General My master list of Fleet Carrier improvement suggestions

As I have been exploring the game, I came across a number of small things that I thought "why isn't it a thing?", and I started noting them down. These are mixture of functional, visual and immersion suggestions in no particular order:

  • ability to fill tritium depot directly from carrier cargo
  • edit: maybe add a module that increases tritium fuel tank
  • ability so see how many player ships are stored on your carrier overall, including your own
  • ability to see how many players are currently online at your carrier (in any instance or game mode)
  • ability to see the names of landed commanders in the same game mode and instance as you
  • a new flight crew or module slot that could pilot carrier to destination - maybe taking twice as long for a jump to spool, or maybe longer cooldown, or both. Maybe require some on-foot materials per jump.
  • ability to store your exploration data on FC without turning it in so that you can be more careless while exploring
  • position FC toward hyperjump target as a part of countdown (like you have to position your ship before warp) - it would add "life" to them
  • A module to increase jump range at cost of having to pay extra tritium, or additional "fuel" to use it - also it would take module space reducing cargo. Also much longer jump timer.
  • A module that allows the ships departing from FC to have first hyperspace jump "supercharged" like from the neutron star. It would require space, and maybe resources.
  • jump cancel button on the overview screen
  • FC jump button in NORMAL galaxy map
  • Keep me in the galaxy screen when the destination slot is unavailable
  • more customisation options - new paints, and layouts, new voice
  • prevent your carrier from issuing pad obstruction warnings to you, as the commander of it
  • prevent your carrier firing at you at all.
  • allow you to set your preferred docking pad for S/M/L ship
  • an in-ship or on-foot button "recall my carrier" that would jump it to your current location (or nearest spot) #
  • add spotlights (like the ones inside of some space stations) to exterior of the carrier
  • ability to use character's free camera inside the FC during the hyperspace jump (without interruption if you were in freecam before jump)
  • ability to use free camera somehow to go outside of the carrier (like with the ships)
  • ability to position the FC (roll / yaw / pitch) manually (for science videos)
  • ability for the carrier to do the D-scan and scan on your behalf upon arriving in a system (you get the credit)
  • ability for a APEX interstellar to take you to/from a carrier - and while
  • improved animations for ship ascend - currently if many ships rise to surface at the same time it's 5fps animation while game otherwise runs normally (over 100fps)
  • Like you have FC services systems - add an option to them for FC refilling station status - so that players in these system can do mission to refill FC with tritium. That way its easy for players on both sides to both show that you need tritium, and find refill targets - all while adding a bit of immersion.
  • add crashed Fleet carrier POI on a planet surface or destroyed one in space

And some more far-fetched wishes:
- a new, small tactical FC for wing use (4 pads (1xL, 3xM) ,short range but fast spool up time).
 
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As I have been exploring the game, I came across a number of small things that I thought "why isn't it a thing?", and I started noting them down. These are mixture of functional, visual and immersion suggestions in no particular order:

  • ability to fill tritium depot directly from carrier cargo
Possibly a mechanism to stop people automating their play.
  • edit: maybe add a module that increases tritium fuel tank
  • ability so see how many player ships are stored on your carrier overall, including your own
I can find out how many of mine are there easily enough but a way to tell what other ships are on board would be nice.
  • ability to see how many players are currently online at your carrier (in any instance or game mode)
Yes see above.
  • ability to see the names of landed commanders in the same game mode and instance as you
Not bothered if they are outside contacts range
  • a new flight crew or module slot that could pilot carrier to destination - maybe taking twice as long for a jump to spool, or maybe longer cooldown, or both. Maybe require some on-foot materials per jump.
I bought this game for me to play not for my computer to playit.
  • ability to store your exploration data on FC without turning it in so that you can be more careless while exploring
Fitting Universal Cartographics on board lets you sell the data so you can be as careless as you like, fit Vista Genomics and you can do the same with Exobiology and that doesn't take a cut like UC.
  • position FC toward hyperjump target as a part of countdown (like you have to position your ship before warp) - it would add "life" to them
It would just be part of the animations so nothing for us to do, or see unless on the Bridge.
  • A module to increase jump range at cost of having to pay extra tritium, or additional "fuel" to use it - also it would take module space reducing cargo. Also much longer jump timer.
Less storage space, higher tritium usage and longer jump timer, that would really upset people, so tempting.
  • A module that allows the ships departing from FC to have first hyperspace jump "supercharged" like from the neutron star. It would require space, and maybe resources.
  • jump cancel button on the overview screen
Yes
  • FC jump button in NORMAL galaxy map
No too much chance of mixing things up.
  • Keep me in the galaxy screen when the destination slot is unavailable
Yes, we should be kicked back to where we were in nested UI screens this is an issue all other the place.
  • more customisation options - new paints, and layouts, new voice
Yes but the store is too pricey now so why bother.
  • prevent your carrier from issuing pad obstruction warnings to you, as the commander of it
No, we might be the owner/leaser of the carrier but we aren't above the law.
  • prevent your carrier firing at you at all.
No see above.
  • allow you to set your preferred docking pad for S/M/L ship
  • an in-ship or on-foot button "recall my carrier" that would jump it to your current location (or nearest spot) #
Definitely not, we can set up a jump using the remote screen in our ship for that.
  • add spotlights (like the ones inside of some space stations) to exterior of the carrier
  • ability to use character's free camera inside the FC during the hyperspace jump (without interruption if you were in freecam before jump)
  • ability to use free camera somehow to go outside of the carrier (like with the ships)
  • ability to position the FC (roll / yaw / pitch) manually (for science videos)
  • ability for the carrier to do the D-scan and scan on your behalf upon arriving in a system (you get the credit)
No.
  • ability for a APEX interstellar to take you to/from a carrier - and while
Too much chance of them being abducted so I doubt the Apex pilots would agree.
  • improved animations for ship ascend - currently if many ships rise to surface at the same time it's 5fps animation while game otherwise runs normally (over 100fps)
Things like that are often related to our hardware not just the game code.
  • Like you have FC services systems - add an option to them for FC refilling station status - so that players in these system can do mission to refill FC with tritium. That way its easy for players on both sides to both show that you need tritium, and find refill targets - all while adding a bit of immersion.
As long as it doesn't interfere with established practice of just putting in a well priced buy order.
  • add crashed Fleet carrier POI on a planet surface or destroyed one in space

And some more far-fetched wishes:
- a new, small tactical FC for wing use (4 pads (1xL, 3xM) ,short range but fast spool up time).
Spool up time is related to the calculations and database checks to move the FC and everything in it including active and stored ships etc to the same location at the same time. According to the people that know the code the minimum time for that is 15 minutes, anything longer is down to traffic.
 
Some nice suggestions there, many of which wouldn't require big effort from the devs i suspect.

That first one though... that would be such a small but nice improvement. The current system is just annoying.
 
Please add to the list a mini-game where we can clean up the trash and polish the floors in the concourse.
 
ability for the carrier to do the D-scan and scan on your behalf upon arriving in a system (you get the credit)
Yes (and No)

If a CMDR cannot be bothered to scan a system why should they gain the credit but if the basic system data was made available to other Cmdr's and third party apps after the carrier left the system instead of sometimes just as little as a ID64 system address.
 
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