Bought the gunship to try out. Got the hull boost and the module protection for the military slots. Got some engineering 17-18 LY jump dirty drives power and distributor mods. Took it out bounty hunting for a shake down flight. Made some dumb moves until I got used to it. Got tangled up with a wing of three wanted Clippers and I attacked one and all H broke loose I even ended up with a bounty from my friendly fire. I did get one of them and one of the others hit me hard and took out my shields. Then I heard hull critical message. There was no cracked cockpit so I kept fighting but broke off to recharge my shield then went back in and noticed my hull was at 0%. 0% how am I still alive? Then I got scanned and since I had a wanted flag I hit the boost and jumped away. I waited a few min for the bounty to expire then jumped to another system and back and docked at a station to collect my bounties and get repairs. The repair slider was just under half to repair all. I expected a lot more damage with the Hull at 0%. Module damages ranged from 60% to 98% My module protection package was at 40%. So the question I have is nothing failed but the hull was at 0%. Was the hull reinforcement package holding the ship together? If so how do you know how much damage that takes?