My thoughts on where things are going.

(Disclaimer - I am fully aware that this post is going to cause a LOT of hate. I can only ask that, instead of directly attacking ME for having my opinion on, which is after all, an open forum, you direct your attention to the points in my post. They are made solely in the interests of the game, which I want to enjoy.)

So I'm reading through the replies to the latest dissatisfaction post from a player who has had enough, and naturally I see the same tired responses from those who just can't resist from posting a sarcastic remark to bolster their post count (you'll make Deadly in no time!).


I also saw a few posts regarding something that deserves more discussion, that of longevity and value.


Getting your money's worth, burning out after 5000 hours of play. Are these things mutually inclusive?


I have not played the game for about 2 months. I have, according to Steam, 1310 hours of play. You can probably quadruple that, as I have been playing since early beta.


That's a lot of play.


Did I burn out? Absolutely, usually after I achieved certain goals I set myself, such as grinding my way to a Cutter. Because, y'know - shiny.


I look back at the time I have spent playing the game, and I find myself asking the question 'what do I remember, what were the stand out bit that made those thousands of hours worth playing?'


Well, let's see. Flying through my own solar system was quite nice, getting up close and personal with Saturn, yes that was quite good.


FINALLY moving up from my free Eagle to a Cobra MK III was (back then) a great achievement, and, as I suspect for a lot of early players, was a great feeling of accomplishment and freedom from the shackles of the Sidey (or Freagle).


Landing on a planet for the first time was impressive - if a bit jarring - still dislike the obvious transition from space to instance.


Exploring a few star systems and seeing things like Neutron Stars, and a couple of other things I can't really remember.


Um...


Oh, the PR stunt for the Thargoid thing was very good.


Um...


I think thats about it.


Now... what about what I DIDN'T like.


No, I am not going to sit here and list it. Far too numerous. Suffice to say that the hundreds of hours wasted on each and every 'mystery' ingame is probably the highlight. Reasons I have covered in other threads.


The point of all this? It's the original question. Did I get my money's worth? Because I have played thousands of hours?


No. No I haven't. And do you know why? Because almost nothing of which was promised, advertised and expected, has materialised. Instead, we have what has virtually become a meme for Elite - a shell of a game, a framework for a masterpiece. If Da'Vinci could just find the right paintbrush, he'd turn this blank canvas into the Great Work it sorely deserves.


Instead.... instead we get pewpew, lovage for the PvP crowd, pointless updates with no actual content for those who choose not to just fly around shooting each other.


I see discussions in beta - and here - about the fine details of weapon systems, meta builds and shield strength - from both players AND FDev. I see the ridiculous lengths people are going to to wring that last bit of DPS from their build, and then complaining to FDev that X weapon isn't right because it affect's Y strength.


And I see FDev responding.


I see groups of players arguing about wings... ganking (and how to do it right)... I see players defending the pointless playerkilling, stating it's 'part of the game'. I see spreadsheets, full of data on how to get the absolute best possible build for PvP.


I see Eve.


That, is what this game is slowly turning into. The very thing that people, who defend the way the game is being designed, were vehement in their dismissal of having anything to do with.

There are LESS rules in Elite than in Eve. Sure, there are no official corporations (thankfully), but the amount of vitriol I see spouted towards anyone who isn't 'One of Them' is ridiculous. Eve is, by it's very nature, a player-run PvP-centric game - and Elite is starting to very much emulate it.

When I first heard about the remake of Elite, I was overwhelmed with excitement, because what was promised was almost the polar opposite of Eve. And, for a while, that's how it seemed to be.

But today? Today it's all about the numbers, about the DPS, the RNG and the shield ratings. It's about who can kill who, in the most efficient way possible. It's all about time and money. Which is EXACTLY what Eve is about.

I have often remarked on these forums about the issues I perceive Elite to have - lack of content, direction etc. Now however, it's VERY clear on what direction Frontier want for Elite. They want it to become solely player driven, and they're doing it via PvP combat.

