I am currently hauling cargo to the community goal system and have been interdicted twice by the same commander in a FDL. The first time I was flying a mostly A rated Cutter with reinforced shields, three or four shield boosters and two shields cell banks. The second time was in an A rated Python, fairly formidable , though obviously less capable than the Cutter.
Both times I would've liked to have engaged, but the second they start firing, my shields start going down and the computer starts warning me about disruptions to targeting (I think), heat this and danger that!
I know that my Cutter in particular can take a beating, even when functioning primarily as a cargo vessel, but I have simply no idea what kind of voodoo these PVPers are flying with, as engineered weapons aren't somethIng im overly familiar with as I mostly engineer core modules.
The times when I get interdicted by another commander it seems you are almost always at a sIgnificant disadvantage, as you find yourself with a trading configured shiploadout against a combat designed vessel. Even then I'd maybe fancy my chances against the most severe NPC in my engIneered Cutter but against these magician commanders I just don't know!
I'm half tempted to go back into the system wIth no cargo and try to find them, just to see what they are capable of, but I suspect my Cutter would be no match for the tech they are carrying!
It seems a shame from both our perspectives that I am not willing to risk my ship, but i see no advantage to be had by engaging when I can simply boost and jump away.
Is PVP as unbalanced as I suspect? Am I really no safer attending these community events in a Cutter because of these weapon side effects? I'm a decent pilot in a decent ship but he seemed to be scrambling my systems within seconds of engaging!
I'm all for PVP in theory, but if encounters are so completely one sided, you can see why so many people would choose to either run or fly in solo.
Both times I would've liked to have engaged, but the second they start firing, my shields start going down and the computer starts warning me about disruptions to targeting (I think), heat this and danger that!
I know that my Cutter in particular can take a beating, even when functioning primarily as a cargo vessel, but I have simply no idea what kind of voodoo these PVPers are flying with, as engineered weapons aren't somethIng im overly familiar with as I mostly engineer core modules.
The times when I get interdicted by another commander it seems you are almost always at a sIgnificant disadvantage, as you find yourself with a trading configured shiploadout against a combat designed vessel. Even then I'd maybe fancy my chances against the most severe NPC in my engIneered Cutter but against these magician commanders I just don't know!
I'm half tempted to go back into the system wIth no cargo and try to find them, just to see what they are capable of, but I suspect my Cutter would be no match for the tech they are carrying!
It seems a shame from both our perspectives that I am not willing to risk my ship, but i see no advantage to be had by engaging when I can simply boost and jump away.
Is PVP as unbalanced as I suspect? Am I really no safer attending these community events in a Cutter because of these weapon side effects? I'm a decent pilot in a decent ship but he seemed to be scrambling my systems within seconds of engaging!
I'm all for PVP in theory, but if encounters are so completely one sided, you can see why so many people would choose to either run or fly in solo.
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