palazo
Banned

Within weeks No Man's Sky will come out and I'll start playing a new game, meanwhile I will wait for elite improve.
I have spent enough time in Elite and want to leave my opinion on what I think of this beautiful game.
I will be concrete at each point. Positive and Negative.
I will also add things as a player I would like to add.
(This is not a post to complain). That is just my opinion.
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Let's go.
1) The graphics engine is versatile and texture quality is really good, everything seems to be in reality as very positive and better than in other games.

2) Size of the galaxy is amazing, distances and places to travel as explorer. Take photos and make videos.
3) Variety planets is good but can be improved by adding some animation to gaseous planets and allowing voreales auroras have effects etc.
4) Many ships of different types to choose and buy.
5) Weapons and modules of different type and size.
6) can land on planets with no atmosphere and explore within a SRV, there is not much danger, it is a bit boring because nothing appears unusual surprise you. (This could improve, if you add more dangerous NPC or scare you a little), The planets are deserts and nothing interesting happens in them. Lack some creativity here.
7) The space inside the bubbles is full of NPC, the AI is quite well developed and promoted a challenge for CMDR. I see this positive.
8) You can modify your ship modules to your liking, but unfortunately too grind and luck is required with the RNG. This will improve soon.
9) You can play with your friends hang and meet other players if you play in "OPEN", meet people and make pvp, here need to give more sense of it all.
9) The powerplay stinks, it makes no sense, is affected by the gameplay in "single" and "private" expansion or contraction of the factions aligned to the power play in the systems is very boring.
10) Commanders may make your underminig or fortification and you can not defend, because it can be done in "SOLO MODE" or "PRIVATE MODE". This is contradictory and little applied to reality. Hurts the gameplay of the Power Play.
11) Factions CMDRS not have any sense more than a personal roleplaying, within the game do not have specific activities, can not have a station, either a flag or a logo for your ship, you can not expand quickly. Therefore have a faction may be somewhat useless in the game.
(The galaxy is large, it would be good "Frontier" let the factions expand, have their stations and defend, fight each other to the clan war style, this would improve the gameplay a lot, to organize it simply a schedule is created or declared the war in advance).
12) The missions within stations only serve to earn a few credits, have a reputation with a faction or more does not change anything, you do not get anything in return as a player more than a few encouraging words. (This should improve, factions should at least provide something useful to the commander for all their work rather than "credits").
13) Trade does not make much sense, persistence works quite well, but lacks make sense of all this rather than credits, I think improving the powerplay and allowing commanders have systems and stations would be achieved by generating a new type of trade more entertaining. (Lack content or gameplay here).
14) The bounty hunting works perfect and is quite fun, now makes much more sense with what materials. Engineers will feel good to bounty hunting.
15) Comunity Goals, I can not find him a sense, I think if the rewards were paintings or decals or something else I would participate, otherwise not.
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I hope in the future of Elite.

1) They manage to improve the quality of the main product accepting criticism of the players and give more power to the commanders to change the galaxy, improve power play etc.
2) Add more content in the store so they can get more funding. Lowering prices as competition seasons to come.
3) Landing on planets and that is dangerous or mysterious what happens in some of them, even when exloraciòn is performed.
4) Allow land on planets with atmosphere and procedurally generated cities and is fun to be in them.
5) Have a faction and worthwhile that yield logos and build stations, stop being stingy and not stay with you throughout the galaxy.
6) Improvements in the CQC and integrate the game without affecting those who want to play ONLY and do not like PVP.
Well this is what I think.
Greetings.