My thoughts on the top three and the rebirth of the space game!

The Three:
For myself and many others, it is a great time to be around as the great space game returns. In the ring the big 3, No Man's Sky, Star Citizen and Elite:Dangerous. Each one a unique take on the stars above.
For Realism, there can be no other than ELITE:DANGEROUS, my personal favorite of the three.

Elite:Dangerous, the child of one David Braben, cast players as a the CMDR of their own space adventure. It is you, your ship/s and the cold, vastness of space. It is a harsh world, full of political, economical and humanitarian struggle set against the backdrop of our real 400 billion star universe. There is no player story, no set path or goal. It is life in the harshness of space. How do you survive, how do you live. Are you an explorer, a miner, a trader, a bounty hunter or perhaps a pirate. You must choose your path and you must make your own story. If you can get past that barrier of hand held campaigns and scripted set-pieces you'll find an adventure that can't be beat. In it's current state it can be grindy and there is still limited activities, but the future holds great promise. Even with current updates you can see the potential and in a couple of months it look to only be getting better. This is the closest you will ever get to living among the stars and while not always full of action and excitement, like life it's those little moments in-between the monotony that make the experience worth while. No other game has captivated me quite like Elite has.

Star Citizen, what can I say, of the three Star Citizen would be considered the big budget, action sci-fi adventure. With an enormous, let's be honest ridiculous budgets raised, it has the potential to be either a great success or a huge flop. So far all signs point to success. The cries of foul play and the fear of that it'll never be complete come from the minute few. While it will take time, what it has and continues to produce should assuage all fears. If you want in your face action with a great sci-fi story and worlds crafted to be spectacular as well as fully explored, well, this is the game for you. It is the best combo of story and freedom. While the model seems a bit strange and the ridiculous prices being paid and asked for for ships that can be acquired in game baffles and reeks of disadvantage, but the positives outweigh the negatives and for those needing a break from the realness that the fully realized Elite will bring and just wants to take a nice sci-fi adventure will find themselves thoroughly satisfied.

Lastly, No Man's Sky. The little game that had the world on it's shoulders. First off, I do not believe anything underhanded went down with this game. This was an indie company attempting an experiment, one that so captivated its audience it was thrust into the light of triple A status. I believe they wanted and intended and hoped to give us all what we saw so many years ago but the lack of PR and the vagueness of what they were presenting led to empty promises and unfounded hype. Yes, features are not existent and things need to be clarified but I believe that he never intended to promise these things, or if so he was speaking as somebody excited about what they have in their head, and without the proper PR to filter those ideas, too much was let out and then it was a matter of how do we fulfill these things and can we even do it in the first place. I believe that a lot of comprises to the final product were made when this game became so popular, Sony, and perhaps even Hello Games found themselves with not just the core games or niche gamers wanting this game but everybody wanting this game that they had to dumb it down. And perhaps hardware did hinder the final product as well. While PS4 tech is great, the procedural nature, even though not taking a lot of space still needs the power to run it properly. They intended to have all this procedural generation going on, real systems, hers of animals, with their own AI interacting with other animals, the environment and the player. All this on planets with miles of grass and water and trees, atmospheres to render and the like, something the consoles just can't muster but because it needed to run on consoles things were scaled down. It is sad how it all went down, and perhaps in the future it can be remedied with updates. I myself, am enjoying my time with No Man's Sky for all it's faults it does get one thing right, and that is countless worlds to explore and discover flora and fauna. In every corner you can see the missed potential and what could have been. It is just out of reach. For now, No Man's Sky is your lazy day, don't want to play anything else just relax and see some weird sh*t game. It has potential and every once in awhile it can take your breath away and the soundtrack, man the soundtrack, that is the one thing it gets right.

What No Man's Sky does for us is one thing, it opens these games up to a wider audience, it shows them and developers the potential of this type of mechanic and with future projects and future knowledge I see these types of games becoming major game changers. The future is bright and we must stop our fighting among each other of what's better and what's worse. How bad one's failed, how shady one may be or empty another may seem. They all have potential and for the most part are being shaped by us, instead of the complaining we need to be dissecting, helping find what works and filter out what doesn't. It is our duty to shape these games into something great that can be built upon and not disappear into the darkness again.