Now, I am fully aware that a certain subset of the playerbase are elated by this, and of course, they did, afterall, pay for the game the same as me. And, while I don't personally like PvP combat, it was, from the very beginning, to be part of Elite in some manner. Unfortunately, since those early days, PvP has become more and more the focus of development, tacking on one update after another, all to make ships shoot things better, and to....encourage... multiplayer gaming.

I am pretty confident in suggesting that the vast majority of players on the PC (I'm discounting console players for the time being), did NOT buy the game back in beta and the original release, just to play PvP pewpew. In fact, this was confirmed in a well-known FDev post a while back (stating there were far more non-PvP players).

It is also, in my opinion, and also an opinion shared by a significant number of other posters, largely down to the opening up of the game to console players, which has led to this direction. The (probably incorrect) view on console players, is they actually all play CoD and Battlefield. Therefore, they will buy a space combat game with lots of emphasis on shooting things, which will make Frontier lots of money. This is of course sound business. Provide a product that the majority of customers will be willing to pay for. That's great for the large influx of new players, absolutely awesome.

Unfortunately, I personally don't think they have that quite right. I have read and spoken to numerous players on XBox who are just as disgruntled with the mainly combat direction of the game in the last few months. I can't possibly say if they represent all console players - but I would surmise that if one player feels such, then there must be more.

My main concern however, is that those of us - the MAJORITY of us PC players, who were here from the early days, and are still here, are literally losing the game they paid money to bring to life. Don't forget, while the Kickstarter was not a REQUIREMENT in terms of cash, it was NEEDED to establish a desire for the game to be developed - and based on the promises of that kickstarter, we all voted with our wallets.

In closing, I would suggest that, while all long-term projects tend to deviate from their original path, I feel that Elite has not just deviated, but is now walking an entirely new path altogether. And while the inevitable outcries of 'But what about PP!' and 'Use your imagination!' (which is my personal most hated excuse - I don't pay money to imagine things, thanks.), and other such stuff will soon fill the first few pages of this thread, I would simply respond with this.

Elite was originally a space trading game. That's it. Combat was literally about self-defense from pirates. Elite Frontier introduced bounty hunting against NPC's which was an alternative method of play - which was also great.

The combat we have in today's game however has morphed, from the original styles from the original games, to PvP-centered stats and figures. We never bothered with DPS numbers in Elite: Frontier. Sure, we had weapons and shields and other nice toys to choose from. But I don't believe we sat there, with a spreadsheet or website, designing the perfect killing machine. We didn't need to because it wasn't something we needed to do.

Elite: Dangerous has lost it's way, in the eyes of the majority of it's original backers and players. This is not an arbitrary comment, it is based on the multitudes of threads and posts on this, and many other forums. It comes down to this. If this is the direction Frontier WANT this game to go, to be another Eve, with offensive and aggressive players in game and on the forums, and primarily about the combat and DPS, balance, etc... Can you please just tell us, so those of us who are tired of hoping for better things, can leave the game quietly, without the need to make the leaving posts that are apparently so disliked.
 
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Where the heck is the REP button on the mobile forum?

This has to be the longest "rant" post I've managed to get through in ages! Why?
Because despite its length and a few bits of overemphasis it was generally well thought out and mercifully free of typical gasket-blown capital letters that litter the posts of ragequitting, don't-let-the-door-hit-your-Asp-on-the-way-out players.

As a mainly PvE player (I only do PvP for scheduled duels or to troll seal-clubbers in an interdictor loaded hauler), I feel your pain.

I will admit that I don't see EVE and would actually like MORE logistics such as proper automated mining a proper BGS that really does follow resources from the asteroids to the finished products they get sold and does affect and be affected by system states and stock levels in stations. Not to mention allowing players or groups to craft things for sale and build bases.

Basically in Elite, unlike EVE the ONLY really fleshed out reason to play in a group is for PvP. Community goals? Can be done just fine in solo. Bounty hunting less profit if winged up.

