My Oculus Rift arrived today - Now I cannot get my Thrustmaster HOTAS X to work

I managed to get Elite Dangerous running on my Oculus Rift today - I have been playing without the Rift around a month now and use a Thrustmaster HOTAS X and VoiceAttack - I bought Elite Dangerous through Steam.

No matter what I try - I cannot get ANY response from my HOTAS - even tried re-mapping in controls etc. The options come up when I go into options controls - I can see the various attempts I have made at either using someone else's binds or my own but after selecting them and Ok they do not do anything.

When I try and configure my HOTAS from scratch - after selecting the movement I want to configure I still get the yellow band but Elite waits for input but doesn't seem to get anything from my Thrustmaster, It was working just before I tried VR.

Anyone have any ideas?

I load Elite Dangerous in the normal way and it should work but obviously I am doing something wrong somewhere.
 
Just unplugged my Oculus Rift and I can now get the HOTAS working again. So there is a clash between the HOTAS and Oculus - anyone else had this - and of course what's the fix. By the - if I left my Oculus plugged in but changed the graphics option back from 3D it still blocked my HOTAS.

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Just in the rear on-board USB ports - however Oculus will not allow me to use the USB 3 ports on my PC for the sensor - works fine with the headset (although it could be just providing power) so I have the sensor in an ordinary USB and it tracks perfectly - I have ordered new compatible PCI USB3 ports to solve it.
 
With the Rift plugged in, does your HOTAS respond when you move it or press a button in the Devices and Printers -> Game Controller Settings dialogue box? You need to determine if it's an issue on the PC side or the ED side.

Have you made sure these are up to date?:
- drivers for USB controller (or controllers, you may have more than one depending on USB 2/3/3.1 and MB design)
- firmware for USB controller
- BIOS

Have you tried the HOTAS in all USB ports (i.e. USB2 ports assuming your Rift is plugged into a USB 3 port).

Have you unplugged all other USB devices?

In Device Manager are there any yellow triangles showing up against any devices?
 
Just in the rear on-board USB ports - however Oculus will not allow me to use the USB 3 ports on my PC for the sensor - works fine with the headset (although it could be just providing power) so I have the sensor in an ordinary USB and it tracks perfectly - I have ordered new compatible PCI USB3 ports to solve it.

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As soon as the Rift is plugged in the HOTAS will not work at all in Elite - I have no idea how to test it outside of Elite
 
just tried again - moved HOTAS to a new USB socket - working fine in Elite - as soon as I started Oculus software then changed the 3D option in Elite controld panel - HOTAS stopped working - is it somehing to do with the selction method of just looking at Panels in the HUD?
 
Without knowing your rig setup I'm guessing. It could be your attached gear is drawing more power than your PC can supply. What type of mobo and PS do you have? What else is running on the USB ports?
 
It's about the only thing that makes sense to me - The Oculus Rift is drawing to much power - my PSU is an 850w and I have a separate front panel 2x USB3 and card reader which is powered from a molex. The rest are on the motherboard which has 8 USB and 2 USB3 ports. The Oculus sensor will not work with the on-board USB3 - some kind of chip clash as I understand it (I thought it was Universal Serial Bus - not so universal).

Anyway I'm a bit        off, the two things I wanted to work together more than anything (after forking out £1000 in upgrades and the Rift) are not compatible, at least not on my rig.
 
When in the Rift it steals focus away from the mirrored image on your monitor. Make sure you click the mouse back in the window on your monitor.

I have a Thrustmaster T.Flight X and it all works fine. One caveat is If you are playing in Rift and something pops up stealing focus, everything still works in game like headlook etc EXCEPT the joystick.

I've nearly crashed a few times due to unseen loss of controls like this as the game still runs as normal with eveything happening except when you pull on your controls and oh nooooo. bam! :D
 
I guess that could be it - so for clarification - start Elite Dangerous - but then after you are on menus etc go back to the PC screen and make sure to click on that to make sure PC focus and Thrustmaster are PC based not Oculus based.

This is a stupid question I guess - but Oculus Home has to be running - then run Elite in 64 bit in the normal way - I bought Elite through Steam a month or so ago.
 
Just as another note, the Rift willl work fine with the sensor in a USB 2 port.
Before I upgraded my computer I had my Rift Headset in a USB 2 port and the sensor in a supposedly non compatible USB 3 port (had the Oculus warning and all). However, eveything worked fine.

I've heard people have best results with the headset in a USB 2 port anyway, only the sensor apparently 'requires' a USB 3 and in actuall reality that doesn't actually seem to be the case as it works fine in USB 2.....

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I guess that could be it - so for clarification - start Elite Dangerous - but then after you are on menus etc go back to the PC screen and make sure to click on that to make sure PC focus and Thrustmaster are PC based not Oculus based.

This is a stupid question I guess - but Oculus Home has to be running - then run Elite in 64 bit in the normal way - I bought Elite through Steam a month or so ago.

I have the desktop launcher version of Elite and I do the following, not sure about the Steam version but I would guess similar should work.

Start Elite from launcher. As I have already set the option to use Oculus before this automatically start the Oculus store on launch anyway as the rift turns on.
I put on the headset which shows the Oculus warning you have to look at for 2 seconds to agree. This then goes off and Elite comes up on the headset. I click on the window on my monitor (by peaking through the little gap below my nose).
I'm away and happily playing.
 
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