I would like to speak on the point of player trading. To the point of possibly being annoying, I have been posting recently about trading goods with CMDR's. I honestly never looked at it from the perspective of buying someone an Anaconda for them. I'll have to think about that a bit further, because I DO NOT like that at all.
With the current system in place, my perspective is more along these lines:
Pilot chooses to participate in a hauling CG. Purchases goods for, say 10-30k. Flies a good distance to sell them at CG for, say 100-600k. Then needs to fly back. And back again. Say, why not break up the monotony? "That guy is trading Rare's. While I'm here I'll buzz on over, trade some of these for some some of those, fly right back down to the station and make an extra quarter million, refill on the ones I'd traded and be on my way again."
Maybe I'm off here, but that doesn't seem so harmful. In fact, in my mind it helps build community and gives the galaxy a little more color. But straight up gifting credits does in fact seem like it would be too easy to exploit and something I would not personally like. I'm with the anti-micro-transaction crowd. I don't like "pay to win". And like @DustyArne said, I would think it would be bad if someone were quitting the game and just gifted 650 million credits to someone else. But that is a personal ideal, YMMV.
With the current system in place, my perspective is more along these lines:
Pilot chooses to participate in a hauling CG. Purchases goods for, say 10-30k. Flies a good distance to sell them at CG for, say 100-600k. Then needs to fly back. And back again. Say, why not break up the monotony? "That guy is trading Rare's. While I'm here I'll buzz on over, trade some of these for some some of those, fly right back down to the station and make an extra quarter million, refill on the ones I'd traded and be on my way again."
Maybe I'm off here, but that doesn't seem so harmful. In fact, in my mind it helps build community and gives the galaxy a little more color. But straight up gifting credits does in fact seem like it would be too easy to exploit and something I would not personally like. I'm with the anti-micro-transaction crowd. I don't like "pay to win". And like @DustyArne said, I would think it would be bad if someone were quitting the game and just gifted 650 million credits to someone else. But that is a personal ideal, YMMV.
Last edited: