Future of The Game:
Planet Zoo, although it is one of my favourite games that I play, I still can see advancements in the game’s performance that can make it better and more ‘zoo-like’. I have listed in the slideshow the different things that can come into the game and will be able to support animals that are currently WANTED by the community.
Exhibit Advancements and Sizes P1:
I believe to support animals like the Perentie lizard from Australia or Possums and Bandicoots. Large ‘closed’ exhibits will be able to house monitor lizards, larger small mammals like bilbies and nocturnal birds like those mentioned above and you can select enrichment items and feeding and water stations for the particular animals and scenery items. The same for medium exhibits which would house animals like large pythons like Green Anaconda, there can also be water scenery added like small rivers and waterfalls. The same with small exhibits which would be the same and current exhibits. This can make the exhibits more advanced and therefore more creative and realistic in the case of making nocturnal or reptile houses.
Also a function which allows only particular species to be housed in open exhibits too like iguanas and smaller tortoises
Also more creative 2D windows like in the image in the background of the slide, more diversity in them for particular species of reptile and other animals.
Another advancement would be a staff door on the back of the exhibit, therefore making it more realistic for keepers, vets and mechanics to tend to the animals and the exhibit. Another thing is exhibit wall information boards, so that boards can be placed on the wall safely without creating obstructions.
Open Exhibits:
These exhibits would be like the exhibit sizes previously mentioned and these can house animals like echidnas because of their size, wombats no because they are of the same relative size as the koala in the game so can be housed in habitats. These can also be home to animals like Rhinoceros Iguanas and Leopard Tortoises so that they don’t always have to be housed in closed exhibits. For these there is an extra bonus, a staff member can enter the exhibit through a smaller gate for open exhibits.
Map Variety:
What I mean by this is that every continent has its own version of biome so for example, the Australian grassland biome looks like an ‘Australian’ grassland and not an African grassland, same for other continents. Each continent also needs the right biomes because for example, the Koala page in the Zoopedia mentions Temperate biome as a preferred environment, and the Australia on the globe does not have an available Temperate map.
Aviaries:
With aviaries, a seriously requested addition to the game, I have decided on two types of aviary. Outside Viewing Aviaries and Walk-Through Aviaries (for particular species of bird). These can be set to different biomes like Tropical or Desert and like other exhibits can have items added, but can also have sheltered areas and nest boxes for different groups of bird that can be selected for the aviaries. Also a plant scenery selection tab where you can also select the multiple types of plants that are part of the biome, you can also select the quantity, trees for example could only have a maximum of 20 and other plants could go towards of 50 depending on the type of plant, fern, bush or grass. Perches will also be available for birds. Feeding and Water stations are supported by posts or branches and staff can enter through a double-doored entrance, the same for guests.
Aviaries can also be for ground birds like the existing Indian Peafowl and future like Golden Pheasants. There are also different types of size like small, medium and large, but also different environment aviaries such as wetland aviaries for storks, cormorants and ducks. There will also be shelters on stilts for wetland birds. Also nests, chicks will be stationed in nests until they reach the maturity in which, like all animals in Planet Zoo, grow up and ‘leave the nest’. Eggs will be the birthing process for birds which I believe can be implemented into all birds like the ostriches and cassowaries.
Animal Behaviour:
Animal Behaviour is something else that can be improved, like with mammals, young will suckle from their mothers, they can just perform the animation for it, the milk glands do not need to be visible to players, the animation can just play. Mother birds will also show parental care with their eggs, positioning them, also building nests, they will also, particularly flying birds or seabirds will feed the young that are still in the nest. Also greeting between animals, like when you introduce a new elephant into a herd or a new calf is born, the herd will carouse and greet the new animal tenderly. Animals like pangolins and anteaters can ride on their mother’s back when young and marsupial joeys for kangaroos and future species can ride along in the pouch while the mother is moving.
Mother and Calf for mammals will stay together like with Rhinos, the mother and calf with be together and as the calf matures it will start to dwell further from its mother and start to become more independent. Elephants when in water can blow water out of their trunks. Male lions will roar on their own to just vocalise into the environment.
