My springboks are still stressed despite being in the trade center

My springboks were constantly under stress so for the time being I have moved them to the trade center (they shared the enclosure with warthogs who are totally cool).

Now the notification for them being stressed won't disappear. It happened last night and I thought it'll just sort itself out when I launch the game the next day. Well it's now the next day and the notifications still persist. When I click on them it just opens the animal tab (the one where you can see all the animals you have).

Am I doing something wrong or is it a possible bug? Anyone experience the same?
 
I'd try either moving them to quarantine and back and see if it helps or into a basic habitat with no guest views and back. I think their 'mood' when they are taken is what stays in the trade centre but can't really remember.
 
I'd try either moving them to quarantine and back and see if it helps or into a basic habitat with no guest views and back. I think their 'mood' when they are taken is what stays in the trade centre but can't really remember.

I didn't even think of moving them. Of course. Thank you so much, I think that might actually solve it.
 
My springboks were constantly under stress so for the time being I have moved them to the trade center (they shared the enclosure with warthogs who are totally cool).

Now the notification for them being stressed won't disappear. It happened last night and I thought it'll just sort itself out when I launch the game the next day. Well it's now the next day and the notifications still persist. When I click on them it just opens the animal tab (the one where you can see all the animals you have).

Am I doing something wrong or is it a possible bug? Anyone experience the same?
This is actually due to a trade center bug that applies to quite a few stats. Right now I am in preparation of a detailed size issues feedback thread, and figured out why things like this happen thanks to the testing I've done in preparation to that thread. I will go into detail on this bug in said thread, but for now I can tell you that growth, star rating increase as well as stress is treated as if the animal is still inside a habitat, causing the animal to grow to universal record size (no matter what size gene it has), keeps getting appeal points (star rating) and causes stress notifications to remain. All these changes to each animal take place while the age of the animal stays exactly the same. Basically explains how so many people (10% of the participants) could release over 50 3* ostriches in the previous community challenge, even sell 5 star ostriches at the age of maturity in the marketplace.
 
Basically explains how so many people (10% of the participants) could release over 50 3* ostriches in the previous community challenge, even sell 5 star ostriches at the age of maturity in the marketplace.
I knew about this one but not about the stress and the other stuff

I don't pay much attention to it - but interesting !!
Can't wait for that issues feedback thread !
 
I knew about this one but not about the stress and the other stuff

I don't pay much attention to it - but interesting !!
Can't wait for that issues feedback thread !
Yeah, I hadn't paid much attention to it either until I started looking into and testing the size issues that another user had pointed out to in their bison and camel size issues thread. The task proved very time consuming, so let's see when I'll be done with all the testing. :)
 
I do hope that the star rating in the tradecentre won't change. Gaining stars in the tradecentre is right now the only way for some animals to reach 5 stars (flamingos is a good example). If they changed it, it would also mean that some challenges would be almost imossible for the community to complete (do remeber that the animals that are gaining stars in the tradecentre are also taking up space there, so it is at a cost to the player)
 
I do hope that the star rating in the tradecentre won't change. Gaining stars in the tradecentre is right now the only way for some animals to reach 5 stars (flamingos is a good example). If they changed it, it would also mean that some challenges would be almost imossible for the community to complete (do remeber that the animals that are gaining stars in the tradecentre are also taking up space there, so it is at a cost to the player)
I don't know if it is intentional or not, but if the developers become aware of the situation (if unintentional that is), then they can tweak appeal point increase rates for some animals so that challenges become possible even without the trade center trick; or else they'd have to lower community challenge goals by a ton.
 
I don't know if it is intentional or not, but if the developers become aware of the situation (if unintentional that is), then they can tweak appeal point increase rates for some animals so that challenges become possible even without the trade center trick; or else they'd have to lower community challenge goals by a ton.
And since people are using that trick, it doesn't show up in the statistics.
It's never been an issue because people found a way around this.

The best solution would be fixing the trade center and scaling down the requirements for the challenge accordingly.
 
And since people are using that trick, it doesn't show up in the statistics.
It's never been an issue because people found a way around this.

The best solution would be fixing the trade center and scaling down the requirements for the challenge accordingly.
It is also not fair for the people who don't know about the trick. It creates an unfair competition environment. I've read of people putting in days into the ostrich challenge with dozens of their offspring approaching death with one or two stars. One user even described the challenge as near impossible.

