My Main Concern with ED

I've played many space sims in the past, starting with original Wing Commander, and have really enjoyed them. Since there hasn't been much (if anything) since the StarLancer, Freelancer, Privateer series (maybe Dark Star), I've been playing other types of games.

What concerns me is the MMO aspect of the game, since I've heard a lot of negative things about Eve: mainly obnoxious players and bad habits (griefing, rudeness, etc.). I can see, unless I'm missing something, the potential for the same kind of thing in ED. I generally stay away from MMO's, (though I did play the Guildwars games), because of this.

Again, this is just based on what I've heard/read about Eve, not from first hand experience. There seems to be an aspect where some people spend tons of time playing that game, getting very advanced, then going after newer players just for the "fun" of it.

Do you think this concern is relevant to ED? I really want to go for it, but don't want to be frustrated by that kind of behavior from others.

Thanks for any feedback on this.
 
400 Billion star system compair to a 5000 star system, will there be problems of griefing ... maybe. But there is more than enough space for everyone :D we don't have to fight over a small patch of space like eveonline.
 
ED has a novel way of dealing with this. You can ignore specific players, most players (and play with your friends), ignore all players and play solo, and (allegedly, in the final version) play offline.

You can change from one mode to the other (except, presumably offline) seamlessly so griefing becomes (a) a very quick way of never see other human players agin, and (b) very ineffective.

Also, people camping outside stations are a griefing issue at the moment because of beta bugs. This won't be the case forever and it's already improved since Premium Beta.
 
Besides the goal is exploration not devastation.

Your also correct about EVE if your not in the right click, everyone is a turnip. Personally i think its a horrible negative way to spend your spare time. Hence why i quit.
 
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What concerns me is the MMO aspect of the game,

The gameworld is designed to have a progressive risk profile i.e. there are very safe areas through to very dangerous ones and these are clearly identified so as a new player you can "manage" your exposure to the machinations of other players.

Currently theres a lot of bleeting going on because people saunter off to anarchy systems in their sidewinder/hauler and then moan when they get shot at (although for balance sake I should say that things are worse than they should be because of some system security enforcement bugs).
 
None of your concerns are valid luckily for you.

This is not EVE but you could still run into idiots if you play open online

Group with mates and play online youll never see anyone else but you mates

Solo online you will never see anyone but AI

Solo offline and its erm, solo offline.
 
the only problem with griefers is when that's a legit way of playing the game, in ED that won't be a case so i wouldn't worry, also online/offline solo and private groups are modes you never meet any one that can annoy you, there is only mode where you can meet everyone - all group, so see at yourself what's best for you - being safe from others and flying alone ;)
 
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I have yet to see any griefing tbh, pvp yes, but that's not griefing. The community in game so far is generally friendly.

In any case, if MMO's aren't your thing, the game currently includes what basically amounts to single player with server side AI and later will have true offline mode.

As for eve, I know everyone here seems to hate it but I think it's a very good game (though I'm bored of it after 6 years). It's one of the longest running, most successful MMO's ever made, so clearly they did something right. It does have its share of foul mouthed kiddies though, just like all games.
 
Thanks for all the replies and reassurance. If the game ends up being populated by people like those on these forums, I can see there will be nothing to worry about, and a it will be a pleasure to be amongst you all.

thanks again
 
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Keep in mind that because of the peer-to-peer instances and the player limit in those instances, you will likely never see 95% of the online, open play population….ever. So unless you are extremely unlucky, I wouldn't worry too much.
 
Thanks for all the replies and reassurance. If the game ends up being populated by people like those on these forums, I can see there will be nothing to worry about, and a pleasure to be amongst you all.

thanks again

I think you're in the right place. Played Eve for 7 or so years, haven't even bothered with it since I bought this. I was into PvP and that's all I did, you could call it griefing but I always stayed out of talking to people in local, trolling or just being a d**k in general (if my nickname is anything to go by I think you get the idea). I couldn't stand the mentality of 99% of the players in the game but once you've been playing so long it's hard to let go of an old habit and that's all Eve is these days, a bad habit. Too much politics and drama and not enough actual fun, just people sat in stations spinning ships acting like dictators.

