Engineers My Python overheats whilst returning to supercruise at black holes. What should I engineer?

I have a grade 5 enforced power plant with thermal spread. The Thrusters are Dirty, with Drag Drives effect.

https://coriolis.io/outfit/python?c....EweloBhBmVZApgQwOYBsEhgDmgdhCiKA&bn=Explorer

That's my build. I drained the fuel tank and fuel scooped and the heat was fine. I hit a black hole's body exclusion zone to look at the trippy effects, and when I returned to supercruise, it overheated slightly. I turned off all nonessential modules and hardpoints and tried it again and it still cooked the modules a bit.

I tried transferring my engineered modules to a Krait Phantom in the beta and the Phantom didn't overheat doing the same experiment. But the Python has 9 slots for optional modules. What engineering will keep my ship cool in that situation?
 
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I hit a black hole's body exclusion zone to look at the trippy effects


You can expect to overheat in that situation, if I'm reading it correctly.

As an aside, you can synth heat sink ammo so you probably don't need two, much less hi-cap launchers.
 
You can expect to overheat in that situation, if I'm reading it correctly.
I've explored in a Cobra Mk III and Asp Explorer, and they both let me supercruise out of a black hole's body exclusion zone with no overheating. I've looked into Clean vs Dirty drive tuning, and Clean Drives only seem to be make a difference for silent running. Another option that's crossed my mind is using a 5A low emissions power plant instead of a 4A Armoured (and maybe put the weapons and shield boosters in storage, 'cause the current build ain't much good at fighting). But I'm not sure if a low emissions power plant will make a difference, and don't want to experiment and lose a bunch of materials if it doesn't work.
 
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I've explored in a Cobra Mk III and Asp Explorer, and they both let me supercruise out of a black hole's body exclusion zone with no overheating. I've looked into Clean vs Dirty drive tuning, and Clean Drives only seem to be make a difference for silent running. Another option that's crossed my mind is using a 5A low emissions power plant instead of a 4A Armoured (and maybe put the weapons and shield boosters in storage, 'cause the current build ain't much good at fighting). But I'm not sure if a low emissions power plant will make a difference, and don't want to experiment and lose a bunch of materials if it doesn't work.


I'm not aware of the finer details of how the exclusion zone around black holes works, but approaching from the powerplant makes the most sense since it's factored with all of the modules.
Considering how low your current PP is and that you already tried turning off modules it might just be due to the thermal properties of the Python.
It runs slightly hotter than both of those.*

https://forums.frontier.co.uk/showthread.php/286628-Research-Detailed-Heat-Mechanics

I'd say the LE PP is worth a try.

Edit
*My mistake, it has a higher capacity.
I don't know what's going on.

I still say try the LE PP.
 
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I'm not sure what the issue is either as this Krait build is broadly similar and it never exhibited any overheating all the way to Colonia no black holes mind you! I f you do a compare in Coriolis between this build and your Python the Python runs at around 40% more heat per second.

https://coriolis.io/outfit/krait_mk...XVUNfa2EJC0yx5wfguJmBTQIAAA==&bn=Krait exo-01

The Krait does have very efficient thrusters (3 boosts at zero pips) so that might have some impact i.e. the thrusters don't have to work as hard but does that make a difference in SC?
 
That's quite a particular set of circumstances... I think it's going to be the thrusters.

Maybe consider applying a thermal spread instead of the drag drives for the secondary effect.
They're class D and undersized to begin with, so it might factor in how much they are being asked to perform... but a thermal spread on the existing setup might be enough to handle the problem.
 
That's quite a particular set of circumstances... I think it's going to be the thrusters.
Turns out, all I needed to do was fly away from the black hole in normal space about a minute, and the temperature drops enough for me to jump into supercruise without overheating.
 
Turns out, all I needed to do was fly away from the black hole in normal space about a minute, and the temperature drops enough for me to jump into supercruise without overheating.

Smaller black holes are really small :) Anyhow, in case you have the same issue with bouncing into stars at some point: LE powerplant is the key. It would lower resting temperature (the amount depends on the build, from overcharged to LE my courier dropped 15-18 degrees and from armored it would be perhaps 6 degrees?) and the heat dissipation is faster depending on how far you are from resting temperature and what your PP efficiency is. Both are better for LE.
 
As said above - low emissions power plant is a key. And if this is not a combat ship then you do not need dirty drives (heats on boost only though), weapons and shield boosters. Also consider lower shileds, not sure if class 3 will fit.
 
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