Engineers My new explorer Toy !

Hi, I would like to show my new explorer Toy, its an good aspect of the new expansion to for explores at least : ;)

http://i.imgur.com/3dQeqcg.jpg
http://i.imgur.com/6fYiHNA.jpg
https://coriolis.io/outfit/asp/02A4D5A4D3D5D5C------02---3e0v0k0k0k2i2f.Iw19gDNkkA==.Aw18WQ==

Numbers and mods:
Moded FSD lvl 5 with 47.08 Ly range.
Moded power plant with -9% heat.
Opt: 1 heatsink and burst, no shield.

I know I can improve it a bit this by taking out the heatsink or disabling the burst, but not much...

I would like to ask about your new explorer toy as well, did you get better range or have some tip ? Let me know !
 
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Well done

Very nice! You seem to have persevered with the grind to get this done.

I'm apprehensive of the effort, any tips for us less enlightened on how to get the mods and resources, etc. for the upgrade.

Thanks in advance.
 
Blimey, that's a very decent jump range...

... but if I recall correctly, Mr Brookes said not too long ago that going out exploring without 'at least some defensive capability' was not recommended for the near future.
(and that was said pre 2.1)
 
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Very nice! You seem to have persevered with the grind to get this done.
I'm apprehensive of the effort, any tips for us less enlightened on how to get the mods and resources, etc. for the upgrade.
Thanks in advance.

Well, my first tip would be just go for what you really need, its not so hard to find the materials if you know what you are looking and go to the right place.
People around there are trying to upgrade every single module, and get frustrated because there is too much materials to get, there is no much point to upgrade jump range for an combat ship for example, but people still are looking for rare materials for very small benefit.

For me the main upgrades would be :
Explorer : Jump range.
Combat : Agility for small ships, shield tank for big shield tanked ships only, armor tank for big armor tanked ships only.

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Blimey, that's a very decent jump range...

... but if I recall correctly, Mr Brookes said not too long ago that going out exploring without 'at least some defensive capability' was not recommended for the near future.
(and that was said pre 2.1)

I really hope not, exploration is already hard and dangerous and takes a lot of time at it is, and forcing explorer to fighting aliens is stupid at my point of view.
 
Blimey, that's a very decent jump range...

... but if I recall correctly, Mr Brookes said not too long ago that going out exploring without 'at least some defensive capability' was not recommended for the near future.
(and that was said pre 2.1)

I would agree with this, I'm planning for the future when things are not safe out there. I have grade 5 FSD and a 38 Ly jump range. In process of getting grade 5 Enhanced low power shields.

https://coriolis.io/outfit/asp/05A5...4a0iv6022i2f.Iw1-gDJpA===.IwBj4yOUyA==?bn=Asp

I'm curious why you have so many AFMU's? 1 is enough no? They can be refilled with materials easily. I love the jump range tho, no shields not so much.
 
I've heavly upgraded my explorer asp, best thrusters, best Powerdistributer, lots of weapons and better shields with some shield boosters and after a grade 5 mod I still have much more jumprange then I previously had, 40ly on a almost empty tank! And it can still get higher should try to get a better role one day, not to mention that there are still quite a few mods to do to improve the range even more.

Thargoids can come, my exploration asp is ready! :D
 
Congrats, I've gotten my exploration Anaconda to 53 LY laden with combat and exploration equipment. I am sure that if I can get a perfect roll that one that just does scan and honks could get to nearly 60 LYs jump range.
 
With current NPCs/interdictions IMO it is not very wise idea to go out exploring without good thrusters and at least small shield. I was flying ~500-1000Ly further out from Maia searching for a good place to do some SRV driving, and i got interdicted dozens of times by different NPC-s. I was in clipper with some drive tuning boosting ~500m/s because i expected it... but if i was in shieldless asp with D-grade thrusters all those elite fdl-s and anacondas would have easily sent me to rebuy screen.
Even without aliens it will be extermely frustrating to loose all the data when trying to return, IMO not worth few additional Ly-s of range.
 
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Congrats, I've gotten my exploration Anaconda to 53 LY laden with combat and exploration equipment. I am sure that if I can get a perfect roll that one that just does scan and honks could get to nearly 60 LYs jump range.

I was thinking about anaconda, the problem I see is the autonomy, with 60ly I think you will need to fuel scoop almost every jump, no ? If so, I dont think its viable...
 
I was thinking about anaconda, the problem I see is the autonomy, with 60ly I think you will need to fuel scoop almost every jump, no ? If so, I dont think its viable...

That's where the nice class 7 fuel scoop comes into play. That said each ship has its pros and cons.
 
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With current NPCs/interdictions IMO it is not very wise idea to go out exploring without good thrusters and at least small shield. I was flying ~500-1000Ly further out from Maia searching for a good place to do some SRV driving, and i got interdicted dozens of times by different NPC-s. I was in clipper with some drive tuning boosting ~500m/s because i expected it... but if i was in shieldless asp with D-grade thrusters all those elite fdl-s and anacondas would have easily sent me to rebuy screen.
Even without aliens it will be extermely frustrating to loose all the data when trying to return, IMO not worth few additional Ly-s of range.

There is no NPC after 1000ly, and any good exploration will take you to much far than that, so shield is completely of useless in exploration.
Also, guns, defense system, are just equally useless, explorer should never get into combat.

About the AFM, well, you will need to use some eventually, and since I am not using srvs, I will not be able to look for materials in planets, this is why I use so many AFMs. Also it has mass 0, so its an good idea to fill up all your modules with AFMs.
 
There is no NPC after 1000ly, and any good exploration will take you to much far than that, so shield is completely of useless in exploration.
Also, guns, defense system, are just equally useless, explorer should never get into combat.

About the AFM, well, you will need to use some eventually, and since I am not using srvs, I will not be able to look for materials in planets, this is why I use so many AFMs. Also it has mass 0, so its an good idea to fill up all your modules with AFMs.

Yeah now you have to specify if you are going to just use a space only type of explorer as a surface landing exploration craft usually is going to have different gear.
 
That's where the nice class 7 fuel scoop comes into play. That said each ship has its pros and cons.
I know, its an nice fuel scoop, but dont you think its in-viable to re-route almost every jump looking for star to scoop ?
I know about the forced smaller range on high jump anaconda that will make it viable, but then you will get the same performance from asp...
What I do like on anaconda thougth is that you can use srvs and small shields with out lousing too much jump, and now with engeneers, some say its possible to have +55ly jump with srv+shield+boost ! I would like to know someone that get this to work out.

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Yeah now you have to specify if you are going to just use a space only type of explorer as a surface landing exploration craft usually is going to have different gear.
Thats right, for surface landing exploration and shorter trips, I use an diamondback, with shield and dumb fire missiles to take down sentries faster, completely different concept.
 
I've heavly upgraded my explorer asp, best thrusters, best Powerdistributer, lots of weapons and better shields with some shield boosters and after a grade 5 mod I still have much more jumprange then I previously had, 40ly on a almost empty tank! And it can still get higher should try to get a better role one day, not to mention that there are still quite a few mods to do to improve the range even more.

Thargoids can come, my exploration asp is ready! :D
You know.. It could be that we will explore on.. CORVETTE. Don't underestimate Thargoids.. Asp is not enouth.. Probably even solo will not be enouth. Just think about lasers upgrades. Heal. Do you really think this heal was made for pvp? Oh no.. not only pvp. :D
 
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Thumbs up for the effort and the jump range.

Still there are too many AFMU for my liking. They weigh 0 so I would have put higher class, and one less, at least. In order to put a shield. No, there are still no NPCS away from the bubble. But there are many hints that some will come, very soon. And what if they started coming in a surprise patch before 2.4? You will find yourself 30 000 LY away from the bubble, with the risk of being interdicted at every jump. And those AFMU won't fix your hull...

Michael brookes said "I wouldn't go with at least defensive capabilities in the future". Guess you weren't there :p
 
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There is no NPC after 1000ly, and any good exploration will take you to much far than that, so shield is completely of useless in exploration.
Also, guns, defense system, are just equally useless, explorer should never get into combat.

About the AFM, well, you will need to use some eventually, and since I am not using srvs, I will not be able to look for materials in planets, this is why I use so many AFMs. Also it has mass 0, so its an good idea to fill up all your modules with AFMs.
Sure, but you will return at some point and will have to cross those 1000Ly, in which you can be interdicted and killed by NPC.
So while i agree that guns are highly unlikely to be of any use (too much risk, will just run instead of fighting), some defensive equipment like small shield/good thrusters and may be even chaff seem reasonable. Shield is also very usefull if you wish to land.
Also yes, i can understand your point of view, to each their own...

As for AFMU-s... in relatively short trips i did (within ~10k Ly) i never used one (but i had them installed). You have to make a lot of mistakes to need one, and if you do, you risk destroying hull, which you cannot repair. But they are weightles... so yes, no reason not to use free slots...
 
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Sure, but you will return at some point and will have to cross those 1000Ly, in which you can be interdicted and killed by NPC.
So while i agree that guns are highly unlikely to be of any use (too much risk, will just run instead of fighting), some defensive equipment like small shield/good thrusters and may be even chaff seem reasonable. Shield is also very usefull if you wish to land.
Also yes, i can understand your point of view, to each their own...

As for AFMU-s... in relatively short trips i did (within ~10k Ly) i never used one (but i had them installed). You have to make a lot of mistakes to need one, and if you do, you risk destroying hull, which you cannot repair. But they are weightles... so yes, no reason not to use free slots...

Actually no, you can sell your data in the surrounds of the bubble, if you know the right places you will never get interdicted ...
About the AFmus, I also dont use all of this, but there is no much stuff to put in the place so... If you have any sugestions I would like to know what to use there, but I dont open hand of the jump range, when you need to go 50000 ly you will really care for the range.
 
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