My HP Reverb G2 settings for Elite dangerous

I'd like to share with you my experience and settings for Elite Dangerous using this marvelous headset.
First of all i'd like to say i haven't seen ED in VR like this before with any other headsets, i had an Oculus DK2 and CV1, tried few others from friends but i would say there's no match, G2 is a step forward.

My Rig is working with I7 7700k 4.8 Ghz, Rtx 2080 OC and DDR 4 16 GB rams.
Nvida Driver: 461.40
Steam VR beta
Windows Mixed reality for Steam VR beta

Windows setting: best visual quality, 4320x2160 resolution and 90 Hz
Mixed reality portal: disable play area bounds
Steam VR: first disable virtual monitor pre-allocation, thanks to CptLucky8 from MSFS202o forum
To disable virtual monitor pre-allocation:
  1. Launch Registry Editor
  2. Navigate to HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Holographic
  3. If the PreallocateVirtualMonitors REG_DWORD is not present, create it by selecting Edit > New > DWORD (32-bit) Value and entering PreallocateVirtualMonitors as the name
  4. If the PreallocateVirtualMonitors REG_DWORD is present (or you just created it), double-click the entry and change “Value data” from 1 (its default value) to 0 (zero)


Edit Windows mixed realy for SteamVR config file to enable thanks to HeavyGroovez on this forum:
Motion smoothing will not do anything it is native to the SteamVR runtime not the SteamVR for Windows Mixed Reality runtime.

You need to enable WMRs own motion vector reprojection.
\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings

Code:
// Motion reprojection doubles framerate through motion vector extrapolation
// motionvector = force application to always run at half framerate with motion vector reprojection
// auto = automatically use motion reprojection when the application can not maintain native framerate
// disabled = turn off motion reprojection
//
// Comment out or remove this line to use the SteamVR settings for controlling motion reprojection
"motionReprojectionMode" : "disabled",

change it to enable



In Steam VR property disable Steam overlay while in game and cinema mode
inside Stem VR settings:
General: resolution 50% 2232x2180
notify disable
SteamVR home disable
Video: Advanced Super sampling filtering enable
Overlay quality Low
Application video settings for Elitedangerous64
personalized resolution 120%
Motion Smoothing Enable
Original reprojection mode Disable
Developer: set SteamVR as OpenXR runtime

In game settings:
resolution (for the monitor window) 1280x768 max 30 FPS
Graphic settings: Model Draw distance Max
Texture quality High
Shadow quality High
Bloom Off
Blur Off
Depth of field Off
Anti Aliasing None
Super sampling 1.0
Ambien Occlusion Medium
Environment quality High
FX quality Medium
Reflections quality High
Material Quality Medium
HMD Image quality 1.0
Galaxy map quality Low
Terrain quality High
Terrain LOD blending High
Terrain work Half
Terrain material quality Medium
Terrain sampler quality High
Jet cones Low
Volumetric effect quality High

I'm hoping this post will help to enjoy the game as i do.
Have fun
Trepidor [BREW]
 
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Thanks Trepidor, i tried these settings today, and blimey, it works, high fps great quality, but with a little jitter/ blur on text when moving head.

EDIT
After much testing and more loss of hair...I managed to get rid of the jitter/blur by changing the General and App specific settings in Steam VR - as follows

General = 50%
Application specific = 100%

These settings give me 90fps in space and between 59 - 63 in stations

Rig is AMD 5800X (oc to 4.4 via Ryzen Master )
16gb Ram ( may upgrade to 32gb but not sure it will make much difference )
RTX 2070 Super ( not overclocked )
Asus X470 Rog Strix

ps.. USB-C from the Reverb G2 is plugged into the GPU
also, the Game settings are as per the OP,
as at the time of writing the game is buttery smooth and looks Great
Regards all
Brian
 
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I'd found some of these settings (enabling reprojection was what made E: D nice and smooth for me), but wasn't aware of some of the others. I'll test them out this evening. Am running the G2 from a 6800 (until I can find a faster GPU at a reasonable price :) ).
 
Running an i7 7700K with a 3070...these settings were just what I needed to clear up some stutter with the text ( targeted names of ships) as I turned my Vette. I'm still doing small tweaks to see what more I can get out of higher settings, but thank you, this was a huge plus to my gameplay.
 
Developer: set SteamVR as OpenXR runtime

Is there any more info on this? Why would this have any effect on E: D (in my tests it didn't)? OpenXR ideally wants to be handled by the native runtime, which for WMR is WMR, not SteamVR.

The most important setting for a great experience is enabling reprojection. I am glad I have now got rid of those additional virtual monitors (I had noticed them before, and never knew where they came from!), but that and reprojection are the only settings I have kept from the above (most of my in-game settings are ultra anyway).
 
Is there any more info on this? Why would this have any effect on E: D (in my tests it didn't)? OpenXR ideally wants to be handled by the native runtime, which for WMR is WMR, not SteamVR.

The most important setting for a great experience is enabling reprojection. I am glad I have now got rid of those additional virtual monitors (I had noticed them before, and never knew where they came from!), but that and reprojection are the only settings I have kept from the above (most of my in-game settings are ultra anyway).
I leave this permanently on WMR as OpenXR runtime. Mostly because MSFS always wants to change it back to WMR whenever I've changed it to SteamVR. Doesn't seem to matter to ED for me.
 
I leave this permanently on WMR as OpenXR runtime. Mostly because MSFS always wants to change it back to WMR whenever I've changed it to SteamVR. Doesn't seem to matter to ED for me.

I've changed it back to WMR too as it made no difference for E: D. I was just wondering on the logic behind - who thinks it should make a difference, and why? :) There is no logical explanation I can think of that this should be set to SteamVR at all for the G2.
 
When I changed mine to OpenXR runtime ED crashed and WMR app said "some programs won't work" or something and sent me to website on how to set it back with the WMR Developer's App, which I did, then everything was fine. Weird.
 
Try to set in-game SS to 0.5 and HMD quality to 2.0.
Why would you do that?

That would be like having a 1080p monitor. Setting the game to run the internal effects rendering resolution to 720p and then upscaling it to 4k.

The outcome would be the game textures/text/detail basically being rendered @ 720p but with AA set to 4k
 
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Thanks for the tips, I've just pulled the trigger on a G2, arrives Saturday :) I'm a VR Newbie so will no doubt be back again soon looking for assistance so if anyone has any further hints or tips I'd happily take them on.

Rig:

RTX 3090FE
Ryzen 5 5600X
16GB RAM

Cheers

J.
 
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