Mining? Can't share the profits evenly unless everyone is actually mining.

Oh there was some exploration mechanic which required a group to unlock something. But that was a typical lowest common denominator implementation and Often led to disconnections or crashes.

This extended season of Horizons after the initial SRV addition has done a few things right but is more a case of twelve shuffles in indecisive and varied directions rather than any bold steps forward, or perhaps even more importantly any significant retrospective fixes.

By which, I mean that there are so many halfbaked placeholders or -gods forbid- shoddy "final shape" mechanics and features that the game becomes frustrating to certain groups of people who are looking for detail, depth, richness, immersion and a level of credibility that does not immediately insult someone with a basic education in science or technology. (MW/s, I'm lookin' at YOU!).

So, when I find a REP button (or get back to my PC) it's +REP from me.
 
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To OP: + rep from me, I read your post and can agree on many things.
No we dont need more combat centric stuff now. Not for a foreseeable time, imo.
And although I hate to admit it Engineers actually gave something to all player directions the "gating" mechanism concerning some of them are so ill conceived that they beggar belief. details unnecessary. That they destroyed the Meta/spreadsheet combateers builds because of randomness is just salt mining.

Cheers Cmdr's

I suppose we can only hope for better times to come.

Cheers
 
I largely agree with the conclusions of the OP, but not entirely with how they arrived there.

I never played Eve, but heard enough about it from Eve players to know I never want to touch it, even out of curiosity. I wouldn't say Elite is really going in the direction of Eve though, nor even really console gamers, as from what I've seen, they are largely wanting something more and special out of Elite, not the same old sort of thing they have elsewhere.

No, it seems like Elite is unfortunately taking the easy way out with small headlining wins here and there where it can. Even wholly matching the theme and play style of the game isn't a necessity. "Don't take a game too seriously," some might say. Well, I'm not entirely content with games taking poorer development paths than the ones they were largely sold to me on.

I think this game is pretty great for what it does have to offer me, and I can still largely ignore the aspects of it I might not care for as much, so there is that. It's sometimes too easy to look at the negatives and shortcomings. I do wonder where exactly this game is heading though, or if it's just starting to run around like a headless chicken. Either way, it does seem to be deviating or at least falling short of the game that was talked about during earlier development and the first year of the released game.

"Return to Elite Dangerous

COME IN, COMMANDER
THE GALAXY NEEDS YOU!"
—Frontier

Yes, I've slowed down playing a bit, but then I've also been busy working on other real life projects, and yes, it's nearly 4 in the morning here...

Back to hunting down and reading technical manuals and datasheets from two and a half decades ago. [knocked out]
 
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(Disclaimer - I am fully aware that this post is going to cause a LOT of hate. I can only ask that, instead of directly attacking ME for having my opinion on, which is after all, an open forum, you direct your attention to the points in my post. They are made solely in the interests of the game, which I want to enjoy.)

So I'm reading through the replies to the latest dissatisfaction post from a player who has had enough, and naturally I see the same tired responses from those who just can't resist from posting a sarcastic remark to bolster their post count (you'll make Deadly in no time!).


I also saw a few posts regarding something that deserves more discussion, that of longevity and value.


Getting your money's worth, burning out after 5000 hours of play. Are these things mutually inclusive?


I have not played the game for about 2 months. I have, according to Steam, 1310 hours of play. You can probably quadruple that, as I have been playing since early beta.


That's a lot of play.


Did I burn out? Absolutely, usually after I achieved certain goals I set myself, such as grinding my way to a Cutter. Because, y'know - shiny.


I look back at the time I have spent playing the game, and I find myself asking the question 'what do I remember, what were the stand out bit that made those thousands of hours worth playing?'


Well, let's see. Flying through my own solar system was quite nice, getting up close and personal with Saturn, yes that was quite good.


