This needs to happen. We wouldn't truly be honoring the previous elite games if we didnt. And the mechanics of taking missions seems to be working quite well, so surely now is the time. Plus, we are playing in a universe populated with hundreds of billions of humans. How do all those people get around our galaxy? The answer has to US, the hard working members of the pilot's federation!
This is what i propose:
- Passenger cabins can be fitted in outfitting in much the same manner as cargo racks. Cabins can be bought various sizes and comfort levels.
- Ships have a desirability factor that influences both the availability and payout of passenger transport missions. All passengers long to transported in luxurious ships like the clipper and Orca instead over bog standard Type 6s and are willing to pay a premium for the privilege. Some passengers will simply refuse to fly anything other than first class. This is much the same as air travel today.
-The higher the comfort level of a passenger cabin, the less passengers that are able to be crammed in. Higher comfort levels will attract wealthier customers, but sometimes the greater profit will lie in transporting greater numbers. This means you have to think carefully about which mission you accept.
- Slaves are now transported as passengers, not cargo (Anyways, who ever came up with the idea of SLAVES IN A TIN CAN? Seriously, what the...)
Payment reward for these missions varies according to:
o the distance of the journey;
o the time taken to complete the journey;
o the number of passengers;
o the desirability of the transporting ship;
o the comfort level of the cabin fitted;
o the distress level of the passengers (distress is caused by combat encounters).
Your ability to complete certain missions will have huge ramifications for the politics. For example, you might be offered the rare and very privileged responsibility of transporting the leader of a dictatorship to a dictator's conference in a nearby system. But on the way your ship is attacked and destroyed by rebels. This sparks civil unrest and a civil war in the now-dead dictator's home system. I think this sort of mission that allows direct interaction with faction leaders would add some much needed "feel" to the factions that are presently nothing more than a jumble of names and statistics in one of sub-panels.
I'm keen to hear what the rest of the community has to say about my proposal. Feel free to criticize and improve on my idea.
This is what i propose:
- Passenger cabins can be fitted in outfitting in much the same manner as cargo racks. Cabins can be bought various sizes and comfort levels.
- Ships have a desirability factor that influences both the availability and payout of passenger transport missions. All passengers long to transported in luxurious ships like the clipper and Orca instead over bog standard Type 6s and are willing to pay a premium for the privilege. Some passengers will simply refuse to fly anything other than first class. This is much the same as air travel today.
-The higher the comfort level of a passenger cabin, the less passengers that are able to be crammed in. Higher comfort levels will attract wealthier customers, but sometimes the greater profit will lie in transporting greater numbers. This means you have to think carefully about which mission you accept.
- Slaves are now transported as passengers, not cargo (Anyways, who ever came up with the idea of SLAVES IN A TIN CAN? Seriously, what the...)
Payment reward for these missions varies according to:
o the distance of the journey;
o the time taken to complete the journey;
o the number of passengers;
o the desirability of the transporting ship;
o the comfort level of the cabin fitted;
o the distress level of the passengers (distress is caused by combat encounters).
Your ability to complete certain missions will have huge ramifications for the politics. For example, you might be offered the rare and very privileged responsibility of transporting the leader of a dictatorship to a dictator's conference in a nearby system. But on the way your ship is attacked and destroyed by rebels. This sparks civil unrest and a civil war in the now-dead dictator's home system. I think this sort of mission that allows direct interaction with faction leaders would add some much needed "feel" to the factions that are presently nothing more than a jumble of names and statistics in one of sub-panels.
I'm keen to hear what the rest of the community has to say about my proposal. Feel free to criticize and improve on my idea.