Animal Transport and Barriers:
Instead of the animals just being transported via a crate, the smallest animals can be transported by vets or keepers in something like a cat or dog box and the largest animals can be transported via a large truck, that would therefore make it so that the trade centre has a set of vehicles (see page 12). Gates, there should be the regular gates but also large gates for the trucks to enter and release the large animals into the habitat. There should also be different types of guest gate like a low metal gate or wooden gate, to diversify gates. Also barriers, heavy iron barriers for rhinos, elephants and hippos, ridged steel mesh for big cats, wire fencing, large wooden fencing.
Staff Optimisation:
Staff Buildings can have vehicles shelters on them and the vehicles with them for the keepers to get to habitats quicker and transport animals and food to restock feeders, just like how zookeepers restock feeders in reality.
My Personal Wishlist (This list is based around animals that are missing from particular exhibition builds of mine):
Planet Zoo, although it is one of my favourite games that I play, I still can see advancements in the game’s performance that can make it better and more ‘zoo-like’. I have listed in the slideshow the different things that can come into the game and will be able to support animals that are currently WANTED by the community.
Exhibit Advancements and Sizes P1:
I believe to support animals like the Perentie lizard from Australia or Possums and Bandicoots. Large ‘closed’ exhibits will be able to house monitor lizards, larger small mammals like bilbies and nocturnal birds like those mentioned above and you can select enrichment items and feeding and water stations for the particular animals and scenery items. The same for medium exhibits which would house animals like large pythons like Green Anaconda, there can also be water scenery added like small rivers and waterfalls. The same with small exhibits which would be the same and current exhibits. This can make the exhibits more advanced and therefore more creative and realistic in the case of making nocturnal or reptile houses.
Also a function which allows only particular species to be housed in open exhibits too like iguanas and smaller tortoises
Also more creative 2D windows like in the image in the background of the slide, more diversity in them for particular species of reptile and other animals.
Another advancement would be a staff door on the back of the exhibit, therefore making it more realistic for keepers, vets and mechanics to tend to the animals and the exhibit. Another thing is exhibit wall information boards, so that boards can be placed on the wall safely without creating obstructions.
Open Exhibits:
These exhibits would be like the exhibit sizes previously mentioned and these can house animals like echidnas because of their size, wombats no because they are of the same relative size as the koala in the game so can be housed in habitats. These can also be home to animals like Rhinoceros Iguanas and Leopard Tortoises so that they don’t always have to be housed in closed exhibits. For these there is an extra bonus, a staff member can enter the exhibit through a smaller gate for open exhibits.
Map Variety:
What I mean by this is that every continent has its own version of biome so for example, the Australian grassland biome looks like an ‘Australian’ grassland and not an African grassland, same for other continents. Each continent also needs the right biomes because for example, the Koala page in the Zoopedia mentions Temperate biome as a preferred environment, and the Australia on the globe does not have an available Temperate map.
Aviaries:
With aviaries, a seriously requested addition to the game, I have decided on two types of aviary. Outside Viewing Aviaries and Walk-Through Aviaries (for particular species of bird). These can be set to different biomes like Tropical or Desert and like other exhibits can have items added, but can also have sheltered areas and nest boxes for different groups of bird that can be selected for the aviaries. Also a plant scenery selection tab where you can also select the multiple types of plants that are part of the biome, you can also select the quantity, trees for example could only have a maximum of 20 and other plants could go towards of 50 depending on the type of plant, fern, bush or grass. Perches will also be available for birds. Feeding and Water stations are supported by posts or branches and staff can enter through a double-doored entrance, the same for guests.
Aviaries can also be for ground birds like the existing Indian Peafowl and future like Golden Pheasants. There are also different types of size like small, medium and large, but also different environment aviaries such as wetland aviaries for storks, cormorants and ducks. There will also be shelters on stilts for wetland birds. Also nests, chicks will be stationed in nests until they reach the maturity in which, like all animals in Planet Zoo, grow up and ‘leave the nest’. Eggs will be the birthing process for birds which I believe can be implemented into all birds like the ostriches and cassowaries.