FINALLY moving up from my free Eagle to a Cobra MK III was (back then) a great achievement, and, as I suspect for a lot of early players, was a great feeling of accomplishment and freedom from the shackles of the Sidey (or Freagle).


Landing on a planet for the first time was impressive - if a bit jarring - still dislike the obvious transition from space to instance.


Exploring a few star systems and seeing things like Neutron Stars, and a couple of other things I can't really remember.


Um...


Oh, the PR stunt for the Thargoid thing was very good.


Um...


I think thats about it.


Now... what about what I DIDN'T like.


No, I am not going to sit here and list it. Far too numerous. Suffice to say that the hundreds of hours wasted on each and every 'mystery' ingame is probably the highlight. Reasons I have covered in other threads.


The point of all this? It's the original question. Did I get my money's worth? Because I have played thousands of hours?


No. No I haven't. And do you know why? Because almost nothing of which was promised, advertised and expected, has materialised. Instead, we have what has virtually become a meme for Elite - a shell of a game, a framework for a masterpiece. If DaVinchi could just find the right paintbrush, he'd turn this blank canvas into the Great Work it sorely deserves.


Instead.... instead we get pewpew, lovage for the PvP crowd, pointless updates with no actual content for those who choose not to just fly around shooting each other.


I see discussions in beta - and here - about the fine details of weapon systems, meta builds and shield strength - from both players AND FDev. I see the ridiculous lengths people are going to to wring that last bit of DPS from their build, and then complaining to FDev that X weapon isn't right because it affect's Y strength.


And I see FDev responding.


I see groups of players arguing about wings... ganking (and how to do it right)... I see players defending the pointless playerkilling, stating it's 'part of the game'. I see spreadsheets, full of data on how to get the absolute best possible build for PvP.


I see Eve.


That, is what this game is slowly turning into. The very thing that people, who defend the way the game is being designed, were vehement in their dismissal of having anything to do with.

There are LESS rules in Elite than in Eve. Sure, there are no official corporations (thankfully), but the amount of vitriol I see spouted towards anyone who isn't 'One of Them' is ridiculous. Eve is, by it's very nature, a player-run PvP-centric game - and Elite is starting to very much emulate it.

When I first heard about the remake of Elite, I was overwhelmed with excitement, because what was promised was almost the polar opposite of Eve. And, for a while, that's how it seemed to be.

But today? Today it's all about the numbers, about the DPS, the RNG and the shield ratings. It's about who can kill who, in the most efficient way possible. It's all about time and money. Which is EXACTLY what Eve is about.

I have often remarked on these forums about the issues I perceive Elite to have - lack of content, direction etc. Now however, it's VERY clear on what direction Frontier want for Elite. They want it to become solely player driven, and they're doing it via PvP combat.

Now, I am fully aware that a certain subset of the playerbase are elated by this, and of course, they did, afterall, pay for the game the same as me. And, while I don't personally like PvP combat, it was, from the very beginning, to be part of Elite in some manner. Unfortunately, since those early days, PvP has become more and more the focus of development, tacking on one update after another, all to make ships shoot things better, and to....encourage... multiplayer gaming.

I am pretty confident in suggesting that the vast majority of players on the PC (I'm discounting console players for the time being), did NOT buy the game back in beta and the original release, just to play PvP pewpew. In fact, this was confirmed in a well-known FDev post a while back (stating there were far more non-PvP players).

It is also, in my opinion, and also an opinion shared by a significant number of other posters, largely down to the opening up of the game to console players, which has led to this direction. The (probably incorrect) view on console players, is they actually all play CoD and Battlefield. Therefore, they will buy a space combat game with lots of emphasis on shooting things, which will make Frontier lots of money. This is of course sound business. Provide a product that the majority of customers will be willing to pay for. That's great for the large influx of new players, absolutely awesome.

Unfortunately, I personally don't think they have that quite right. I have read and spoken to numerous players on XBox who are just as disgruntled with the mainly combat direction of the game in the last few months. I can't possibly say if they represent all console players - but I would surmise that if one player feels such, then there must be more.

