It's a long one. But I'd really appreciate a read, and to have a conversation about it. I'm all excited about this and needed to get it out...
I'm going to keep this as short as possible because I type a lot when I'm excited, I doubt it's a popular opinion, and it probably won't get read anyway. Comparisons with what Odyssey is known to be promising are mostly omitted for brevity.
I tried Star Citizen (SC) for a while during the recent free period. I'm not going to say much about it, other than how absolutely glorious it was to be IN a starport. And I don't just mean being in the parts that Frontier will design for us to occupy in Odyssey. I mean walking out of an apartment, taking an elevator down to the lobby, hopping on a tram, using a terminal to have my ship prepped, taking another elevator to my designated hangar, and walking out to my ship to climb into the cockpit.
It sounds like I'm being facetious, but I'm really not. I'm one of the probably few people that enjoys the experience of being a starship commander, not the focus of min/maxing everything. When I was new to Elite I would spend quite a bit of time just sitting on a docking pad watching the ships come and go.
I know Odyssey is going to be the main focus pretty soon and I beg you (Frontier) to consider what SC is doing. Yes, their (all of two?) environments are hand-built, not procedural, so of course they can design a massive sprawling city. But the thing is, in Elite we fly over massive sprawling cities all the time, we just don't get to experience them or interact with them. Odyssey will change that of course, but I fear it won't be even close to the extent that SC provides.
For me the main difference between the two is that in Elite I'm always interacting with menus. In SC, I was there, in the starport. I only had to use a menu screen once. It was a good 5 minute trek at least to get from apartment to cockpit, and I enjoyed every moment of it. I loved being able to take off my helmet. I enjoyed eating and drinking (well, the concept of it anyway. I even loved needing to remember to put my helmet back on before stepping through the airlock. Because of course you should have to do that.
Honestly the thing I loved the most was flying out to some little outpost, landing on a pad, hopping out into freezing cold temps, picking up a single package, loading it into the ship, and taking off again. Walking out of the structure into that harsh environment (it's amazing what an impact seeing wind can have on your immersion), seeing my ship sitting there exactly how I landed it (crooked, of course), with the engines still running because I knew I'd only be gone a moment...that was when I truly felt like a pilot. It wasn't just some random piece of open, barely flat ground in the middle of nowhere, with a building next to it, it was a designated landing spot. "This is where you park your ship. Not over there, not over yonder, right here. And this is where it will be when you come back." And I wasn't just flying menus. I had to go pick up the package, and go put it in my ship. It took time. Like it should. I've never understood how in the hell anything can load 300 tons of anything into my ship in a matter of seconds anyway. Obviously this isn't for all situations. BUT, since it would all take so much longer than traditional cargo runs, you could always pay more for it. But it all just FELT so much better. I had a presence. I felt more immersed than just being a head in a cockpit. I wasn't staring at menu screens to do everything. And it was fantastic.
That said, I like pretty much everything about Elite better. (Although using the quantum drive to get to a specific location on the other side of the planet was awesome), BUT, it never gives me that feeling of coming back to the safety and comfort of my ship. Of course Odyssey is supposed to change that. You want it to be a social experience? Great. How about if you build one or two detailed hubs like the one in SC? I could play for hours without earning a single credit GASP and I would be perfectly fine with that. I'd set aside time to make the trek out to one of those places just to experience it. And the concept of a convention? Where manufacturers show off all their ships? Brilliant! It was so cool! I loved walking through the halls looking at all the exhibits.
Veterans realized after a while that there was nothing new to do. (shhhhh don't tell the new players) You have all the ships, you fully engineer them, and there's nothing to spend money on. So then Fleet Carriers came around, designed almost exclusively to give you something to do with all that money (more menus, blech), and guarantee that you needed to keep earning it. I've always been in it for the experience, not the stuff. Personally I'd prefer that upkeep cost a lot more and that I have to make choices between fuel, repair, and reloading, just to be able to afford to keep flying, a la Firefly, etc. I'd much prefer more of an experience than a mechanic to earn useless credits. Please, Frontier. Please give me more of an experience. I'm not hating on you, really. I know it takes an immense amount of work and I respect you for it. I'm very happy with Elite overall, it's just that after seeing what else is possible, I'm really hoping we're not about to get more of the same.
Oh yeah also please introduce random system failures. Being interdicted while waiting to reach your destination in supercruise shouldn't have to be the only interesting thing that ever happens. These ships are complex as hell! How is it that nothing EVER goes wrong on them? (other than autodocking) Haven't you ever played a flight sim with random failures turned on? I've taken to never repairing the damage on my ship just on the off chance something might actually break for once.
