My Honest Take on Power Play 2.0: Why It's Not for Me

So, I made it to the second week of the new Power Play 2.0, and I’ve got to be honest; it's not what I was hoping for. I’ll try to explain my experience without sugarcoating it, and I know some of you might have strong opinions in response. But hey, that’s what feedback is for, right?

I jumped into the second week with enthusiasm, ready to tackle the new goals. I started with what I thought would be the hardest task first because that’s just how I roll; I like to get the tough stuff out of the way. The mission? Destabilize a power’s hold by racking up bounties. Sounds straightforward, right? Trust me, it was anything but.

It took me two days just to complete that single goal. As soon as my notoriety hit 10, everything spiraled into chaos. I was confined to a system with only one station and one beacon. Every time I took down an enemy, the police swarmed me, and my shield generator would get shredded. I tried using my AFMU to repair, but the constant onslaught forced me back to my carrier repeatedly. And here's the kicker: My own carrier would turn on me if I defended myself, resulting in a quick trip to the prison ship.

I tried the workaround of staying on my carrier to reduce my notoriety and even paid off my fines at an Interstellar Factor, but it didn’t take long for my notoriety to skyrocket again. I found myself stuck in a repetitive loop of chaos just to finish one of the five assignments for the week. And honestly, it was draining.

I want to be clear; I’ve been playing Elite Dangerous since 2014, so I’m no stranger to grinding. But this new Power Play just feels like an endless grind with minimal payoff. I know the tasks change each week, but the difficulty spike and sheer time commitment required for some of these assignments are too much for someone who has a full-time job in real life. The fact that my own carrier can destroy my ship when I’m just trying to defend myself? That’s where I draw the line.

Now, I fully expect some of you to tell me “good riddance” or dismiss my critique outright. But if you’re going to be rude, I wish you luck and hope you enjoy the endless cycle of forum complaints. Because let’s be real, the forums are filled with players voicing issues that rarely get addressed. I was genuinely open-minded about Power Play 2.0, hopeful it would bring fresh, meaningful content. Instead, it feels like they just added another grind mechanic without really listening to what the community has been asking for.

I’m bowing out of Power Play for now. If it’s working for you, that’s great. But for me, this update missed the mark. I’m all for challenging gameplay, but when it’s more frustrating than fun, it’s time to move on.

Good luck to everyone sticking with it. I’ll be focusing on other aspects of the game—or maybe other games entirely. Thanks for hearing me out.
 
Forgive the dumb question, but why are you confined to a single system? I'm currently doing the same mission and have racked up about 100 million in bounties so far. When I am done with my crime spree, I just jump to my carrier which is parked in an Allied system and has no presence from the faction I am trashing.

You don't actually need to do the missions - the rewards are pathetic anyway so if there is one which is just ridiculous, just leave it :)
 
Forgive the dumb question, but why are you confined to a single system? I'm currently doing the same mission and have racked up about 100 million in bounties so far. When I am done with my crime spree, I just jump to my carrier which is parked in an Allied system and has no presence from the faction I am trashing.

You don't actually need to do the missions - the rewards are pathetic anyway so if there is one which is just ridiculous, just leave it :)
It named where I am supposed to complete the assignment Hun Nal Yeh. It only stated I have to complete in the said system to make that system unstable. Make sense. I hear ya on that and have done this as well, but the way it is eats me alive, if I didn't have a engineered ship things would be very bad. Also I did try logging and nothing helped. If you look at the system there is only one station asteroid belts and one planet body.
 
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Just in case you didn't know: After the initial set of 5 assignments, these are optional (and even very poor merits/time).
Well, there probably should be a small adjustment to our FC's and if I am wrong ok. As the owner it shouldn't shoot to kill us, also camping ships should also be destroyed by that same FC if they are firing upon a ship. Those are 2 things, would you kinda agree? Well old PP you had to do them every week, but yeah, I didn't know that but still, it should be a tad easier for those guys/gals that have jobs.
 
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I skipped that one for my list. Doesn't make sense for law and order ethos anyway and it was quickly becoming obvious it was going to go the way you experienced.
 
Lesson learned. Weekly Assignments:
  • Complete the first 5. They are super easy. Get your PP Rank 1.
  • Ignore them forever after. Some are easy, but some are bugged, confusing, or take too long.
That is what I am doing, or, thinking of doing as friends suggested let carrier go back to the bank and play something else till heads come out of places I don't want to say what they said but you get the jist. Lol!
 
I mean Valid, I just don't like that it re-introduces the endless loop of Fdev Constantly nerfing every avenue players find to progress in a system that is grindier than than trying to earn any real world economic currency as a free player in crypto game.

I want to see substantial progress for the dozens of hours I move my ship back and forth between the same 5 identical stations for 10 hours at least.
 
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