Explains how the gold medal threshold this week was much higher than the previous weeks when only this week people described the challenge as very difficult. Quite the paradox.
 
Explains how the gold medal threshold this week was much higher than the previous weeks when only this week people described the challenge as very difficult
The more think about it.. it's becoming more unfair every single time.

The ones using this trick can "easily" reach gold medal status and those playing without would even be happy if they hit the bronze medal (or getting the avatar clothing).
So in short, those who put in more effort without this trick are rewarded less. Or there are some die-hard players who can pull it off.

I do hope that the star rating in the tradecentre won't change. Gaining stars in the tradecentre is right now the only way for some animals to reach 5 stars (flamingos is a good example). If they changed it, it would also mean that some challenges would be almost imossible for the community to complete (do remeber that the animals that are gaining stars in the tradecentre are also taking up space there, so it is at a cost to the player)
They should just fix it. I think looking for different solutions for a basic flaw is never a good thing. I understand you do this but I think we need to have some challenges fail to show these challenges are too difficult without using this trick. Or a fix just based on these posts or posts in the issue tracker :D
 
The more think about it.. it's becoming more unfair every single time.

The ones using this trick can "easily" reach gold medal status and those playing without would even be happy if they hit the bronze medal (or getting the avatar clothing).
So in short, those who put in more effort without this trick are rewarded less. Or there are some die-hard players who can pull it off.


They should just fix it. I think looking for different solutions for a basic flaw is never a good thing. I understand you do this but I think we need to have some challenges fail to show these challenges are too difficult without using this trick. Or a fix just based on these posts or posts in the issue tracker :D

You make it sound like the people using the tradecentre to gain stars is "cheating" somehow, wich is really not the case. Remember, that the animals in the tradecentre is gaining stars just as slowly as if they were out in the zoo, they take up all your space in the tradecentre and you have to keep playing the zoo they came from for them to gain any starrating. You can't just put them in the tradecentre and play other zoo's or go ofline and gain starrating that way. Last challenge I did release 300 ostriches. But do keep in mind, that I played that zoo for around 6-8 hours A DAY during the challenge.

And how is it a bad thing for any player that their animals are slowly gaining stars while in the tradecentre??? That benefit every player, both the ones that owns the animal and can use them to attract more guests, and the players that buy the animals from the market. I really don't undertand why people want it removed as it is a Good feature of the game, don't make any sence at all to me.
 
It would benefit players even more, if their animals could reach gold status during their lifetime outside of the tradecenter. Plus it would benefit players even more, if the challenges where not unfair (e.g. not archieveble at all) or too hard to archieve. (And all that accounting for all players who do NOT play 8 hours a day or even more)
 
It would benefit players even more, if their animals could reach gold status during their lifetime outside of the tradecenter. Plus it would benefit players even more, if the challenges where not unfair (e.g. not archieveble at all) or too hard to archieve. (And all that accounting for all players who do NOT play 8 hours a day or even more)

Yes, I totally agree that they need to take a close look at how the star rating works. When an animal that have 100% longevity and are at 90-100% happynes can't even reach 3-4 stars before dying (usually applies to longliving animals like Flamingos and ostriches) then there is something really wrong with the system.

The thing I was getting annoyed at in this thread was the fact that some people seems to think that the tradecentre will insta give the animals alot of stars and that people using the tradecentre don't have to put any effort in, when in fact you still need to play ALOT to get those stars, no matter if you use the tradecentre or not.

Edit: And another thing. The tradecentre is something that EVERY player have access to. Calling it cheating to use the tradecentre because some people might not know about it is like calling it cheating to use the Connected community page to prepare for an upcoming challenge, because some people might not know that page exist....
 
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You make it sound like the people using the tradecentre to gain stars is "cheating" somehow, wich is really not the case
It could fall under the category: Exploiting a bug or broken feature. So yeah, cheating in some way (?). Don't think it's a normal feature to increase star rating/animal appeal when you just put them in a trade centre.

Animal Popularity: How popular the specified animal is with guests, displayed as a rating out of five stars.
Seems a bit unlogic to stow away animals in your trade centre without showing it to your guests and still get the rating.

I really don't undertand why people want it removed as it is a Good feature of the game, don't make any sence at all to me.
We just want a fix. Doesn't make any sense to me, that they keep something that seems to be an incorrect feature but it should stay - because people like easy ratings?

The thing I was getting annoyed at in this thread was the fact that some people seems to think that the tradecentre will insta give the animals alot of stars and that people using the tradecentre don't have to put any effort in, when in fact you still need to play ALOT to get those stars, no matter if you use the tradecentre or not.
Actually not, you can just create a new zoo, fill your trade centre and let that one run for several hours in the background. Complete the challenge and delete the zoo.
So basically almost no effort to do this, maybe a couple of hours.

It would benefit players even more, if their animals could reach gold status during their lifetime outside of the tradecenter. Plus it would benefit players even more, if the challenges where not unfair (e.g. not archieveble at all) or too hard to archieve. (And all that accounting for all players who do NOT play 8 hours a day or even more)
That's basically the whole point of asking for a fair challenge. Basically you are forced to play that way because some animals don't get that rating during their lifetime when you play normal. Or missed that rating by a few minutes (and it's too old to release it).
 
Just relax: nobody called it cheating.
Well, i just somewhat did before you posted that.

but for now I can tell you that growth, star rating increase as well as stress is treated as if the animal is still inside a habitat
To quote DrBurrito on a short preview of his findings: Let's be fair, that doesn't look right and using that to your advantage is something a bit dubious.

Increase the star rating for some animals when they age in a habitat, and you'll be fine.
 
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It could fall under the category: Exploiting a bug or broken feature. So yeah, cheating in some way (?). Don't think it's a normal feature to increase star rating/animal appeal when you just put them in a trade centre.

How do you even know that it's a bug/broken feature and not intentionall? And how is it exploiting it in any way?? People put animals in the tradecentre for a number of reasons. And again, as I have pointed out a number of times. How is this a bad thing?? Every single player have access to the tradecenter, everyone is benefiting from it. Noone is getting hurt by it. So why on earth do you not like it and want it removed. I really really don't get it.

We just want a fix. Doesn't make any sense to me, that they keep something that seems to be an incorrect feature but it should stay - because people like easy ratings?
A fix to the star rating not working, as many animals can't get to 5 stars before dying no matter what you do? Yes count me in, I'm all for that. But why not just keep the tradecentre rating working as it is now, like I said, it's not hurting anyone, just benefiting people.

Actually not, you can just create a new zoo, fill your trade centre and let that one run for several hours in the background. Complete the challenge and delete the zoo.
So basically almost no effort to do this, maybe a couple of hours.
Exept many people do this for challenges (including myself) without using the tradecentre. You create a new zoo just for the challenge, put the animals in it that you want to get rating and leave the zoo running and check it now and then. Or is creating a zoo just for the challenge also consider cheating according to you? Most of the time I use the challenge to breed animals for my 100% project, wich means I use both the animals in the zoo and the tradecentre. And no, a few hours max does not do it, as I stated before, it takes just as long to get rating in the tradecentre as in the zoo, wich can mean many many! hours. For the ostriches, I think it took a medium of 10-20 hours to get 3 stars.

That's basically the whole point of asking for a fair challenge. Basically you are forced to play that way because some animals don't get that rating during their lifetime when you play normal. Or missed that rating by a few minutes (and it's too old to release it).

How is it not fair the way it is now???? EVERYONE have access to the tradecentre. Is it not fair because not everyone knows about it? Well not everyone knows about the Connected Community page. Is it cheating to use that page, even though everyone has access to it? Is it cheating to spend 50-60 hours working on the challenge because not everyone have that amount of time to play? I'm sorry, but your comment makes no sence. This is not a hack, not a cheat code or any other dubious thing. It's using a feature that has been in game since launch, a feature that EVERYONE have access to
 
How do you even know that it's a bug/broken feature and not intentionall?
"but for now I can tell you that growth, star rating increase as well as stress is treated as if the animal is still inside a habitat"
Stress shouldn't apply in a trade centre when the stress was caused by something in their habitat.
Growth to record size (no matter what size gene)
Star Rating = based on appeal by guests - you don't show the animals in your trade centre to guests - so why more appeal?
Seems like a bug in the trade centre.

like I said, it's not hurting anyone, just benefiting people
Atm, yes it's hurting people who just play the online game in a normal setting. A lot of people weren't able to complete previous ratings challenges as well. Since some people switched to the trade centre "fix" at some point - this problem doesn't show up in the results.
Quite a few people just stopped doing the challenges because there's no normal way to achieve your goal in some rating challenges. Which normally you could do with effort.

