My review of JWE2, put yours here!

Well the first thing I have to say is that JWE2 is very, very addictive. I've played for 20 hours now, and I've finished both the campaign and all the maps in Chaos Theory mode. I will be as brief as possible. I will start by analyzing the game modes.

-Campaign mode: It feels like a breath of fresh air coming out of the construction of traditional parks, there is no doubt. However it is extremely limited and it all comes down to the loop of capturing, containing, healing and keeping the dinosaurs happy over and over again until the very end. Only two missions (taking photos and building the aviary) felt fresh. I see normal that it is so short, you cannot stretch more what does not give more of itself. One-time play campaign and it's over.

-Chaos Theory: Another story mode divided into five maps that are undoubtedly the best of the content. I will analyze them one by one:

-JP: 2/5 stars difficulty with a starting tutorial, you start with 20 million. What might seem like a stroll down the street turns out to be the most challenging map in my experience. You have to create everything from scratch, you make very little money and the storms tear you to pieces. This, together with the fact that it is a small map, becomes the map that has made me suffer for a long time. For my taste it needs a nerf by eliminating strong storms or increasing the difficulty star rating or starting with even more money. They have to play something here because it is very unbalanced.

-San Diego: 4/5 stars and I found it very easy. They give you dinosaurs as soon as you start and it makes expansion much easier. They also give you the completed mission with 4 stars. Nothing to comment.

-JPIII: Map of the same time as those of the campaign. Extremely short and easy. I have no more to say about this. A walk down the street.

-JW: The second most complicated map in my experience after JP. They also give you dinosaurs as soon as you start to make things easier for you. I've gotten over it without too much trouble. Mosasaurus and Indominus give you a lot of income. The main problem is tornadoes.

-JWFK: Another map of the same type as JPIII and the ones in the campaign. Too easy and short. Horribly poorly optimized and crashed multiple times (mission to separate Triceratops from Sinoceratops). Winks to the movie.

This mode has been a lot of fun and I will repeat it more slowly.

-Challenge Mode: As I already mentioned in another post, I complained bitterly about the limitations that have been imposed on us on each map. You don't have all the dinosaurs available to research, having to go to a specific map in order to unlock certain species. Other restrictions like only herbivores on the map of Germany are annoying. This is solved by giving us in sandbox mode the options menu of being able to investigate everything instead of having everything available from the beginning. This has been asked by many more people besides me. If I want to create a park from scratch having everything available to investigate and unlock, I cannot do it in JWE2. This feature was available in JWE's challenge mode. Give us the option to do it in Sandbox mode adding the respective configuration!

Finally, micromanaging has skyrocketed compared to the first JWE and can overwhelm the player at certain times, especially with diseases and above all with the continuous fights between dinosaurs of the same species. I recommend selling them or every time the cures will fight again and so on.

JWE was an extremely easy game. This second is a challenge at specific times based on making each investigation very expensive. Operations such as going to excavate fossils of the T. Rex (it can cost more than 3 million) can complicate you a lot financially. You have to be very careful.

The subject of scientists has enchanted me. I really like the subject of training them, etc.There are things to improve, for example, sending them to rest cannot cost you money. Do I get paid for every day off I take at work?

As for dinosaurs, I love new animations and I really dislike recycled ones. The roaring T.Rex pose stretching his body up from the first JWE seemed horrible to me and still looks horrible to me in this one. Let it roar down like it does when it comes out of the hatchery and in promotional videos. Why didn't they put it in the game?

Other things like herd hunting of raptors are broken. They even kill sauropods. It should be revised for more realism. Four raptors can kill a T. Rex, fine, but for example two dying in the process. Three raptors would already have to die and two thus dispatched by the T. Rex as in the movie.

Other graphical bugs need to be fixed. You have to give Frontier time to polish the game little by little with patches.

In short, JWE2 is a plain good game, but over time it can become a GREAT GAME with player support and having Frontier listen to the community as it has always done. Step by step but always firm.
 
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Deleted member 198721

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I haven't completed the game, but have been playing it for a while. While the campaign is a cake-walk I found that the chaos mode so far (only playing JP) is a micromanaging mess that takes away from having fun. I don't understand why I have to refuel everything personally, nor do I understand why my jeeps have to go into the enclosures to check on the dinosaurs all the time. This is annoying while in the middle of work and is even more frustrating when trying to repair things in storm conditions as I can't find my teams to assign them repair work as they are out in the park. I also have had numerous problems with the game crashing on the PS4 whenever I am doing work and a storm is coming in. I think that happened 7 times in three hours. Also the mission system is bugged in that I completed the task asked of me and it didn't register that I did anything.
Now as for how to unlock the animals of the park, it seems you need to capture or clone them to use them in sandbox mode even if you have all their DNA. This is massively frustrating as you only unlock a large amount of these dinosaurs in chaos mode and the fact you can only send out one team at a time on expeditions while having to wait for things to get done making this a time-sink. While I do love the unlockable skin system a lot more, and the additional dinosaurs and other prehistoric life the game adds, I think that too much has been added that is just busywork. So is this game horrible? No, but it feels far more tedious without needing to be.
 
Positives: The new dinosaur needs for enclosures is fun--dinosaur management is enjoyable in getting the enclosures just right
Improved dinosaur behaviors.
Marine reptiles. Pterosaurs.
Nice amount of animals.
Chaos Mode would be good if it wasn't such a grind
Campaign was enjoyable but too short

Negatives: The medical system is the worst addition to the game. It's just constant drudgery. Not helped by the numbnut medic diagnosing a dino and tootling off meaning he needs supervision.
Maps too small
Too much micromanagement--nobody at all wanted to have to manage fuel.
Sandbox locked
Everything too expensive (2 million for a dig, jog on)
Dinosaurs fight too much
Not every dino is available on every challenge map, meaning you have to grind multiple times which is idiotic.
Too much of a grind to unlock everything
Not enoiugh decorations
No new attractions
 
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