I would add extra fuel tanks.
No need for extra fuel tanks with the 5A fuel scoop.
Personally, I would use one of the cargo slots for a Repair Limpet Controller, and fill (or partially fill) the other cargo bay with limpets. That way, you can self-repair your hull if you damage it, which the AFMU won't do.
Not sure you would need two cargo bays for cargo while out exploring and anything to collect as cargo might be a liability as you approach inhabited space or stations. (Been there, done that in a T10 !)
Yes, my thought too, that's what I did on mine. And using one of the size 3 slots for the shield (and the size 6 fuelscoop) frees up a size 5 slot, I'd stick a size 4 corrosion-resistant cargo rack in there and ditch the two smaller ones.Why not go with a 3D shield and 6A fuel scoop since this is for exploration?
How about landing on high G planets? Wouldn't 6A thrusters add a safety margin while losing 5 LY jump range? Jumponium should take care of this...or is the unwritten rule to NEVER land on high planets when out in the galaxy? Maybe too risky?
Thruster rating has zero effect on performance under gravity, doesn't matter if you are running 4E's or 6A's.
Thruster rating has zero effect on performance under gravity, doesn't matter if you are running 4E's or 6A's.
Heavy duty that hull - no weight penalty if you do so.
I have a similar setup with the addition of a repair limpet controller and I get 65ly - everything is ligtweighted: life support, scanners; and I’m sure I have a smaller power plant. Engine orientated distributor so I can boost.
Why not go with a 3D shield and 6A fuel scoop since this is for exploration?
Mine with a sniff over 60LY with a full tank - not a 'longest range' build but has a few luxuries: https://s.orbis.zone/1hmb
Note that Coriolis still adds weight to the DSS, even though it is zero in game nowadays![]()