My first major exploring trip, 89 systems visited

Ok, so I headed out a few days ago on my first major exploring trip. And let me say it right away, I had a blast. I was everything I hoped I would be.

89 systems visited, some of them I used the detailed scanner on all the planets, some I just tagged the first star and scanned for all the bodies in the system and headed out again. Biggest payout was from a system with a black hole in it. Got 64k for that one. Average is 8706 and total 774 917.

My 2 cents for what could be improved when it comes to exploring.
* There should be a "sell all" choice when you get back. Took me quite some time to sell the 89 systems.
* The search function in the Galaxy Map doesn't work at the long names. It's not possible to find my second most worth system COL 285 SECTOR AH-C C13-24
* There is no connection in distance and value of the system. Should be more value the further away you get IMO. I got 12k from selling info about Turmo system, which has stations in it, but only 1210 credits from HIP 93716 which is 511 LY away from where I sold it.
* I have no idea if any has been to any of the systems I visited before. There should be some kind of information on how many has sold info from a system before you. Right now, I don't know if I'm a pioneer or just trailing someone else.
* There should be some kind of feedback when you complete a detailed scan, something along the lines of: "You have discovered a metal rich planet. The xxx faction will play you xxx for this information."
 
Congratulations.
I've just got back from my rather more timid evening's trip to the Pleiades and back.
Found the black hole in Maia with only an Intermediate scanner, which I was quite chuffed about.
With all the transaction issues, I'm not going to attempt to sell any data yet, but I'd estimate my 41 systems will earn about 187k. Biggest payouts were 30k +/- 1k for Maia, Pleione, Taygeta.
[Edit: Actually worked out as ~245k, for about 5 hours playing]
Certainly not an efficient way of making money, but very satisfying.
The Nebula from the outside...
... and from the inside ...
 
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I'm gonna head out again today. One thing that I'll add is a heat sink tho, had to end my last trip early, cause I ended up out of Supercruise a couple of times, and the heat did quite some damage getting out again :)
 
There was a "sell all" button in beta but it was removed, game seemed at the time to struggle with people selling data for dozens of systems at a time and we couldn't sell anything at some point.
 
There was a "sell all" button in beta but it was removed, game seemed at the time to struggle with people selling data for dozens of systems at a time and we couldn't sell anything at some point.

Thats cos it never actually worked ... ! And as you say because sell all seems to cause issues. Maybe the database just cant handle it!
 
Well done OP. Have some rep for getting out there.

Looks like you are in the same general area as I am currently returning through.

Good luck on your next trip!
 
Ok, so I headed out a few days ago on my first major exploring trip.
awesome!
I had a blast. I was everything I hoped I would be.
Great!
89 systems visited, some of them I used the detailed scanner on all the planets, some I just tagged the first star and scanned for all the bodies in the system and headed out again. Biggest payout was from a system with a black hole in it. Got 64k for that one. Average is 8706 and total 774 917.
Hold on? First trip? 89 systems explored AND navigated an eater of reality itself? A BLACK HOLE?
It sounds dangerous nor difficult and I mean that respectfully.
My 2 cents for what could be improved when it comes to exploring.
* There should be a "sell all" choice when you get back. Took me quite some time to sell the 89 systems.
* The search function in the Galaxy Map doesn't work at the long names. It's not possible to find my second most worth system COL 285 SECTOR AH-C C13-24
* There is no connection in distance and value of the system. Should be more value the further away you get IMO. I got 12k from selling info about Turmo system, which has stations in it, but only 1210 credits from HIP 93716 which is 511 LY away from where I sold it.
* I have no idea if any has been to any of the systems I visited before. There should be some kind of information on how many has sold info from a system before you. Right now, I don't know if I'm a pioneer or just trailing someone else.
* There should be some kind of feedback when you complete a detailed scan, something along the lines of: "You have discovered a metal rich planet. The xxx faction will play you xxx for this information."
Your two cents about what can be improved? Why so little?!?!?!?!!?
How about removing EASY MODE and making exploring some sort of challenge?!?!!? Maybe draw some inspiration from the original design!!!!
PLEASE!
In Elite: Dangerous explorers are players who travel out into undiscovered areas of the galaxy, hoping to find previously undiscovered systems and locations. Explorers scan and record data wherever they go, and can sell that data on to various interested authorities. Explorers can also sell on data they have discovered to other players, allowing them to sell the co-ordinates of a valuable find to the highest bidder, or keep their discoveries to exploit for themselves.
Explorer players must discover different points of interest using different methods

  • Explorer players’ main method of making money is through selling details of points of interest they discover
    • Points of interest players can discover include:
      • Star Systems
      • Dark Systems (systems without a star, but other features)
      • Stars
      • Planets
      • Asteroids, comets
      • Moons
      • Structures
      • Other Phenomena
    • These Discovered locations may include:
      • Secret Locations
      • Resources
      • Events/Missions (time limited and permenant)
      • Beauty spots (usually attached to other entities)
      • Messages/Beacons
  • Players explore to build up the details on their galaxy map
    • When starting a new commander the player will have some details on their galaxy map
      • This will allow the player to travel to any locations they have map data to, without having to explore
    • Players can buy map data from authorities to expand their ships computers library of maps
      • New map data will allow the player to travel to new locations without needing to explore
      • Map data that is bought from authorities is not to the highest level of detail and can be improved with player gathered data
      • Map data includes hyperspace routes to systems and major points of interest in that system

