- More excitement! Better, more complex and through this much more exciting missions and mission mechanics.
Seriously, for this, take a look at the X-Wing and TIE-Fighter games finally! You could develop a naval career or stuff like that from this.
It would be really nice to have some sort of mini campaigns in the style the Xwing games had. For example instead of these dumb delivery requirements for the engineers.
Why not having to solve a mini campaign with lets say 6-8 story driven missions? That would be so much more entertaining and connecting to the game world. You could tell a story about every single engineer. Doing engineering wouldn't be grinding only anymore. Some of the USS could also trigger scripted actions from NPCs. Perhaps with voice acted communication chatter?!
Really, take a good look at the old XWing and TIEFighter games and the outstanding mission elements there (i.e. escorts, cargo transfers, ship capturing, base attacks, and much more).
I'm sure we could use some of it really good for the Bulletin Board Missions in ED. - More life! More usable space or planetary structures. Lets say let us deliver stuff directly to dedicated container depots, medical stations, military outposts, pirate settlements. The existing stations and bases are not varied and interesting enough. Add more traffic like NPC shuttles, mule-ships, repair drones, huge harvesters or mining vehicles and stuff like that. All places in game feel pretty much bleak and dead at the moment. You won’t be able to avoid actual 3D in game human characters any longer in my opinion. Voice acting for all radio messages.
- More space exploration! Maybe that’s on it’s way for „Beyond“, but we need much, much, much more interesting and varied stuff to discover in space and on planets. Exploration is way too monotonous at the moment.
The game at it’s current state is too sterile, the implementation too „gutless“ in some ways.