I don't expect to see much of what you've heard about Eve in ED. I think you'll come to love the game and the community as I already do.
 
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I think the biggest thing everyone avoided to mention, as a difference between EVE and ED, is the fact that EVE isn't necessarily a Space Flight Sim; you essentially click in space as to where you want to go. If anything it is more of a tactical space game... with spreadsheets... lots and lots of spreadsheets.

The reason why I personally think this distinction is important is because it attracts a different kind of personality and your definition of "fun" then changes.

For example: in ED I would venture to guess that even griefing could ultimately be fun because you might actually get into a dog fight and out-wit and out-maneuver the griefer based purely on your own flying and ship-system-management skills. In EVE, well, you can do the same but it depends more on your menu-navigation and what you have on your ship than anything else, since you're not technically hands-on flying/piloting.

I only played EVE for about 3-months and realized that it wasn't for me. So take what I am saying with a grain of salt. But I can tell you this: the last time I had this much fun was over 15 years ago as a kid playing the Freespace series :) that in itself is proof enough for me that ED will be well worth it, even with the MMO element under it.
 
I have played EVE since 2004 and find the vast majority of players to be genuinely great people.

But yes, some of them are not. However, I have actually found communities in other games to be less helpful and more intolerant of new players doing noob things. I recently started dabbling in The Old Republic and found the players there to be appallingly unhelpful and hostile towards noobs trying to learn the game. Luckily it is an MMO that requires surprisingly little human interaction otherwise I'd have quit pretty quickly.

The problem that EVE has is there is a small percentage of players who actively prey upon newbies as soft targets, and it is that sort of player you hear about along with the exciting (if intimidating) stories of espionage and betrayal that are a part of the sandbox EVE offers. You hear far less about the various dedicated to actively teaching newbies to play and settle in. EVE offers you the opportunity to attempt to do just about anything within the potential of the game and that includes playing the villain in a single shared world with every other player. You always have a means of impacting upon another player, and they can impact on you in ways both positive and negative.

I don't think that Frontier want their game to mirror this aspect of EVE. ED presently has a very harsh crime and punishment system and offers players the chance to opt out of interacting with specific players or limiting themselves to interacting with just a few friends if they wish. I think that FD intend for ED to offer a vast and shared sandbox to those who want it in open play, but to not force everyone to live within it.

ED does not need to be all that EVE is and this is good. I want to see it become its own animal with its own community, which I hope remains as generally positive as it seems to be right now. But even once the griefers start turning up as the game approaches launch, at least you will get the options to filter them out of your instances so you (hopefully) never meet them. ;)

As for me, I'll be in the open group.
 
I'm sure DB mentioned that there are anti greifing mechanisms in the game such as getting a bounty and wanted status on you so other players can freely attack you or it costs you money to clear
 
I've played many space sims in the past, starting with original Wing Commander, and have really enjoyed them. Since there hasn't been much (if anything) since the StarLancer, Freelancer, Privateer series (maybe Dark Star), I've been playing other types of games.

What concerns me is the MMO aspect of the game, since I've heard a lot of negative things about Eve: mainly obnoxious players and bad habits (griefing, rudeness, etc.). I can see, unless I'm missing something, the potential for the same kind of thing in ED. I generally stay away from MMO's, (though I did play the Guildwars games), because of this.

Again, this is just based on what I've heard/read about Eve, not from first hand experience. There seems to be an aspect where some people spend tons of time playing that game, getting very advanced, then going after newer players just for the "fun" of it.

Do you think this concern is relevant to ED? I really want to go for it, but don't want to be frustrated by that kind of behavior from others.

Thanks for any feedback on this.

As others have said Elite will be nothing like EVE.

I play both, and despite the in game stuff you hear about the EVE community is nowhere near as bad as the things you hear. What happens in game is not normally personal. EVE is about risk and thats part of the buzz and in general if you make a stupid mistake you risk taking a big loss.

Elite is a buzz in an all together different way.
 
I'm glad that the chance of griefing will be low. But you get it in all types of games. Take Dayz and Rust there are people who take great delight in preying on new players. To a level of sick psychopath where new players never get a chance to enjoy the gamd and never play it again. I'm just starting out in this game and hope for the help and support which i see in these forums.

Ps love the game so far
 
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