Animal Behaviour:
Animal Behaviour is something else that can be improved, like with mammals, young will suckle from their mothers, they can just perform the animation for it, the milk glands do not need to be visible to players, the animation can just play. Mother birds will also show parental care with their eggs, positioning them, also building nests, they will also, particularly flying birds or seabirds will feed the young that are still in the nest. Also greeting between animals, like when you introduce a new elephant into a herd or a new calf is born, the herd will carouse and greet the new animal tenderly. Animals like pangolins and anteaters can ride on their mother’s back when young and marsupial joeys for kangaroos and future species can ride along in the pouch while the mother is moving.
Mother and Calf for mammals will stay together like with Rhinos, the mother and calf with be together and as the calf matures it will start to dwell further from its mother and start to become more independent. Elephants when in water can blow water out of their trunks. Male lions will roar on their own to just vocalise into the environment.
Animal Transport and Barriers:
Instead of the animals just being transported via a crate, the smallest animals can be transported by vets or keepers in something like a cat or dog box and the largest animals can be transported via a large truck, that would therefore make it so that the trade centre has a set of vehicles (see page 12). Gates, there should be the regular gates but also large gates for the trucks to enter and release the large animals into the habitat. There should also be different types of guest gate like a low metal gate or wooden gate, to diversify gates. Also barriers, heavy iron barriers for rhinos, elephants and hippos, ridged steel mesh for big cats, wire fencing, large wooden fencing.
Staff Optimisation:
Staff Buildings can have vehicles shelters on them and the vehicles with them for the keepers to get to habitats quicker and transport animals and food to restock feeders, just like how zookeepers restock feeders in reality.
My Personal Wishlist (This list is based around animals that are missing from particular exhibition builds of mine):
- Sumatran Tiger (Critically Endangered)
- Tasmanian Devil (Endangered)
- Przewalski's Wild Horse (Endangered)
- Malayan Tapir (Endangered)
- Sun Bear (Vulnerable)
- Yellow-Footed Rock Wallaby (Near Threatened)
- Emu (Least Concern)
- Goodfellow's Tree Kangaroo (Endangered)
- Maned Wolf (Near Threatened)
- Fennec Fox (Least Concern)
- Meerkat (Least Concern)
- Serval (Least Concern)
- Greater Bilby (Vulnerable)
- Common Wombat (Least Concern)
- Fishing Cat (Vulnerable)
- Capybara (Least Concern)
- Water Buffalo (Domesticated)
- Southern White Rhinoceros (Near Threatened)
- Black Rhinoceros (Critically Endangered)
- Blackbuck (Least Concern)
- Common Eland (Least Concern)
- Kangaroo Island Kangaroo (Least Concern)
- American Alligator (Least Concern)
- Australian Freshwater Crocodile (Least Concern)
- Siamang (Endangered)
- Sumatran Orangutan (Critically Endangered)
- Brolga (Least Concern)
- Black-Necked Stork (Least Concern)
- Dromedary Camel (Domesticated)
- Barbary Sheep (Vulnerable)
- Central Chimpanzee (Endangered)
- Black-Handed Spider Monkey (Endangered)
- Tufted Capuchin (Least Concern)
- Cotton-Top Tamarin (Critically Endangered)
- Emperor Tamarin (Least Concern)
- Pygmy Marmoset (Least Concern)
- Common Marmoset (Least Concern)
- Golden Lion Tamarin (Endangered)
- Bolivian Squirrel Monkey (Least Concern)
- Binturong (Vulnerable)
- Rothschild's Giraffe (Endangered)
- Masai Giraffe (Endangered)
- Helmeted Guineafowl (Least Concern)
- Patagonian Mara (Least Concern)
- Red-Rumped Agouti (Least Concern)
- Quokka (Vulnerable)
- Short-Beaked Echidna (Least Concern)
- Asian Small-Clawed Otter (Endangered)
- Pygmy Goat (Domesticated)
- Perentie (Least Concern)
- Inland Taipan (Least Concern
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