My main concern however, is that those of us - the MAJORITY of us PC players, who were here from the early days, and are still here, are literally losing the game they paid money to bring to life. Don't forget, while the Kickstarter was not a REQUIREMENT in terms of cash, it was NEEDED to establish a desire for the game to be developed - and based on the promises of that kickstarter, we all voted with our wallets.

In closing, I would suggest that, while all long-term projects tend to deviate from their original path, I feel that Elite has not just deviated, but is now walking an entirely new path altogether. And while the inevitable outcries of 'But what about PP!' and 'Use your imagination!' (which is my personal most hated excuse - I don't pay money to imagine things, thanks.), and other such stuff will soon fill the first few pages of this thread, I would simply respond with this.

Elite was originally a space trading game. That's it. Combat was literally about self-defense from pirates. Elite Frontier introduced bounty hunting against NPC's which was an alternative method of play - which was also great.

The combat we have in today's game however has morphed, from the original styles from the original games, to PvP-centered stats and figures. We never bothered with DPS numbers in Elite: Frontier. Sure, we had weapons and shields and other nice toys to choose from. But I don't believe we sat there, with a spreadsheet or website, designing the perfect killing machine. We didn't need to because it wasn't something we needed to do.

Elite: Dangerous has lost it's way, in the eyes of the majority of it's original backers and players. This is not an arbitrary comment, it is based on the multitudes of threads and posts on this, and many other forums. It comes down to this. If this is the direction Frontier WANT this game to go, to be another Eve, with offensive and aggressive players in game and on the forums, and primarily about the combat and DPS, balance, etc... Can you please just tell us, so those of us who are tired of hoping for better things, can leave the game quietly, without the need to make the leaving posts that are apparently so disliked.

and thats how a good post is made :)
new eve with the modes dont think is easy to happen though ...and if they do prollly we will talk about company suicide :)
 
It is possible that FD is holding all its cards on S3, while keeping S2 afloat with minimal resources. I don't think this is the most likely scenario, since FD's attitude is bizarre to say the least. But it is possible Horizons have been given a non priority position in the development of Elite, because: (1) they already sold it, (2) it is already a failure in terms advertised goals (*) and (3) they need to stretch it while they develop S3 behind the curtains. So, given these reasons, it is possible they shifted the majority of their man power into a redeeming S3. I am granting the benefit of the doubt for now, waiting to see if FD proves to be competent with the next expansion. If they fail to do so, the adjectives I would use will change horribly ha ha.

However, I don't think this is likely, because S2 has no clear direction. I would have expected to see Horizon becoming more solid, something more cohesive, stable, and making a bridge towards S3. Furthermore, everything seemed to indicate Space Legs as the coherent step after Horizons, because: (1) Commander Creator being too much unnecessary effort if we don't control our avatars (2) Multicrew being the last bit of S2 coincidentally relying strongly on Space Legs given how they envisioned both features, and (3) Space Legs being presented as "Update 2", and always described in sequence after Planetary Landings. But as we know now, Space Legs went from a promised feature to less than a promise.

So it seems like they run into a huge roadblock, had to change plans, stretch S2 into two years to buy extra time to finish S3, and put all their cards into a different S3 than the one they planned. The scary part, is that instead of hyping us with a savior S3 that will change the game, they keep trying to hype us with scattered teasers and an invisible cold war that are coincidentally aiming towards even more combat. All this in spite of the cries for a change and the criticism they get when held accountable for the apparent broken promises of the KS days.

As of now, the apologetic argument that says that Elite is a work in progress and that everything is a placeholder to be fleshed out in the future is still valid (although barely reasonable). We still need to wait a bit to draw some definitive conclusions (although I agree with you, apparently all the time!). Once S3 is announced and released we will see what kind of business is Frontier. Whatever that is, I have an arsenal of adjectives ready for the worst scenario ha ha, but I am really wishing for the best.