As for me, I'll enjoy all three because it's never been better to be a space game fan.
Granted I'll enjoy ELITE a little bit more than the rest. :)


Right On! CMDR'S
Timothy Rawlings
MADRAPTOR
 
One problem with Elite Dangerous, this game has an issue of identity...Its not a Sandbox because in a sandbox players get the tools to create content and a perfect example of that is EVE Online where the company interfere as little as possible.
Its not truly an MMO because you play the game in Solo only and don't even need to meet anyone yet effect the galaxy the same way, and now it's not a Simulator anymore because it appears new additions to the game may effect the immersion of this game and take it out of the realistic time consuming universe.

Star Citizen will be a great game because its to huge to fail(that is my opinion) and sadly some people just don't want to believe that it can succeed, SC will have many good aspects which gives it strength like the fact that the game is focusing on game play and not simulation like in ED, with SC you can get the real feeling of playing in a galaxy close to Star Wars(Quantum drive is but one example), that game will be fully Open which opens the possibilities for many features unlike ED where you can play and Solo and effect everyone else the same way in another word SC will have a real system for Risk and Reward unlike ED.

I believe the three mods system in ED will limit the game hugely in the future because we will never ever have a real bounty hunting system(not the NPC farming sessions in asteroid fields), a real Piracy system because why bother go in Open when you can trade safely in Solo, Piracy and BH are the two back bone of a space game. and the main important aspect of great games is Risk and Reward which is a myth in this game.

No man sky- don't have it and never will because its just not my type of game.
 
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When it comes to space games, the word 'rebirth' gives me a nervous tick...

Don't ask me why.

If the term "rebirth" bothers you, I can make that even worse. Mostly by throwing in terms like "placenta" and "afterbirth". I would probably use those terms to describe the process we currently have with NMS and Murray's attempts to avoid being called out on the various inconsistencies between how he described NMS and the game they actually delivered.

So far all signs point to success. The cries of foul play and the fear of that it'll never be complete come from the minute few.

No, I think those cries come from the fact that the game is 2-3 years overdue, that it will never meet all of its stretch goals and that most of the money that is supposed to be used to finish the game has already been spent.

First off, I do not believe anything underhanded went down with this game.

Other than the game being blatantly misreprented by the devs, having no possible way to see other players in-game and using greatly simplified game mechanics from what was described prior to launch, sure, the game didn't involve anything underhanded at all. Other than, you know, lying.
 
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Star Citizen, what can I say, of the three Star Citizen would be considered the big budget, action sci-fi adventure. With an enormous, let's be honest ridiculous budgets raised, it has the potential to be either a great success or a huge flop. So far all signs point to success.

I agree with everything except for "all signs point to success".
I am hopeful, but have big, big, doubts.
I have distanced myself completely from the SC project and removed myself from their forums.
I will believe it when I see it.
 
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Remove NMS and add Infinity: Battlescape , NMS is more a sci-fi fantasy game than a space game imo. Not much happens in space actually there.
 
Remove NMS and add Infinity: Battlescape , NMS is more a sci-fi fantasy game than a space game imo. Not much happens in space actually there.

Hmmm. The 'space' as in 'fly through space' is not great, but the whole 'To explore strange new worlds, To seek out new life and new civilizations, To boldly go where no man has gone before' element of Space is definitely there, albeit within limited confines - but I can see where you are coming from.

On the whole, I'm generally very happy that space games (and procedural generation in them) have had a bit of a renaissance, even though none of the current crop have lived up to either their own hype, or the hype I foolishly built up for them. I'm least disappointed in NMS, simply because the game is in line with my own expectations, and it basically does out-of-the-box what I expected it to do (performance issues aside).

