My take on community goals

I have a similar time to play as you. I agree that CGs aren't casual friendly for two reasons but disagree on one.

Agree because they often get completed way too quickly (within a day). I posted before that they need to be designed to last longer.

Agree because there aren't enough of them, particularly concurrently. If there were more (to the point where up to three or four existed at all times) it would be much more casual friendly.

Disagree on the suggestion 6 hours isn't enough to achieve top 5%. If there are enough players (the more the better) it's easier to achieve top 5%. I managed it with a single 5 hour session and an extra hour another day to top it up.

If I can do it, anyone can.

So, I agree but not necessarily for the same reasons.
 
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