my murder fine idea

Okay, this may have been discussed before, so forgive me if it has. Lots of people are unhappy with the current crime system and it's lack of consequences for blowing up people at random. At the same time, it needs to be forgiving enough to allow for the occasional accident, after all, I've blown up a couple innocent ships without meaning to. It happens. Also, it should allow you to do it occasionally if you feel like it. Anyway, what about applying a fine for murder that's 5% of your total in game assets. This would mean if you want to go around blowing up random people for no reason, it is going to get expensive fast, but you can keep doing it so long as you can afford to. That's right, if you really want to blow people up just for the heck of it, you have to grind for it. This would make people think twice about needlessly murdering people, but it could still be done to a certain degree, if you really want to. But there's an actual price to deter it. Now, if you don't want to pay off the fines, you can ignore them, but if you don't and you someday get blown up, they are applied at rebuy, so if you have enough unpaid fines, you go bankrupt. This would encourage people to stay on top of them. What does everybody think of this idea? Like it? Hate it? Discuss.
 
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Also, it should allow you to do it occasionally if you feel like it.

I'lll just stop you right there. A lot of ganking is this reason. Because people feel like it. Apparently this is tantamount to being at Satan's right hand. So one can't really be casual about the reason and then suddenly care about it's policing.

This also now makes the supposed "consensual" PVP we keep hearing about as being some sort of mystical correct method problematic, because even people who love each other very much and care deeply enough to say "3-2-1 go" over the comms and yell "good show what what?", "tally ho!" and "that's quite sporting of you old chum but how about this uppercut I learnt at yale!" are now coughing up a lot of credits, despite loving each other deeply and expressing that over barrages of plasma and heat death.

Lastly, you can't "pay off" bounties until they expire or are claimed. So now I can rack up MASSIVE kills and then a friend can hand me my butt and make quite a nice profit as it's inflated by my bank balance. If I have a billion in my bank account? It'll make Sothis (and Robigo before it) seem like pennies by comparison. ;)

Also that poor idiot who scotched an AI ship in a RES site trying to book it out of the system is potentially suddenly worth millions to another player. Nice. I can farm commanders who can't police their rounds, now. I can sit in a RES, and potentially garner several million or more the minute they screw up. I'm actually liking this the more you talk about it, actually. And it's all 100% above board and legal. :)

Crime is broken, the developer cares more about ensuring instant gratification for ship movement and combat, they they do actually addressing it. It's an interesting idea, but ultimately so very easy to 'farm'. Something that the developer has kept some degree of a lid on. Can appreciate the concern around how to fix, but the developer has their own options, and have been presented with endless options.

It's not the mechanics that is necessarily the issue, it's the willingness to actually address it. I don't think they see it as a valuable use of development time.
 
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Very good idea. Another method is to increase the frequency of bounty Hunter interdictions due to a higher bounty, or have reputation spread across multiple systems, so factions can warn others of the menaces!
 
Lastly, you can't "pay off" bounties until they expire or are claimed. So now I can rack up MASSIVE kills and then a friend can hand me my butt and make quite a nice profit as it's inflated by my bank balance. If I have a billion in my bank account? It'll make Sothis (and Robigo before it) seem like pennies by comparison. ;)

That's why it would be a non negotiable percentage based fine instead of a bounty. There'd be no way to abuse it. Did you read my whole post, or did you stop at the first thing you didn't agree with?
 
That's why it would be a non negotiable percentage based fine instead of a bounty.

A fine is a penalty. Are we downgrading killing to just a penalty rather than enforceable crime? You understand this means system security will not engage a commander because they are racking up fines?

I just assumed you meant bounty. That's even funnier. Cops don't care about fines. Neither do stations. I can commit suicide and those fines vanish. So I can murder 30 people, then go smash my sidewinder up and the fine is deleted.

I'm not sure how much you've thought this through?
 
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Okay, this may have been discussed before, so forgive me if it has. Lots of people are unhappy with the current crime system and it's lack of consequences for blowing up people at random. At the same time, it needs to be forgiving enough to allow for the occasional accident, after all, I've blown up a couple innocent ships without meaning to. It happens. Also, it should allow you to do it occasionally if you feel like it. Anyway, what about applying a fine for murder that's 5% of your total in game assets. This would mean if you want to go around blowing up random people for no reason, it is going to get expensive fast, but you can keep doing it so long as you can afford to. That's right, if you really want to blow people up just for the heck of it, you have to grind for it. This would make people think twice about needlessly murdering people, but it could still be done to a certain degree, if you really want to. But there's an actual price to deter it. Now, if you don't want to pay off the fines, you can ignore them, but if you don't and you someday get blown up, they are applied at rebuy, so if you have enough unpaid fines, you go bankrupt. This would encourage people to stay on top of them. What does everybody think of this idea? Like it? Hate it? Discuss.

Interesting concept.
 
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