Anyway, keep up the great work. It really is great. I mean that. I'm buying Odyssey, no question about it. I just hope ittransforms evolves the feeling of being a Commander, or that I've forgotten what playing SC felt like by then.
I'm going to keep this as short as possible because I type a lot when I'm excited, I doubt it's a popular opinion, and it probably won't get read anyway. Comparisons with what Odyssey is known to be promising are mostly omitted for brevity.
I tried Star Citizen (SC) for a while during the recent free period. I'm not going to say much about it, other than how absolutely glorious it was to be IN a starport. And I don't just mean being in the parts that Frontier will design for us to occupy in Odyssey. I mean walking out of an apartment, taking an elevator down to the lobby, hopping on a tram, using a terminal to have my ship prepped, taking another elevator to my designated hangar, and walking out to my ship to climb into the cockpit.
It sounds like I'm being facetious, but I'm really not. I'm one of the probably few people that enjoys the experience of being a starship commander, not the focus of min/maxing everything. When I was new to Elite I would spend quite a bit of time just sitting on a docking pad watching the ships come and go.
I know Odyssey is going to be the main focus pretty soon and I beg you (Frontier) to consider what SC is doing. Yes, their (all of two?) environments are hand-built, not procedural, so of course they can design a massive sprawling city. But the thing is, in Elite we fly over massive sprawling cities all the time, we just don't get to experience them or interact with them. Odyssey will change that of course, but I fear it won't be even close to the extent that SC provides.
For me the main difference between the two is that in Elite I'm always interacting with menus. In SC, I was there, in the starport. I only had to use a menu screen once. It was a good 5 minute trek at least to get from apartment to cockpit, and I enjoyed every moment of it. I loved being able to take off my helmet. I enjoyed eating and drinking (well, the concept of it anyway. I even loved needing to remember to put my helmet back on before stepping through the airlock. Because of course you should have to do that.
Honestly the thing I loved the most was flying out to some little outpost, landing on a pad, hopping out into freezing cold temps, picking up a single package, loading it into the ship, and taking off again. Walking out of the structure into that harsh environment (it's amazing what an impact seeing wind can have on your immersion), seeing my ship sitting there exactly how I landed it (crooked, of course), with the engines still running because I knew I'd only be gone a moment...that was when I truly felt like a pilot. It wasn't just some random piece of open, barely flat ground in the middle of nowhere, with a building next to it, it was a designated landing spot. "This is where you park your ship. Not over there, not over yonder, right here. And this is where it will be when you come back." And I wasn't just flying menus. I had to go pick up the package, and go put it in my ship. It took time. Like it should. I've never understood how in the hell anything can load 300 tons of anything into my ship in a matter of seconds anyway. Obviously this isn't for all situations. BUT, since it would all take so much longer than traditional cargo runs, you could always pay more for it. But it all just FELT so much better. I had a presence. I felt more immersed than just being a head in a cockpit. I wasn't staring at menu screens to do everything. And it was fantastic.
That said, I like pretty much everything about Elite better. (Although using the quantum drive to get to a specific location on the other side of the planet was awesome), BUT, it never gives me that feeling of coming back to the safety and comfort of my ship. Of course Odyssey is supposed to change that. You want it to be a social experience? Great. How about if you build one or two detailed hubs like the one in SC? I could play for hours without earning a single credit GASP and I would be perfectly fine with that. I'd set aside time to make the trek out to one of those places just to experience it. And the concept of a convention? Where manufacturers show off all their ships? Brilliant! It was so cool! I loved walking through the halls looking at all the exhibits.
Veterans realized after a while that there was nothing new to do. (shhhhh don't tell the new players) You have all the ships, you fully engineer them, and there's nothing to spend money on. So then Fleet Carriers came around, designed almost exclusively to give you something to do with all that money (more menus, blech), and guarantee that you needed to keep earning it. I've always been in it for the experience, not the stuff. Personally I'd prefer that upkeep cost a lot more and that I have to make choices between fuel, repair, and reloading, just to be able to afford to keep flying, a la Firefly, etc. I'd much prefer more of an experience than a mechanic to earn useless credits. Please, Frontier. Please give me more of an experience. I'm not hating on you, really. I know it takes an immense amount of work and I respect you for it. I'm very happy with Elite overall, it's just that after seeing what else is possible, I'm really hoping we're not about to get more of the same.
Oh yeah also please introduce random system failures. Being interdicted while waiting to reach your destination in supercruise shouldn't have to be the only interesting thing that ever happens. These ships are complex as hell! How is it that nothing EVER goes wrong on them? (other than autodocking) Haven't you ever played a flight sim with random failures turned on? I've taken to never repairing the damage on my ship just on the off chance something might actually break for once.
Anyway, keep up the great work. It really is great. I mean that. I'm buying Odyssey, no question about it. I just hope it