This is not a discussion about combat logging vs grieving.
This is not asking why would you do it.
This is my idea about how to Reduce it in open.
It is not a debate about morals, not a discussion about the rules, not trying to define what griefing is.
So there we go. just remember that..
As Combat logging is an exploit and the devs dont seem to know how to punish it.. (its been over a year since they said they would do something but they dont know what yet)
here is my idea:
The server simply monitors for disconnections during combat. (open play only) If it detects one of the clients disconnected during combat. that client is sent to solo mode.
"open mode is grayed out and cannot be selected"
There is a new button that pops up and this says:
"Appeal"
You click that and it automatically approves your appeal and you can go back in to open.
The server keeps count of how many times you have clicked "appeal" In a week. if you have made more than x amounts of appeals in a week, the next time you click on appeal The appeal automatically fails.
There is no way to over rule this. its final and that is that.
you will be unable to join open for a week.
There should also be 2 other appeal counters a monthly and a yearly one.
People who know they can log out x times per week will eventually get caught out by the monthly timer. and if not that then the yearly timer will catch them..
This only helps alleviate cl in open. These people will probably still CL in solo vs npc's but fixing that is not something i have thought about.
this fix can only be applied to open.
I do hope that it gets implemented in some form or another.
If you have terrible terrible internet. and it happens to turn off every single time you eneter combat. then you probably would be better off in solo or the mobius group.
(not trying to be an asp or anything, but your bad internet should not make every one else suffer)
PLEASE ALSO READ POST #4
This is not asking why would you do it.
This is my idea about how to Reduce it in open.
It is not a debate about morals, not a discussion about the rules, not trying to define what griefing is.
So there we go. just remember that..
As Combat logging is an exploit and the devs dont seem to know how to punish it.. (its been over a year since they said they would do something but they dont know what yet)
here is my idea:
The server simply monitors for disconnections during combat. (open play only) If it detects one of the clients disconnected during combat. that client is sent to solo mode.
"open mode is grayed out and cannot be selected"
There is a new button that pops up and this says:
"Appeal"
You click that and it automatically approves your appeal and you can go back in to open.
The server keeps count of how many times you have clicked "appeal" In a week. if you have made more than x amounts of appeals in a week, the next time you click on appeal The appeal automatically fails.
There is no way to over rule this. its final and that is that.
you will be unable to join open for a week.
There should also be 2 other appeal counters a monthly and a yearly one.
People who know they can log out x times per week will eventually get caught out by the monthly timer. and if not that then the yearly timer will catch them..
This only helps alleviate cl in open. These people will probably still CL in solo vs npc's but fixing that is not something i have thought about.
this fix can only be applied to open.
I do hope that it gets implemented in some form or another.
If you have terrible terrible internet. and it happens to turn off every single time you eneter combat. then you probably would be better off in solo or the mobius group.
(not trying to be an asp or anything, but your bad internet should not make every one else suffer)
PLEASE ALSO READ POST #4
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