TL;DR: We can still hope for S3 to redeem FD's development of Elite, however unlikely. I guess that it is S3 what will settle the future of Elite, and the reputation of Frontier.
(*): It is possible that these two statements are true; that S2 was given low priority for being a failure and that it failed for being given low priority. However, my argument is that maybe this was so in order to make the success of S3 the highest of priorities.
My only possible criticism to your post: Write in paragraphs! You normally write very clearly and organized, what happened this time?! (and it is spelled 'Da Vinci') [noob]
 
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It is possible that FD is holding all its cards on S3, while keeping S2 afloat with minimal resources.

I thought the same for 2.3
"2.1 and 2.2 are so half baked and rushed out because they obviously spent most resources in 2.3, multicrew must be the meat of this season, the thing that will revamp every aspect of the game, can't wait".

But things now definitely are not how we expected them to be though, aren't they?
 
Here here

Rep to the OP

- - - Updated - - -

TL;DR: We can still hope for S3 to redeem FD's development of Elite, however unlikely. I guess that it is S3 what will settle the future of Elite, and the reputation of Frontier.

Season 3 needs to be good, it's make or break.

By the time Season 3 comes out, all the "in development" space sims will have gained a lot of ground and will be getting close to being finished products, if S3 is fail then it will most likely be the end of ED.
 
I thought the same for 2.3
"2.1 and 2.2 are so half baked and rushed out because they obviously spent most resources in 2.3, multicrew must be the meat of this season, the thing that will revamp every aspect of the game, can't wait".

But things now definitely are not how we expected them to be though, aren't they?
The difference is that we already paid for them, so they can afford to some extent to give you low quality in return, as long as they effectively redeem the current flops with better quality in the near and feasible future. I am not saying this is the case, I am only saying this is possible. I reasoned like you at some point, until I realized Horizons was being 'extended' into 2017. Personally I feel far more inclined to not believe anything they promote, and by mere induction I can only expect S3 to be another half baked feature, but we are not there yet. Maybe all the hesitation we see today, is because FD attention is not into the S2 that we have, but into the S3 that we will get. Don't get me wrong, I am not defending anything, I am sympathizing with OP and the criticism. But I expand on what he says by putting some fair limits to the conclusions that we share.
 
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LOL pvp the focus of development, you're kidding right?

Devs have absolutely no clue how PVP or balancing works, make it worse with each update, and constantly ignore all our feedback. There's no PVP content apart from activities that we make yourself.

Good balance is the only thing that you need to make PVP right, and it's not needed for PVE because you're just murdering useless AI by masses - despite that frontier ignores feedback from PVPers and listens to selfish PVEers who just request higher and higher cr/h.

Even worse, they keep introducing new power creeps that force all PVPers to do PVE for weeks, if they at least want to be PVP-able.




We never asked for any content actually. The only thing PVPers require is balancing. Frontier just has to alter some weapon or ship stats, takes minimal dev time. We also run the testing ourselves in betas, frontier has to invest very little to make PVP good.
On the otherside, PVE crowd requires constant influx of new stuff to play with.

We never asked for engineers either and while powerplay could have been PVP content, it's a stupid PVE grind where everyone hides in solo/pg.
 
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LOL pvp the focus of development, you're kidding right?

Devs have absolutely no clue how PVP or balancing works, make it worse with each update, and constantly ignore all our feedback. There's no PVP content apart from activities that we make yourself.

Good balance is the only thing that you need to make PVP right, and it's not needed for PVE because you're just murdering useless AI by masses - despite that frontier ignores feedback from PVPers and listens to selfish PVEers who just request higher and higher cr/h.

Even worse, they keep introducing new power creeps that force all PVPers to do PVE for weeks, if they at least want to be PVP-able.

May I just point out that, while they may be really... REALLY bad at it (like I said I don't DO PvP, but I've been following the debacle that is the shield booster nerf thread), they're still dedicating a ton of their time and resources to it...
 
