Ships My new, go to ship (for quite some time!)

I guess I am now a card carrying member of the Python owner's club now. Took the plunge as I wanted a fairly high-end ship having toyed with fairly cheap ones up to now, my Asp X and T-7 aside.

Not yet kitted her out as much as I'd like, as I'm playing with a few ideas for how to use it, i.e. missions, combat, trading or passenger missions. But it's fair to say I am so far very impressed with the biggest (and also most expensive) ship I have owned yet:

(This is a Xenomorph's view ;-) )
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It's probably the first ship you get to where you don't really have to compromise, in terms of hardpoints, utility points and slots. You can pretty much fit everything you want and have space left for cargo.

It is a bit sluggish though, unless/until you engineer it up. Once that's done, it's probably up there with a pre-Engineers Viper in terms of speed and agility.
 
It's probably the first ship you get to where you don't really have to compromise, in terms of hardpoints, utility points and slots. You can pretty much fit everything you want and have space left for cargo.

It is a bit sluggish though, unless/until you engineer it up. Once that's done, it's probably up there with a pre-Engineers Viper in terms of speed and agility.

Yeah, noticed the sluggishness last night when I jumped into a random encounter to test it out. Took a lot longer than my combat focused Cobra to manoeuvre but once I got the other ship in my sights, I had them in less then 10 seconds, even with only a half-decent set of weapons.

Even discounted in Li Yong Rui, at £48+ mill for the ship and probably another 75-100 mill to kit it out I think I'll be with it for a while..
 
Here's mine it's heavily engineered around 250 m/s 400+ boost, as who? says agility is decent but with almost 200 T of cargo on board speed and agility will be reduced hence the class 2 turrets for small agile targets, it also makes a great miner so much so I bought a second one as a dedicated miner (pre module storage).

https://coriolis.io/outfit/python/0...5040429272f24.Iw18eQ==.Aw18WCMQ?bn=Python ERC

https://coriolis.io/outfit/python/0...2Cc20C8P42f.Iw18eQ==.Aw18eQ==?bn=Miner/Hauler

I might take some pointers from you there! Mine is very basic at the moment but enjoying trying things out and want to make back a good 15-20 mill of the cr I spent on it before I really start speccing it out this week.

I noticed the new CG so I'm thinking 296T cargo a go and hammer away at the top 10%!
 
Get it Engineered asap. You really don't need the highest Grade Modules either to save weight and suit your needs for Power inc. Shields but get turets on top!
 
Get it Engineered asap. You really don't need the highest Grade Modules either to save weight and suit your needs for Power inc. Shields but get turets on top!

Thanks, X-Terminator. Engineers deffo one of my first stops. I've been toying with the modules that give me the best bang for my tonnage, trying to keep the overall weight of my ship down. It's a real test..
 
The Python is a good vanilla ship, there's nothing that touches it for missions and building alliances.

The Python once properly modded is hands down the most riotous fun you can have in this game.

My epiphany came when I was in outfitting one day, and I decided that it would suit an asymmetric loadout. From the bridge looking to the bow: starboard turreted beam (thermal); port multi-cannon (corrosive); keel multi-cannon (thermal); two class 2 seeker missile racks (drag munitions & thermal cascade).

G5 dirty drives (330m/s on 4 pips and chain boosts at 425m/s average).

G5 FSD, Overcharged PP, Charge enhanced PD, 2 A0 boosters (resistant & heavy duty), G5 resistant shielding.

Nothing stands in its way.

Well, maybe a commander in a heavily modded Cutter, but I'll escape if necessary. ;)

Enjoy your ship. You've earned it. Never sell it. Just keep modding it.
 
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The Python is a good vanilla ship, there's nothing that touches it for missions and building alliances.

The Python once properly modded is hands down the most riotous fun you can have in this game.

My epiphany came when I was in outfitting one day, and I decided that it would suit an asymmetric loadout. From the bridge looking to the bow: starboard turreted beam (thermal); port multi-cannon (corrosive); keel multi-cannon (thermal); two class 2 seeker missile racks (drag munitions & thermal cascade).

G5 dirty drives (330m/s on 4 pips and chain boosts at 425m/s average).

G5 FSD, Overcharged PP, Charge enhanced PD, 2 A0 boosters (resistant & heavy duty), G5 resistant shielding.

Nothing stands in its way.

Well, maybe a commander in a heavily modded Cutter, but I'll escape if necessary. ;)

Enjoy your ship. You've earned it. Never sell it. Just keep modding it.

Thanks, CMDR. You (or, should I say, CMDRs like you) are the reason I kept coming back here even when I spent 6 weeks going to and from Jaques - your advice is invaluable. Thank you, sir!
 
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I just recently got a Python as well. It's the ship I have wanted pretty much from when I first started playing this game.

Though I am a bit undecided on what weapon loadout to go with. Especially when you factor Engineers into the mix.
 
Hey guys, combat loadout I was toying with (at work, no less!) this afternoon. Let me know what you think, I'm still a novice at this, even though I've been playing almost 6 months - https://coriolis.io/outfit/python/4...5nB12d2dv459-2f.Iw18eQ==.Aw18eQ==?bn=Combat P

Three large beams are going to drain your distributor really fast, making your overall dps lower. I would consider pulses, instead, and use multis instead of cannons. Though there is a balance pass coming that will make big changes, making plasmas and cannons viable again. As things are now, I'd consider three latge multis, 2 inc 1 corrosive, and 2 pulses. Also, given that fdev want to nerf gimbals, it might be an idea to learn to use fixed. Trust me, they are easy to use with instant hit weapons like lasers..
 
The L5 rapid fire mod for pulse lasers and m-cannon (burst as well but only to L4) is a very effective weapon just beware of heat generation with pulses I gave my Python a bit of a roasting with all five hardpoints fitted with rapid fire pulses (currently 2 x class 2 turrets and the class 3 ventral position).
I also have a FGS with a mix of rapid fire and efficient gimballed m-cannons it's a total bulletstorm ;), if you intend to carry minimal cargo for better agility perhaps rails in the class 2 hardpoints might be worth a look.
 
Do take care with it. It's very different from anything else and if it's your biggest ship, then there's quite a learning curve to surviving in it.
 
A couple more screenies after making her look a bit more pretty. Taken down about 10-15 NPCs with barely a scratch to her so far, feel a bit of a bad@ss I am not going to lie!

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When you do happen to buy a Conda just be ready to hit Escape to Main Menu upon exit as you hear your newly painted Ship try to force the letterbox to be a bigger size before your friendly allied station removes the blockage ;)
 
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