After reading some rather interesting posts popping here and there on this subject, I decided to assemble my basic sketch for hypothetical, highly specialized exploration ship which may, or may not, appear some time in the future.
So, here's what I would expect it to be:
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Well... that's it. FDEV, you may now start working on it
So, here's what I would expect it to be:
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- first of all, she must get the biggest existing FSD, fuel scoop, and fuel tank in game - other ships may come close, but shouldn't ever surpass her jump range and autonomy;
- max. standard jump range ~45 LYs;
- ability to jump twice the max standard range using "supercharged" FSD - this special feature should allow us to visit at least some of the currently unreachable systems and star clusters; note: amount of available "superjumps" should be limited (to, let's say, 20 jumps), either by using expendable FSD "boosters", or by adding slight permanent (unrepairable in flight in any way) damage to FSD on each superjump, so the ship system refuses further superjumps after passing some fixed damage value; - edit: now obsolete due to synthesis (jumponium), and engineer modifications;
- two medium and two small hardpoints for basic active defence;
- one hardpoint reserved exclusively for new exploration laser, designed for scooping samples from asteroids and comets - assuming that this mechanics will appear in some future content patch (note: this is entirely my speculation/wishful thinking); - edit: probably unnecessary; explo laser should be simply fitted as any other module in one of the available hardpoints; in this sense, adding another (third) hardpoint might be considered so that we can still have four weapons and the explo laser if we wish so (thanks, Psycho Romeo);
- plenty of utility points to mount proper passive defence, heatsinks, etc;
- enough power to run all current and -perhaps- future, more powerful scanners (e.g. deep penetration scanner capable to "see" through the icy crust, or detailed biosphere scanner);
- excellent view from the cockpit, unobstructed by hull, metal frame or bright interior lights;
- capable for fast atmospheric flight - speed limited by overheating caused by the density of the medium and the resulting friction; this means that the ship should have good aerodynamic properties;
- capable to sustain great pressure (for example: 1000 atmospheres standard, up to 2000 atmospheres with max. reinforced hull/bulkheads);
- capable to safely land on high-G planets thanks to extremely powerful retro thrusters; - edit: added after the introduction of Horizons;
- optimized to rest on the watery surface (positive buoyancy);
- capable to dive and move through liquid oceans (ref: Moray Star Boat);
- small cargo bay for keeping and preserving scientific samples;
- drone bay: exploration drones are launched from orbit to take soil or biological samples if the planetary environment happens to be too dangerous for us, or the ship itself - e.g. too high pressure/temperature, unstable ground, or something entirely different (hint: aggressive or highly contagious life forms);
- "garage" and ramp for planetary ATV (all-terrain-vehicle) - which will be used for driving around once we are allowed to land on the planets (more speculations from my side); - edit: done in Horizons (yay);
- finally... NO LUXURY AND FANCY-SHMANCY CRAP, PLEASE! Keep it heavy duty-rough and militarily tough. You aren't going into the wilderness to break your way through sticky mud, deep rivers and over the sharp rocky boulders in Maybach.
Well... that's it. FDEV, you may now start working on it
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