LOL pvp the focus of development, you're kidding right?

Devs have absolutely no clue how PVP or balancing works, make it worse with each update, and constantly ignore all our feedback. There's no PVP content apart from activities that we make yourself.

Good balance is the only thing that you need to make PVP right, and it's not needed for PVE because you're just murdering useless AI by masses - despite that frontier ignores feedback from PVPers and listens to selfish PVEers who just request higher and higher cr/h.

Even worse, they keep introducing new power creeps that force all PVPers to do PVE for weeks, if they at least want to be PVP-able.




We never asked for any content actually. The only thing PVPers require is balancing. Frontier just has to alter some weapon or ship stats, takes minimal dev time. We also run the testing ourselves in betas, frontier has to invest very little to make PVP good.
On the otherside, PVE crowd requires constant influx of new stuff to play with.

We never asked for engineers either and while powerplay could have been PVP content, it's a stupid PVE grind where everyone hides in solo/pg.

balance? u want balance on pvp? looool that cant be happen anywhere lol even games that r 10 years plus and have issues with pvp balance....
 

verminstar

Banned
+1 from this old xbone player, agree with a great deal of that...although technically, Ive already left and haven't played in about a month. I could sit and write down my reasons but I'm already at the point of spending less time on a forum nobody cares about, least of all the management.

I don't see eve here because eve had much more freedom as regards gameplay...the economy, politics everything was player controlled while in elite, everything is FD controlled and that's a huge fundamental difference. A big thing fer me would have been owning my own station...not just managing it as a leading faction, owning it, naming it what I wanna name it and deciding what services Im gonna have and who can dock. But FD wont allow that...eve was literally built on that.

Eve has been going since 2001, so that's 16 years...less than 3 years in and ED has lost the plot.

The engineers destroyed what little balance there was and made open into the killing fields...argue the reasons all ye want cos I always ignored them entirely, hence open becomes too dangerous and too frustrating to play in because its actually worse than the old wild west...the sheriff got killed ages ago and its more akin to mad max in space with laughable law enforcement and a death penalty fer speeding and loitering. That just doesn't make sense to me. Eve had concorde and a working bounty system...this game has literally nothing. Amy bounties are easily dealt with by a suicidewinder...and they aren't playr controlled.

The pointless ganking that goes on here also happens within eve, but not in the high sec starter systems as concorde reacts too fast. Anyone ganking new players is dealt with quickly, cleanly and with minimum fuss. Here, they do as they wish with almost zero consequences.

I don't compare this game to eve and that's a game I played fer almost 7 years...eve and ED have very little in common apart from being in space.

ha Im ranting again and I said I wouldn't...

Personally, I left because of the complete and utter lack of development time of exploration...the one step forward two steps back mentality of making half the milky way beige. While this was accidental according to a dev, theres still no set time fer a fix...just the usual excuse of "soon" though definitely not in 2.3...that's literally all we have to go on.

Sorry, but that's simply not good enough...so Im giving them till 2.4 as I have little interest in 2.3...it adds nothing of any value fer me much the same as engineers...I see that as a step backwards though others will vehemently disagree claiming rngeers are the best thing since sliced bread. yeah...just lok at all the happy posts and threads from players who all love them to bits hmm?

Anyway...I found Andromeda galaxy until 2.4 but at this point, its gonna have to be something special otherwise elite gets carpt bombed from the memory and it will be permanent this time. That's not a veiled threat, its a statement of intention and not up fer negotiation or argument simply because I don't care enough to argue anymore ^
 
Did they make a science officer, engineer, or navigator role for multicrew yet?


Did they make any PVP usable roles for multicrew?
Multicrew in general is useless in PVP. A full wing is stronger, gunner role is useless because who even uses turrets, and only a few ships carry SLFs and the pilot would be of better use in his own engineered ship anyway.
Another PVE feature.
 
I'm not so sure. I do like the game, I'm still enjoying the variety and options the game offers.

