My Krait Phantom Explorer Build Undergoing Trials

No need for extra fuel tanks with the 5A fuel scoop.

Personally, I would use one of the cargo slots for a Repair Limpet Controller, and fill (or partially fill) the other cargo bay with limpets. That way, you can self-repair your hull if you damage it, which the AFMU won't do.

Not sure you would need two cargo bays for cargo while out exploring and anything to collect as cargo might be a liability as you approach inhabited space or stations. (Been there, done that in a T10 !)
 
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No need for extra fuel tanks with the 5A fuel scoop.

Personally, I would use one of the cargo slots for a Repair Limpet Controller, and fill (or partially fill) the other cargo bay with limpets. That way, you can self-repair your hull if you damage it, which the AFMU won't do.

Not sure you would need two cargo bays for cargo while out exploring and anything to collect as cargo might be a liability as you approach inhabited space or stations. (Been there, done that in a T10 !)

Nice one Lightspeed. Thanks for your replies. [up]
 
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Why not go with a 3D shield and 6A fuel scoop since this is for exploration?
Yes, my thought too, that's what I did on mine. And using one of the size 3 slots for the shield (and the size 6 fuelscoop) frees up a size 5 slot, I'd stick a size 4 corrosion-resistant cargo rack in there and ditch the two smaller ones.
 
How about landing on high G planets? Wouldn't 6A thrusters add a safety margin while losing 5 LY jump range? Jumponium should take care of this...or is the unwritten rule to NEVER land on high planets when out in the galaxy? Maybe too risky?
 
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How about landing on high G planets? Wouldn't 6A thrusters add a safety margin while losing 5 LY jump range? Jumponium should take care of this...or is the unwritten rule to NEVER land on high planets when out in the galaxy? Maybe too risky?

Thruster rating has zero effect on performance under gravity, doesn't matter if you are running 4E's or 6A's.
 
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Ok so I suspect you only have Farseer unlocked?

I made a few changes:
https://s.orbis.zone/1gi6

Core:
A 3A G1 OC/stripped pp can squeeze you by.
Using dirty drag drives is better in almost every situation, including yours.
You want the mass manager effect added to the G5 increased range FSD.
You want D rated life support and sensors.
A 5D PD is more than enough, you can go to a smaller D rated one to save even more mass.
You can also turn it off if you're not gong to be moving pips.


Opt:
Use the c6 for the fuel scoop.
You can save money and be more efficient that way.
A 3A shield is enough for minor collisions, and you can add boosters if you desire more protection.
Larger AMFUs give a wider margin of error.

Util:

Get rid of the chaff, PDT and extra heat sink.
Stock up on heat sink synthesis mats instead.
That's potentially 150 reloads!
 
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Thruster rating has zero effect on performance under gravity, doesn't matter if you are running 4E's or 6A's.

In the extreme cases of high Gs that's true, but better thrusters make a huge difference in other cases.
Eg, landing a Cutter(or similar) with engineered A rated dirty drives vs stock E rated is night and day in most situations.
You of all people should know this well!

That said an exploration Phantom is generally below the minimum mass for 5A thrusters so 6As won't be much additional benefit.
 
Thruster rating has zero effect on performance under gravity, doesn't matter if you are running 4E's or 6A's.

Wow! All these years playing ED and thinking best thrusters or planetary crash and burn. To verify I found some specs from 2015. Still it "feels" to me that maneuvering and landing a large ship even on a pad is a pain without some decent thrusters. Too fast a descent and not enough up thrust to correct the error etc. Maybe I'm wrong.

Anyway thought to add a little thruster discussion to the Krait build for dialing them in if needed. It's too late after the ship is 30,000 LY out.

Thrusters Acceleration and High G Planets

Thanks for the heads up.
 
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Heavy duty that hull - no weight penalty if you do so.

I have a similar setup with the addition of a repair limpet controller and I get 65ly - everything is ligtweighted: life support, scanners; and I’m sure I have a smaller power plant. Engine orientated distributor so I can boost.
 
Heavy duty that hull - no weight penalty if you do so.

I have a similar setup with the addition of a repair limpet controller and I get 65ly - everything is ligtweighted: life support, scanners; and I’m sure I have a smaller power plant. Engine orientated distributor so I can boost.

Pls send details of your build. Thanks.
 
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