Or is creating a zoo just for the challenge also consider cheating according to you?
No, ofc. not. Your point being?

And no, a few hours max does not do it, as I stated before, it takes just as long to get rating in the tradecentre as in the zoo, wich can mean many many! hours. For the ostriches, I think it took a medium of 10-20 hours to get 3 stars.
On discord they mentioned this one: They just prepare a few hours. Leave your zoo running -> Go to sleep -> Go to work and when you're home it's done. Like I said, easy.

This is not a hack, not a cheat code or any other dubious thing. It's using a feature that has been in game since launch, a feature that EVERYONE have access to
Isn't this like any other game with a broken feature? Ofc. everybody has access to it? What point are you trying to make? If a bug should reveal itself where you can receive a large amount of CC by doing something that normally rewards you with little - it would be fine because anyone can do this?

Well not everyone knows about the Connected Community page. Is it cheating to use that page, even though everyone has access to it?
No it's an official announcement. You can complete challenges even without knowing this. (the ratings ones aren't affected by knowing or not knowing this)
What's the point of your question?

I'm sorry, but your comment makes no sence
I think the same about your comments. Especially your questions. Also the "everyone can use it" never made sense, not now - not 20 years ago.
 
lol, calm down mr white knight, you are blowing this way out of proportion. You are making it sound like this is a big gamebreaking bug that sinister players are taking advantage of to gain a huge advantage over poor inocent players :p Remeber, we are only talking about animals Slowly gaining some stars while in the tradecentre (and remember, they do not gain this star rating faster than if they were out in the habitat, and it only works if you are online In that zoo)

Stress doesn't apply in the tradecentre. It doesn't go up or down, and I think the only reason the notification don't go away when you put it in the tradecentre, is that if you are treating your animals poorly, you can't just put them in the tradecentre to make the problem go away (like protestors). Just fix the problems with the animals before putting them in the tradecenter and there won't be a problem :p (About the growth thing, not sure what that is, never noticed it).

You are wrong about the chellenges not beeing able to be completed in "normal setting" what ever you mean by that. Yes, it's true that some animals, like flamingos, don't seem to be able to reach 5 stars in their lifetime, no matter if they have 100% longevity, but we haven't had a "release 5 star flamingos" challenge. The ostrich challenge were in no way Impossible if you had your animals in their habitat (sure, maybe if you had ostriches with low longevity, 0-33%, but come on, ostriches are abundant in the market and finding one male and one female at 100% longevity is neither hard or expencive!, and those two can produce more than enough babys for the challenge)
Yes, I use the tradecentre in the challenges, since I usually have hundreds of animals in my tradecentre due to the breeding programs, but I also use the habitats. And for all challenges, I have released many animals that were out in the zoo, so saying that it's impossible for "normal" players is just wrong. It all comes down to how much time and effort you are willing to put down.

My point about other things beeing considered "cheating" according to you, is that you seem to think that the challenges are somehow "unfair" because some people release animals from their tradecentre, something that not all players are aware of is possible. Well, some people don't take "advantage" of the fact that you can create a new zoo just for the challenge and by doing so get a huge advantage, since they can just focus on the species for the challenge and don't have to worry about money as they just delete the zoo after the challenge is done.
And to say that knowing about the challenge many days ahead (the connected community page) is not an advantage is just ignorant. Of course it it a huge advantage over people who doesn't know the page exist, Even when it comes to star rating challenges.
You claim that the star rating challenges aren't affected by knowing the challenge in advance. Eh, that is simply not true. Lets take the ostrich challenge for example. You can buy/breed a bunch of ostriches the week before, put them in a zoo, set the speed to max, wait for them to gain 3 stars, put them back in the tradecentre, then log in as soon as the challenge starts and release all of them. So you can prepare for that just as you would a breeding challenge...

Oh, and you do realise that the "prepare a zoo then just leave it running" works just as well with the animals in the habitat, right? :p You prepare by getting some animals with 100% longevity (or just breed them, it's not that hard), put the babys in habitats and give them all they need and then you just leave the game running. Come back before the animal dies or becomes infertile (you can very easily estimate the time for this, since you know that a year is 18min and you know how old the animals can get).
With the ostriches this was even more easy, as you can leave the zoo running for over 15 hours without the animals dying of old age (if you want to put your poor pc thru that).
 
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