Since i dont own a HOTAS-system (yet), i developed quite some time ago my own style of flying. The control of the throttle on the keyboard was to annoying and i couldnt adapt to the speed of NPCs quick enough. So i started to redesign my keylayout and used the throttle only in SC. My mouse controls still pitch and yaw while my keyboard has bindings for roll and all directional thrusts. As soon i can afford a joystick, roll will be removed from the keybord (makes three axis per hand).
After some testing i found out, you can do quite the same stuff as with FAoff. Since NPCs use the same method, you should already know whats possible (SJA confirmed that in another thread). I use W/S for forward and backward thrust, and yes, its still possible to fly in the sweet spot. The trick for 1-80-manouvers for example is to switch thusters while you turn (you start with forward and pitch up, at around 45° you add downward thust, and so on)
A important fact is that you can boost (nearly) sideways while holding a the thruster in that direction. Ok, it depends on the ship and you still get partial forward thrust but with some pitch i can use that to fly in circles around a target without loosing line of fire (even with fixed).
Anyone else flying that way?
After some testing i found out, you can do quite the same stuff as with FAoff. Since NPCs use the same method, you should already know whats possible (SJA confirmed that in another thread). I use W/S for forward and backward thrust, and yes, its still possible to fly in the sweet spot. The trick for 1-80-manouvers for example is to switch thusters while you turn (you start with forward and pitch up, at around 45° you add downward thust, and so on)
A important fact is that you can boost (nearly) sideways while holding a the thruster in that direction. Ok, it depends on the ship and you still get partial forward thrust but with some pitch i can use that to fly in circles around a target without loosing line of fire (even with fixed).
Anyone else flying that way?