Infinity: Battlescape looks great though. And, give that E: D, NMS and SC all seem to be struggling a bit to put enough interesting paint on their broad canvases, Infinity's concentration on a single star system, but with variety in that system, might be a refreshing change. My main concern with I:B is are they going to get good gameplay with the flight model.
 
I'm just glad to see space games, or indeed fanasy space games, return. They're all fantasy really. Space is a fantasy, we all believe we'll be able to fly around shooting people.. Whilst some of us just want to explore and have something at the other end of that exploration.
There are a few games yet to come, I hope they all give me great pleasure in playing. I play all these games, some take a break until they mature a little more, others I play like there is no tomorrow. But all I will enjoy at some stage, provided I live that long. ;)
 
I'm just glad to see space games, or indeed fanasy space games, return. They're all fantasy really. Space is a fantasy, we all believe we'll be able to fly around shooting people.. Whilst some of us just want to explore and have something at the other end of that exploration.
There are a few games yet to come, I hope they all give me great pleasure in playing. I play all these games, some take a break until they mature a little more, others I play like there is no tomorrow. But all I will enjoy at some stage, provided I live that long. ;)

Agreed it's just nice to see Space making a comeback instead of the same old "world war X" or "magic, dragons & orcs" type of games.
 
Agreed it's just nice to see Space making a comeback instead of the same old "world war X" or "magic, dragons & orcs" type of games.

Well the wizards who enchant the armor and weapons are now called engingeers, who are at your service if you collect the ingredients for their spells. Frontier really shot itself in the foot with the Engineers. ED could have been the best of the genre.

I have some hope for Star Citizen, but it doesnt look ready and the price they want for an unfinished game seems ridiculous.

I wont comment on NMS out of respect for the dead.

I have played most of the classic space sims over the years and the genre doesnt look in any better shape to me than it was before, the current crop is just a field of pretenders.
 
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I do have hopes for Star Citizen, probably my next purchase of a space sim.
I was watching videos of it yesterday and it looks really low on the hocus pocus, fantasy spell hunt idiocy.

Star Citizen actually seems to be a space sim rather than a space fantasy game like ED and NMS (may they rest in peace).
 
Star Citizen actually seems to be a space sim rather than a space fantasy game like ED and NMS (may they rest in peace).

Only one is really dead ;) And as a Star Citizen backer I must say SC is as "fantasy" as Elite, I dont really see the difference. Even more, SC is set in fictional universe.
 
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Star Citizen will be a great game because its to huge to fail(that is my opinion)

[...]

I believe the three mods system in ED will limit the game hugely in the future because we will never ever have a real bounty hunting system(not the NPC farming sessions in asteroid fields), a real Piracy system because why bother go in Open when you can trade safely in Solo, Piracy and BH are the two back bone of a space game. and the main important aspect of great games is Risk and Reward which is a myth in this game.

The thing with 'too big to fail' is that your opinion plays absolutely zero role in it, unless you happen to be the president of a major country. As a mere peasant, I think its safe to say that CIG does not play a structurally vital role in western economy, so they probably wont be bailed out by governments. ;) I'm not even sure why people bring SC up in these discussions. It currently doesnt even belong in the top-25 space games, and it wont be released for at least two years. Anyone praising it as the would-be champion is just saying they really like to dream. Dreaming is cool, but lets not confuse them with facts. As for the three modes: SC will also have a non-pvp mode/slider. They are very vague about it obviously, because either the PvP or PvE guys are going to go mental when the details are revealed. Its a good example of why you should be very careful with your assumptions when so incredibly little is known about almost every single game mechanic. :)

As for the rest, I dont think there is just a top-3. Space games are booming, which is awesome. I dont think a list without EvE, KSP, X3 and Space-engineers would be complete, and soon-to-be-released titles like the Mass Effect: Andromeda, IW or CoD:IW
are likely to be pretty fun too. Maybe next year CIG can try and earn a place in this list with SQ42, lets wait and see.
 
I'm just glad space games are 'trending' again. I don't use social media, so I have no idea what that means. :O

[big grin]

Anyway, long may it go on..
 
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