Parks My park is rad and I don't know what else to say about it doesn't have a name yet.

Park build inspired by Art Deco.

So. I have technically been working on this park since alpha. But I kept re-doing things and now I am at progress I am happy with. Plus, Frontier fixed the things that cause me to restart so often (custom biomes, adjustable park size.)

The park is based off of parks like Lakeside Amusement Park in Denver, Blackpool Pleasure Beach, Cedar Point, Hollywood Studios, Knotts Berry Farm, Elitch Gardens and more.

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My first thought when seeing a thread entitled "My park is rad..." is to think "Oh yeah? Well let's go see how 'rad' this thing really is..." expecting to see something that doesn't match the hype at all. But you know what?

I was wrong.

This IS pretty 'rad'!

I LOVE that tower, it's the art deco/moderne look of the 30's and 40's, it looks like something you'd find at a World's Fair from that time period, the tower looks a lot like the one they had at the 1939/1940 Golden Gate Exposition in San Francisco. The lighting on the tower is spot on, that really looks gorgeous at night.

I can't see the styles you used on your 'main street', but from the air I get a little bit of Spanish Colonial but also with a Moderne vibe? If so that would certainly fit with the time period the tower suggests. The formality of the grass and flower beds works well with the straight lines on the tower at the end while still including some curves to soften things and match what looks to be the clay tile roofs.

I hope you'll share some more screenshots as I'm really curious to see which way you are taking this. I like some of the layout you have going too, it's an interesting mix of intimate along with some more grand spaces...I really like that.

I don't have a name suggestion to offer, but to me this park looks like something that you'd find in an exposition like the one in San Francisco , or even a reminder of the towers they had at Luna Park on Coney Island. The Golden Gate Exposition is something I've planned to try in PC myself, so it will be interesting to follow what you do with something that's a little similar.

Great job so far!
 
My first thought when seeing a thread entitled "My park is rad..." is to think "Oh yeah? Well let's go see how 'rad' this thing really is..." expecting to see something that doesn't match the hype at all. But you know what?

I was wrong.

This IS pretty 'rad'!

I LOVE that tower, it's the art deco/moderne look of the 30's and 40's, it looks like something you'd find at a World's Fair from that time period, the tower looks a lot like the one they had at the 1939/1940 Golden Gate Exposition in San Francisco. The lighting on the tower is spot on, that really looks gorgeous at night.

I can't see the styles you used on your 'main street', but from the air I get a little bit of Spanish Colonial but also with a Moderne vibe? If so that would certainly fit with the time period the tower suggests. The formality of the grass and flower beds works well with the straight lines on the tower at the end while still including some curves to soften things and match what looks to be the clay tile roofs.

I hope you'll share some more screenshots as I'm really curious to see which way you are taking this. I like some of the layout you have going too, it's an interesting mix of intimate along with some more grand spaces...I really like that.

I don't have a name suggestion to offer, but to me this park looks like something that you'd find in an exposition like the one in San Francisco , or even a reminder of the towers they had at Luna Park on Coney Island. The Golden Gate Exposition is something I've planned to try in PC myself, so it will be interesting to follow what you do with something that's a little similar.

Great job so far!

So that tower is directly based off of the one at Rye Playland in New York. Both Rye Playland, and Lakeside park still have their towers as hold overs from the art deco era. Lakeside's is lower but most of the other buildings in that park are newer than Playland's.

The main street buildings will mostly be based off of various art deco era buildings. The one completed midway building is based off of building in LA that Hollywood Studios also references (Yesterland did a great job showing what real LA location every hollywood studios building is based off of.). I decided interpret things my own way though to fit in with the game engine.

There is a large theater hall on one side of the entry midway that is based off of Playland Park's Ice Arena, and partially Cedar Point's coliseum. I am thinking about filling in one side with the neighboring buildings. It is fun to look at parks like Knotts or Disneyland where the building footprints expanded drastically over the years so buildings fill spots that were originally empty.

One thing I am having trouble with is I have a haunted hotel dark ride and I can't figure out a good facade. Any real park would have had something really tacky. I don't know of any dark rides with high quality facades besides Disney post 1985. But at the same time, I want something more cohesive with the midway and I like the idea of a Art Deco/Spanish Mission style queue area. The dark ride is a Pretzel dark ride but it is very Tower of Terror-ish with its theming with some Bill Tracy style stunts. (kinda anachronistic though. My excuse is stunts were updated over the years and the ride was given a more cohesive story sometime in the 80s/90s.)

I have another coaster I am building. That is inspired by Fred Church. It has two block brake sections but my excuse is that Fred Church coasters have random straightaways that look like block sections. I would love confirmation from a ride op if those are just visual blocks (as in ride op just sees if train clears section and releases next train.)

All the wood coasters are meant to be compact in interesting ways too.
So far I got planned.
-Fred Church style twister.
-Blackpool Big Dipper style out-and-back.
-Kennywood style racer with a layout partially inspired by Playland's Dragon.
-Scenic Railway based off of Lost Coaster of Superstition Mountain at Indiana Beach.
I would also love to build a minetrain and a Schwarzkopf style looper like Revolution/Mindbender/Shockwave.

Darkrides I want.
-Haunted Hotel
-Christmas Ride
-River Caves
-Car Ride that is a cross between World of Motion and Mr. Toad.

So reference or ideas would be great to help me expand on these ideas.
 
I'm not familiar with Rye Playland, but I Googled it, saw the tower and am even more impressed how you did such a spot-on reproduction!
 
So with the long Christmas weekend. I decided to build a Christmas themed ride. I did a version back when the winter update hit a year ago. This new version is much more compact. Plus, the new 1 meter grids are so useful. Especially when I have only 2 meters of space to place a Facade.

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An overview. Line buildings need to be done first so I know how much room I have on the ride. The buildings are based on those Lemax village collection miniature building sets.

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There really isn't much room behind these buildings. The haunted hotel attraction (which I haven't really shown yet) is literally right behind those facades. I try to build compact cause I love how Blackpool Pleasure Beach has like 5 dark rides all next to each other in the tiniest of spaces. I would love to visit that park someday.

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So the ride isn't directly Christmas themed. But more of taking a nice sleigh ride through the mountains to a nice cozy cabin. The cozy cabin stage in Kirby's Epic Yard in a use point of inspiration (but I am not using it for reference.).
 
Christmas Time means more Christmas ride!

Such a small amount of space makes this all difficult. So I decided to work next on the part of the ride that runs parallel to the other darkride and shops. Just to make sure no prop is crashed into some other attraction. Even though the ride's story is about a journey through wintery lands to a cozy cabin, the main entrance facade is presented like a theater with guests walking on stage to engage in the performance. I figured this would be an ideal way to present this to present visibility for this attraction.

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This is kinda the finally. Arriving to a nice Christmas night all warm by the fire. If guests are not asleep from comfort at this point, then I am doing it wrong. That purple light behind the tree is actually bleed-over from the neighboring haunted hotel darkride.

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The hall back to loading. I wish I could use these log walls everywhere but I don't want this ride to be 10,000 pieces.

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More of the line is built. And I started on the theater stage facade. The smaller scale already makes this section of the park feel more real. On earlier iterations of my park, the street lamps always felt really tiny. I was just wrong on scale.
 
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