My Single Biggest Concern About Colonisation

I completely agree. Just a few things I can think of off the top of my head, all of which would work best with colonies out deep into the black...
  • Building your reputation with an engineer so they'll open up a depot in your system (proper gameplay in this one)
So you have an engineer with between 2-11 blueprints the gameplay being doing enough engineering with them so their blueprints are worth using, like Colonia had to do.
  • Using the system to manufacture / mine commodities for yourself and your squadron to use / sell (such as Tritium)
A very big change in the game if this happens without us doing the mining.

  • Use your system as a place for Cmdrs to get meaningful exploration missions, there are so many possibilities here (see my wishlist link below)
Missions 😥, why is it always missions.
  • Searching for an interesting system to set up a tourist colony, and then building tourist stations on planets and in parts of the system where there are interesting things to see, then deriving an income from this by building reputation with factions and powers so they'll send tourist ships to the system (again, really useful gameplay here)
Once placed it sounds like passive income again.
  • Set up an anti-Xeno colony equipped with all the commodities, components, and engineering needed to keep the caustic cauliflowers at bay
That worked well for Sol and Shin Dez.
These are just a few ways colonisation could be made truly meaningful, but I know Frontier won't do it, because we don't get nice things 😔
We seem to disagree on meaningful and nice things.
 
Why would people assume the monthly livestream would also happen in January?

But he's right that there was no delay. The January show has simply been canceled. 😝
Surely the clue is in the word "monthly"? Anyway, clearly they had nothing new to say or announce this month so... 🤨
 
I really, really hope I'm completely wrong. And frontier do come up with a winning formula here. Something one could get really enthusiastic about, and in principle colonisation could be good. But my two most prevalent concerns are...

Firstly, it's going to be a painful, tedious and a time consuming chore for single cmdrs. Literally no fun. May as well go to work irl.

Secondly, ultimately once complete a pointless exercise in that you're creating what already exists in game in the multiples of tens of thousands.

Hoping for customisation to save things here a little. At least the aesthetics of buildings to differentiate from the standard.

Flimley

I'm cautiously optimistic. But I expect some serious growing pains. My guess is that it's going to be about one year until the colonization mechanics are enjoyable. Maybe I'm wrong, and I hope I am mistaken.
I would hope customization become available. One would think colonization and ARX would go together like peanut butter and jelly.
 
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