Thank you for making such a great product! I would like to offer my first few suggestions for improving the game. I hope you consider them in future patches.
-In a binary star system, especially when stars are far apart - it would be a good idea to select which star to arrive at. The nav computer has system coordinates in its database, and using the nav data there should be more than one option for the pilot to select from. That would improve the efficiency of binary systems, and still be realistic.
-Control bindings - we need to have an "override controls?" query in the menus. I may be assigning a function to a key and not realise that I am deleting another important assignment because I forgot what that key did. Especially true for joystick bindings. It is a long list to look at trying to find what is assigned and what isn't.
-Multiple characters (simply a desire, but not a deal-breaker) - I would like to be able to have more than one pilot that can cater to different play styles. Say, one trader and another pirate. I don't want to delete an entire trader career or destroy my reputation as a trader because I want to pursue piracy in an alternate life! This leads me to the next point as a result of not having multiple characters.....
-BECAUSE we don't have multiple characters, we need a better system for changing roles of ships, and even more imporantly ACCESSING these ships. As it stands now, we have a ship that is fitted and if we want to change the fitting we need to sell old stuff and buy new because there is no "public storage" in our starbases. I want to move from combat for one mission, to explorer for another and that requires constant refits or travelling to your hangars. The solution to this is simple....I totally get having multiple versions of ships tied to their roles, that is fine (made easier when we can name them!), but in that case we need a TAXI SERVICE. Rather than abandoning an exploration run and travelling 1000 light years just to change ships because I want to pursue a different activity, I would be happy paying some credits to hire a transport to get me to my other vessels. This would be far more workable than travelling back and forth. By this logic, then we would never explore to the other side of the galaxy due to the fact that we won't want to make the trip home!
I hope many of you agree that these changes would add to the game without breaking it. I consider these to be quite valuable and they don't change the intent of the game.
-In a binary star system, especially when stars are far apart - it would be a good idea to select which star to arrive at. The nav computer has system coordinates in its database, and using the nav data there should be more than one option for the pilot to select from. That would improve the efficiency of binary systems, and still be realistic.
-Control bindings - we need to have an "override controls?" query in the menus. I may be assigning a function to a key and not realise that I am deleting another important assignment because I forgot what that key did. Especially true for joystick bindings. It is a long list to look at trying to find what is assigned and what isn't.
-Multiple characters (simply a desire, but not a deal-breaker) - I would like to be able to have more than one pilot that can cater to different play styles. Say, one trader and another pirate. I don't want to delete an entire trader career or destroy my reputation as a trader because I want to pursue piracy in an alternate life! This leads me to the next point as a result of not having multiple characters.....
-BECAUSE we don't have multiple characters, we need a better system for changing roles of ships, and even more imporantly ACCESSING these ships. As it stands now, we have a ship that is fitted and if we want to change the fitting we need to sell old stuff and buy new because there is no "public storage" in our starbases. I want to move from combat for one mission, to explorer for another and that requires constant refits or travelling to your hangars. The solution to this is simple....I totally get having multiple versions of ships tied to their roles, that is fine (made easier when we can name them!), but in that case we need a TAXI SERVICE. Rather than abandoning an exploration run and travelling 1000 light years just to change ships because I want to pursue a different activity, I would be happy paying some credits to hire a transport to get me to my other vessels. This would be far more workable than travelling back and forth. By this logic, then we would never explore to the other side of the galaxy due to the fact that we won't want to make the trip home!
I hope many of you agree that these changes would add to the game without breaking it. I consider these to be quite valuable and they don't change the intent of the game.