The UI also made me stop playing the game. Everything is so big that a blind person could see the buttons. I'm already at the ui scale of 70%, but I think 40% would be better.
Hiding parts of the ui as if I would be gaming on a 10" display is making my mouse worn out because it kills muscle memory (trying to grab a second part, hey, where is my toolbar? o yea I first need to close the panel at the right top so 1 km mouse-travel to the top right and then back down again to get the toolbar to appear. Dam'd that costs me a few seconds of my life)
applying all changes but then reverting them if you forget to press 'confirm' is especially noticeable when coloring things. When I click on something other than the color popup, I’m accepting what I see don’t undo that what you did. (or make enter = accept, esc = cancel. Now there is no shortcut button to not move the mouse)
Pathing is actually very broken, I reverted back to 'classic piece by piece' because it doesn’t have the mind of its own starting halfway inside an other path without prior indication.
The full-screen park management has billboard-sized panels (actually 50 cm wide text-panels). Please read the screen size that someone has and make it a window on windows instead of 'console I’m looking at the screen from meters away'. Now it zooms so much that I have to rotate my head to a herniated angle just in order for me to read the whole sentence. the text could also be about half the size (of the 70% ui not the 100%).
Also, why are there only two rows of columns in the 'special' panel and then a press next? You could put another four rows below it, and the panel still floats without hitting the bottom toolbar; this is built to create work (beïng a mouse-clicker game), not be a great user experience.
Information:
Windows 11
AMD 9500 X
AMD 6900 XT
64gb
34" 21:9 screen 3440x1440, eye’s at 80 cm from center
It feels built for fullscreen billboards trying to 'market' not for pc gaming.
The reason why i'm posting is because looking at the "i’m critical" text above, it is not allot of work, and they have (had??) allot of experience with that looking at Planco1. So it can be patched to be miles better game as Planco 1. But these things need to be addressed before I'll start playing again, I don’t like looking at marketing billboards at 80 cm. A menu, a window, an os/program like interface, yes! but not a billboard with 1/2 things to show and text bigger than my wristwatch.
The rest of the game is actually awesome, and I want to play it for way too much time, but that won’t happen til the game accepts pc gamers again.