When I look at how the game is developing I see so much of Frontier in it. I remember that game very fondly but I guess it is the combat I remember best. I am hopeless at combat in ED but I quite like it from time to time as well.

My view is that FDev would prefer to stick to a more pure version, trader focused. However, I don't know but suspect it is the combat aspect that is being received best, especially on the consoles. This is likely what is driving the income for Frontier- again just a guess.

So I recognise why pew-pew is given such love but I also see the game as so much more. I think I have benefited from never using exploits- Draconis, Sothis etc. I see so many running around in Corvettes with billions that I often wonder if those guys are most often (by no means always) the ones losing the love the most.

They have nowhere to go. I still love the game because I still do have so much more to do. Just my penny worth,

Fly safe Cmdr's
 
LOL pvp the focus of development, you're kidding right?
Devs have absolutely no clue how PVP or balancing works...
...frontier ignores feedback from PVPers and listens to selfish PVEers who just request higher and higher cr/h.
We also run the testing ourselves in betas, frontier has to invest very little to make PVP good.
On the otherside, PVE crowd requires constant influx of new stuff to play with.

We never asked for engineers either and while powerplay could have been PVP content, it's a stupid PVE grind where everyone hides in solo/pg.
I agree with you in some points, but disagree in others:

(1) I think the diagnosis should not be that FD is focusing on PvP specifically, but on combat including both, PvP and PvE. As you correctly say, Powerplay is not PvP, but it is combat oriented nonetheless. And you are right; as I have read in the forums, they are not doing it very well. They made what seemed a wise decision in their recent announcement, saying they will take more time to think on how to fix the shield situation, but they have already taken too long. However, to say they are not good at it is not to say they are not focusing in it. Therefore, I think they do have a focus in combat, with PvP included.

(2) Don't set the crowds apart. To do PvP you need good credit per hour balance. And don't poison the well by calling them selfish, since a player can do both things, PvP and PvE having to deal with problems on both sides, and someone focused on PvE can wield the same argument against you from their own limited point of view.
 
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balance? u want balance on pvp? looool that cant be happen anywhere lol even games that r 10 years plus and have issues with pvp balance....

There will always be issues, but god damn it heat weapons have been running rampant for several months and are still out there. This is pure incompetence and ignorance from the devs. Also who's idea was it to add premium ammo with a flat damage boost and zero penalty - and no way of telling if your opponent uses it?

There's no focus on PVP at all. Zero.

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(2) Don't set the crowds apart. To do PvP you need good credit per hour balance. And don't poison the well by calling them selfish, since a player can do both things, PvP and PvE having to deal with problems on both sides, and someone focused on PvE can wield the same argument against you from their own limited point of view.

Check the recent shield booster feedback thread and count the amount of PVEers who stubbornly refuse the shield nerf just because "they grinded for the upgrades" or "they want their cr/h".

Sure there are some bad apples among PVPers but generally not. Balance is what makes it more fun and challanging. I will sacrifice all of my engineered ships for the well being of the game yet majority of PVEers won't refuse to remove two boosters and swap the generator from prismatic to bi-weave.
 
OP - Until I actually start getting blown up by other players in ED on a regular basis, for me, the issue of PVP is a moot one.

I actually think large battles with big capital ships attacking stations and pushing boundaries via Powerplay is actually one of the things Frontier needed to work on.

And yeah, EVE does simulate some of this and its not bad at all.

For me the PVP aspect of the game is just a piece of the jigsaw, take it or leave it. Frontier are right to flesh it out as they have the younger console owners to appeal to and they are the players that will eventually become ED PC gamers.

Personally I am just happy to trade and prospect with my VR headset on and only fight if i get attacked. But when the attack does come, I am armed to the teeth and ready to return fire :)

What I would say is that the PVP aspects can also be added as career jobs such as - system Police/Feds. I would personally not mind having a part time job as a Poiliceman, helping out players who are being attacked illegally.
 
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