I was pondering about the community goals. And in the current state I am not very happy with them, and I want to explain why:
They are nothing for new / casual gamers.
I count myself to the latter. I play two to three hours, two or three times a week. That is not a lot, and I got myself up to a pretty okay equipped Vulture, Cobra and trading ASP and about 13 million credits in cash so far.
The community goals are some sort of 'end game' right now. There are three types of community goals:
* Fight / Hand in vouchers.
For that you need a well equipped battle ship and a lot of practice. When you cannot fight well, you stand no chance. Especially not against other players with Anacondas with a lot of turrets on them, that park their ship in the conflict zones and have the voucher count increase whilst doing not a lot. When you are a new or only casual player and cannot affort a decent fighting ship, all other even less skilled players with enough credits will always advance further in the goal than you.
* Trade / Sell specific goods
For that you need a Type 9 or Anaconda and enough credits to fill your hold with the required goods. And spent hours carrying goods from A to B. Again, players without enough credits for a big cargo ship and/or time to grind don't stand a chance against competing players in anacondas that can do the grind for hours on a day to day basis.
* Sell Exploration Data
For this you need at least an okay equipped exploration ship. The first ship in which that is roughly possible is a Explo-Hauler, and with the required scanners and jump drive it already costs almost 3 million credits. Explo-goals are the only community goals you have a chance in advancing as a casual player, but these goals are extremely rare (only two so far, iirc.)
So my main critic is that these goals do not appeal to casual gamers like myself, because I know upfront that with the time I can dedicate to the game besides my real life, my max possible contribution to the goal will be absolutely worthless and dwarfed by what regular players achieve without a lot of effort.
I find that frustrating, and I would whish that there would be more goals that appeal to casual gamers too and give them an opportunity to stand out even if they cannot put so much time into the game as others.
They are nothing for new / casual gamers.
I count myself to the latter. I play two to three hours, two or three times a week. That is not a lot, and I got myself up to a pretty okay equipped Vulture, Cobra and trading ASP and about 13 million credits in cash so far.
The community goals are some sort of 'end game' right now. There are three types of community goals:
* Fight / Hand in vouchers.
For that you need a well equipped battle ship and a lot of practice. When you cannot fight well, you stand no chance. Especially not against other players with Anacondas with a lot of turrets on them, that park their ship in the conflict zones and have the voucher count increase whilst doing not a lot. When you are a new or only casual player and cannot affort a decent fighting ship, all other even less skilled players with enough credits will always advance further in the goal than you.
* Trade / Sell specific goods
For that you need a Type 9 or Anaconda and enough credits to fill your hold with the required goods. And spent hours carrying goods from A to B. Again, players without enough credits for a big cargo ship and/or time to grind don't stand a chance against competing players in anacondas that can do the grind for hours on a day to day basis.
* Sell Exploration Data
For this you need at least an okay equipped exploration ship. The first ship in which that is roughly possible is a Explo-Hauler, and with the required scanners and jump drive it already costs almost 3 million credits. Explo-goals are the only community goals you have a chance in advancing as a casual player, but these goals are extremely rare (only two so far, iirc.)
So my main critic is that these goals do not appeal to casual gamers like myself, because I know upfront that with the time I can dedicate to the game besides my real life, my max possible contribution to the goal will be absolutely worthless and dwarfed by what regular players achieve without a lot of effort.
I find that frustrating, and I would whish that there would be more goals that appeal to casual gamers too and give them an opportunity to stand out even if they cannot put so much time into the game as others.
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