  • Players can use scanning equipment and probes to detect systems and record new hyperspace routes
    • Scanners are used to detect any nearby systems that are within the players jump range
      • Scanners will give the player a vague indication of the direction of a system
      • High end scanners can give the player a better details of the system they have detected (is it a star, an asteroid field etc.)
    • Players can then launch hyperspace probes that will give the player more information on the part of space they are looking at
      • Probes will give the player heat-map style data to help guide the player to the correct co-ordinates for a jump
      • Different probe ammo can provide different information, or react based on objects in the target system
    • Using the data they have gathered the player must align their ship as best they can with the target system and activate the hyperdrive to jump to the system
      • The player’s ship records data of any successful jumps the player makes
      • The pilots federation will always pay players for the first successful jump they make using the exploration method (If the player bought the map data for the jump they cannot sell the data), even if the player is not the first person ever to make the jump (the pilots federation use the data to improve their telemetry and keep maps up to date)
      • If the player is the first person to ever make the journey they receive a bonus for discovering the hyperspace route
      • The closer the player lines up their jump to the target system, the higher quality the data the players ship will gather on the jump. Higher quality data is worth more money when sold to authorities
    • If a player’s jump is not accurate enough they may suffer a miss jump
      • Longer distance jumps require a higher level of accuracy
      • A systems contents may also affect how accurate a players jump must be to avoid mis-jumping



  • Players use scanners to detect points of interest within systems
    • The player’s scanners detect various points of interest around the player
      • It takes time for players scanners to detect points of interest
      • Player’s proximity to a point of interest can affect the time it takes to detect
      • Players ship facing can affect the time it takes to detect a point of interest (e.g. pointing my ship at a undiscovered point of interest will allow me to scan it faster)
    • Different types of points of interest can require different player actions to detect
      • For example to detect a mineral rich formation of asteroids the player must launch probes around an asteroid field
      • The probes provide a cross section from their perspective of the asteroid field they’re launched at
        • Each additional probe the player uses provides more details on the target asteroid field
      • The player uses their scanner to view the data from the probes, and must tag the areas with the highest concentration of minerals in the field
      • Once this process is complete the point of interest is completed
        • The quality of the players scan of the area affects the value of the data
        • The quality of the player’s scan can affect the amount and type of materials found in the asteroids


Players can sell information they have gathered to other players as well as authorities. This is done through a trade interface similar to the trade goods trading interface. Players can sell hyperspace routes from their location to any single system they have explored to. The purchasing player then offers a price (this can be 0 if it is a gift), and if both players are satisfied they agree to the trade. Players can also trade in system data including locations of points of interest using the same method.
I’d like to gauge player interest in a community driven photography contest, which would be another way of explorers earning money.

  • Players can take photographs (essentially screenshots) from their view ports (with and without cockpit and GUI etc)
    • Player photographs can be submitted to a regular photography contest
      • Players can only submit one photograph each
    • Players can vote on a selection of the best photographs
    • The player(s) who get the most votes wins the competition
      • The winner gets a (in game) cash prize (plus prizes for 2nd 3rd most weird etc.)
      • The photograph (and other user submissions) will be used in appropriate places in the game (billboards, news papers, etc.)


Players who decide to go exploring are jumping into the unknown, and without high end kit, often with little to no knowledge of the dangers they are jumping in to. Alongside the risk of encountering hostility when jumping to an unknown system, explorers scanners attract a lot of attention, generating lots of heat. Explorer ships will need to be prepared to face hostile activity when exploring, and players need to be ready to fight for their claims or run for their lives.

Issues
Will exploration remain interesting and profitable long term?
What other things can players discover in a system that have value to sell?
What could the scanning process be for those discoverables?
Will players risk scanning for hyperspace routes or just buy data?

DDF SOURCE: https://forums.frontier.co.uk/showthread.php?t=6418

Mr Braben has a few words on this as well, how many systems actually have your name now????
[video]http://www.gamespot.com/videos/embed/6421562[/video]
 
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I want to start exploring but I find the galaxy map so useless that I'm hesitating. Having to screw with the orientation so much just to get systems to be viewable and selectable, seeing the name randomly fade in and out while you're trying to grab it, is so frustrating.

There really needs to be a system for tagging systems to a shortlist, or adding custom colors/labels to them.
 
I want to start exploring but I find the galaxy map so useless that I'm hesitating. Having to screw with the orientation so much just to get systems to be viewable and selectable, seeing the name randomly fade in and out while you're trying to grab it, is so frustrating.

All I can say is that I have the utmost respect for those who went exploring before routing was added to the galaxy map, I can't imagine how fiddly it must have been.
 
What ship/outfitting did you use if i may ask?

I use a Cobra fitted with Advanced scanner and Detailed ofc. A4 Frame Shift Drive, A2 Fuel Scope, Rest D's. 2X Heat Sinks, no weapons.

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All I can say is that I have the utmost respect for those who went exploring before routing was added to the galaxy map, I can't imagine how fiddly it must have been.

Well, I don't use it still. I find the system the farthest away which I can jump to (22-24LY's) that contains a star that might have some decent planets. Rinse and repeat. Always in the same direction towards whatever goal I have set for myself for the trip.
 
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