Regarding OP:
1st point: Yes, I would have thought that rank progression would not take an eternity. Someone might say, "Well, you aren't supposed to play for rank progression", or "Goals are not how you should play." And my reply would be "Why have ranks then?" ED is fun but it's rank progression system is not really enough to hold my attention. I'm with the OP in this respect. And so we're left with puttering around in a sandbox. I think ED is like a Zen garden. The point of it is the here-and-now of playing it. It isn't really future based as there is no end-game. Other 'living' worlds are like that too. Have fun in the moment. If you level up, that's a bonus.
If you find Elite getting boring, play something else a while. ED does not make a very good spouse.
2nd point: I think there are a lot of things that family men (and women) just don't have time to do. ED might be one of them. Golf, travel, rebuilding that motorcycle in the garage are others. How many of these other things has Dad not been able to do since family became the focus of his life? DB ought to try to make a product with a wide appeal, sure, but I think he also should retain some of that 'dream' that he had for the game as well. Balance is tough.
3rd point: Home. Yes, I'd like a small base or personal hangar to put all my stuff. Maybe have two modes of operation for a player base. Open Mode would allow the benefits (and liabilities) of NPC/CMDR interaction and limited growth potential. Private Mode would keep your base safe but more limited in scope than Open Mode.
4th: Additional content not specifically based on combat or hauling would be nice. Space legs would be a nice non-flight alternative. So would puttering around my own personal base. Regarding combat, large scale opt-in PVP or PVE battles would be nice. Expand on the CZ concept. Let a lot of commanders into a single battle instance. New and different reasons to play new and different content. This game is a huge undertaking though. It all takes time.
5th: If you could get this inverse work/reward thing to fly at my job, I'd love that. Work 5 hours, and get paid for 40. I'm in! haha
But I don't think ED players would go for that , though.
1st point: Yes, I would have thought that rank progression would not take an eternity. Someone might say, "Well, you aren't supposed to play for rank progression", or "Goals are not how you should play." And my reply would be "Why have ranks then?" ED is fun but it's rank progression system is not really enough to hold my attention. I'm with the OP in this respect. And so we're left with puttering around in a sandbox. I think ED is like a Zen garden. The point of it is the here-and-now of playing it. It isn't really future based as there is no end-game. Other 'living' worlds are like that too. Have fun in the moment. If you level up, that's a bonus.
2nd point: I think there are a lot of things that family men (and women) just don't have time to do. ED might be one of them. Golf, travel, rebuilding that motorcycle in the garage are others. How many of these other things has Dad not been able to do since family became the focus of his life? DB ought to try to make a product with a wide appeal, sure, but I think he also should retain some of that 'dream' that he had for the game as well. Balance is tough.
3rd point: Home. Yes, I'd like a small base or personal hangar to put all my stuff. Maybe have two modes of operation for a player base. Open Mode would allow the benefits (and liabilities) of NPC/CMDR interaction and limited growth potential. Private Mode would keep your base safe but more limited in scope than Open Mode.
4th: Additional content not specifically based on combat or hauling would be nice. Space legs would be a nice non-flight alternative. So would puttering around my own personal base. Regarding combat, large scale opt-in PVP or PVE battles would be nice. Expand on the CZ concept. Let a lot of commanders into a single battle instance. New and different reasons to play new and different content. This game is a huge undertaking though. It all takes time.
5th: If you could get this inverse work/reward thing to fly at my job, I'd love that. Work 5 hours, and get paid for 40. I'm in! haha
Last edited: