able to touch each other for days and tell each other how great they are. You've contributed to their fun.

It doesn't matter that you didn't want to - it's required that you don't want to in fact.

Now you know why so many avoid Open like a lot lizard with open sores.
 
Killing other players is an intended game mechanic, it doesnt disrupt them in any way.
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Pvp is allowed in open mode in any shape or form.
True.
Do you find that a good thing?
 
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