So, I made it to the second week of the new Power Play 2.0, and I’ve got to be honest; it's not what I was hoping for. I’ll try to explain my experience without sugarcoating it, and I know some of you might have strong opinions in response. But hey, that’s what feedback is for, right?
I jumped into the second week with enthusiasm, ready to tackle the new goals. I started with what I thought would be the hardest task first because that’s just how I roll; I like to get the tough stuff out of the way. The mission? Destabilize a power’s hold by racking up bounties. Sounds straightforward, right? Trust me, it was anything but.
It took me two days just to complete that single goal. As soon as my notoriety hit 10, everything spiraled into chaos. I was confined to a system with only one station and one beacon. Every time I took down an enemy, the police swarmed me, and my shield generator would get shredded. I tried using my AFMU to repair, but the constant onslaught forced me back to my carrier repeatedly. And here's the kicker: My own carrier would turn on me if I defended myself, resulting in a quick trip to the prison ship.
I tried the workaround of staying on my carrier to reduce my notoriety and even paid off my fines at an Interstellar Factor, but it didn’t take long for my notoriety to skyrocket again. I found myself stuck in a repetitive loop of chaos just to finish one of the five assignments for the week. And honestly, it was draining.
I want to be clear; I’ve been playing Elite Dangerous since 2014, so I’m no stranger to grinding. But this new Power Play just feels like an endless grind with minimal payoff. I know the tasks change each week, but the difficulty spike and sheer time commitment required for some of these assignments are too much for someone who has a full-time job in real life. The fact that my own carrier can destroy my ship when I’m just trying to defend myself? That’s where I draw the line.
Now, I fully expect some of you to tell me “good riddance” or dismiss my critique outright. But if you’re going to be rude, I wish you luck and hope you enjoy the endless cycle of forum complaints. Because let’s be real, the forums are filled with players voicing issues that rarely get addressed. I was genuinely open-minded about Power Play 2.0, hopeful it would bring fresh, meaningful content. Instead, it feels like they just added another grind mechanic without really listening to what the community has been asking for.
I’m bowing out of Power Play for now. If it’s working for you, that’s great. But for me, this update missed the mark. I’m all for challenging gameplay, but when it’s more frustrating than fun, it’s time to move on.
Good luck to everyone sticking with it. I’ll be focusing on other aspects of the game—or maybe other games entirely. Thanks for hearing me out.
I jumped into the second week with enthusiasm, ready to tackle the new goals. I started with what I thought would be the hardest task first because that’s just how I roll; I like to get the tough stuff out of the way. The mission? Destabilize a power’s hold by racking up bounties. Sounds straightforward, right? Trust me, it was anything but.
It took me two days just to complete that single goal. As soon as my notoriety hit 10, everything spiraled into chaos. I was confined to a system with only one station and one beacon. Every time I took down an enemy, the police swarmed me, and my shield generator would get shredded. I tried using my AFMU to repair, but the constant onslaught forced me back to my carrier repeatedly. And here's the kicker: My own carrier would turn on me if I defended myself, resulting in a quick trip to the prison ship.
I tried the workaround of staying on my carrier to reduce my notoriety and even paid off my fines at an Interstellar Factor, but it didn’t take long for my notoriety to skyrocket again. I found myself stuck in a repetitive loop of chaos just to finish one of the five assignments for the week. And honestly, it was draining.
I want to be clear; I’ve been playing Elite Dangerous since 2014, so I’m no stranger to grinding. But this new Power Play just feels like an endless grind with minimal payoff. I know the tasks change each week, but the difficulty spike and sheer time commitment required for some of these assignments are too much for someone who has a full-time job in real life. The fact that my own carrier can destroy my ship when I’m just trying to defend myself? That’s where I draw the line.
Now, I fully expect some of you to tell me “good riddance” or dismiss my critique outright. But if you’re going to be rude, I wish you luck and hope you enjoy the endless cycle of forum complaints. Because let’s be real, the forums are filled with players voicing issues that rarely get addressed. I was genuinely open-minded about Power Play 2.0, hopeful it would bring fresh, meaningful content. Instead, it feels like they just added another grind mechanic without really listening to what the community has been asking for.
I’m bowing out of Power Play for now. If it’s working for you, that’s great. But for me, this update missed the mark. I’m all for challenging gameplay, but when it’s more frustrating than fun, it’s time to move on.
Good luck to everyone sticking with it. I’ll be focusing on other aspects of the game—or maybe other games entirely. Thanks for hearing me out.