My Tips For The Frustrated

One issue I've seen come up over and over again are some peoples concerns, and issues with their lack of creativity when trying to play a game like Planet Coaster. The game was built from the ground up to be a canvas for the creative. Leaving most items and components pretty barren when first laid down. Which get look rather bland, detracting from the overall appeal of the park and in some cases the overall immersion of the game. An issues for those not comfortable with their artistic ability.

I find myself on both sides of the coin to often. I'll either have no ideas, or not have the skill to realize my idea in the Planet Coaster world. Its caused me to exit the game a few times. And other times I'll have no problem putting together something I think looks great!

I thought it be beneficial to put together a few tips I found to be helpful to make designing a bit easier, more fun and a lot less stressful.

1.) Don't be afraid to mess around.

I think its important to not be afraid of wasting your time. Especially if you have no ideas just yet. Have a blank coaster station? Just pick a few pieces at random. Throw them down, see how they look together. A lot of the time, doing this allows you to visualize something. Lets see a idea forming. Some of my best work has come from this strategy.

2.) See it through to the end.

Have an idea, but it doesn't seem to be working out? Don't just stop and trash it ! Finish it, do whatever it takes. Remember your probably your own biggest critic. You may end up in the end liking what you've done. Or better yet a lot of other people may love it.

3.) Share your creations, accept constructive criticism

It can be scary showing off your work to the world. But I say do it anyway! You'd be surprised the feedback you get. At the worst case you may receive some advice that helps turn your idea around.

4.) Try To Use Themes

Some of the best ideas come from themes. Trying to put something together to make a logical pattern. If it be an holiday theme, a pop culture theme or even a season! This can help keep your ideas organized, allowing you to prioritize what your doing and allow to plan out each step.

5.) Watch other creators

Im not the biggest fan of lets play videos. But in some cases they can be great help in showing you a better way to tackle building certain items. Sometimes just seeing an others creative process can help.

6.) Blaze Your Own Trail

This is going to be somewhat counter intuitive to the last tip I made. But sometimes what other people are doing, wont work for you. Not everyones brain is wired the same way. Sillvaretts process while effective for him may not work for you. Just because you can't do it their way, doesn't mean you can't do it. If following others isn't working. try working it out for yourself. You may find an even easier way that someone else may try to mimic you!


These tips won't work for everyone, and for other even the fact they have to do work, maybe the issue in itself. But I've found these tips quite helpful. I am curious to what others in the community do, and would recommend for these situations.
 
Also, realize it's a single player game, no one is watching over your shoulder and it's meant to be a relaxing game where you can just take your time, dork around with whatever you feel like building. It's your party, people have different tastes and it's not a contest.
 
This is a good post... sometimes I wonder if always pushing 'master-builders' etc. might have a detrimental effect on people playing the game... I have sometimes thought "Ugh! I'm never going to be able to create something as spectacular as that!" But I found the more you persist, the better you get, and the more you don't really desire to replicate someone else's style or methods.
 
I think the most important thing is, to have FUN....isn't that why we buy and play games in the first place? I also enjoy interacting with our fantastic community. Everyone is always so willing to help each other and support and encourage each other. Most of us will probably never become feature designers, but who cares, as long as your having FUN.....there is always someone who will like what you create, even if it's just you :)
 
9.) Don't be a perfectionist and do settle for less. Not very motivating and definitely not a recommended motto in life, but I'm afraid it is necessary to maintain your sanity while playing PlanCo. As soon as you go a little more advanced, you always end up with weird gaps you cannot fill elegantly with the available building pieces, or the opposite, you have unwanted details sticking out of your structure. So cue the rocks, bushes and generic planks again to hide those flaws and end up with a solution that is not entirely what you had in mind, but at least looks half decent. Don't let misaligned pieces, noticeable seams and z-fighting bother you too much. The game can't help you and there is little you can do about it yourself; Deal with it and don't zoom in on the details too much.
 
While I love the creative aspect, I'm not very good at it. Nothing against PC though. Awesome tips guys. [yesnod] it's just a game. [up]
 
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Great post! 1 and 2 kind of said it already, but trial and error works pretty good in this game. Also, if you don't already, try and get to know al the shortkeys (i tend to use ctrl-x (which copies a selection and puts in advanced movement right away, which is great for lining up stuff), I also use F a lot to center things). I copy a lot, about 70 % of the building pieces i place are copied in one way or another. Try to play around with the remove from building tool, it's really helpful.
 
I think the most important thing is, to have FUN....isn't that why we buy and play games in the first place? I also enjoy interacting with our fantastic community. Everyone is always so willing to help each other and support and encourage each other. Most of us will probably never become feature designers, but who cares, as long as your having FUN.....there is always someone who will like what you create, even if it's just you :)

This is what I was going to say.
Have fun with it. That is probably one of the biggest things. If you aren't having fun or enjoying what you are creating or trying to create then why are you doing it in the first place?
If you are enjoying what it is you are creating you will likely come out with a better end product than something you aren't enjoying and are getting sick of building.
 
8.) You can try to stick with "realistic" stuff, but you dont have to. Be creative

10. Being creative is great, and if you are building a fantasy park, wonderful. But even then there has to be a certain amount of realism or at the least balance in your building.

My tip would be to look at real structures. If you want to build something Gothic or Victorian, do a bit of research on Google or similar, and then start by literally recreating a couple simple structures you found. This will give you the confidence to think bigger. If you want to build the Addams family house, start by building the garage or shed, play, create, and figure out how to get the best look you can, Then tackle the mansion.

I realize it's only a game, and you should absolutely be creative, but there is just something wrong when the second floor of a building is twice the size of the first, or there is a chimney directly above a window, miles of pipe going nowhere, four brick walls and a flat roof uploaded to the workshop (what was that guy thinking?), a balcony that sticks out twice the distance with no supports, or my personal favorite, taking a generic fantasy style blueprint house and sticking a gear on the front of it does not make it steampunk. Unfortunately, I've seen all of these things in the workshop. If that is the look you are going for, great, but in my humble opinion, it is extremely bothersome and a waste of time.

Not trying to sound negative, but a tiny little bit of research or just plain old looking around can work wonders. When I am visiting someplace, I'll sometimes take a picture and then try to recreate that structure. It gives a certain gravity or realism, even in a fantasy setting (like Disney).

Hope you all understand what I'm getting at in this very long winded post!
 
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^ Yeah I think the purpose of this thread is just to encourage people to use the game in the way they enjoy it... so in my opinion, if they like a building with a bigger second floor than first, go for it!
 
When it comes to creativity, in designing a park, I am the worlds worst. To help me out, I have searched the Steam Workshop to find most of the Park Map designs, that have been uploaded. These park landscapes are usually blank canvases, which enables you to make a start, without a lot of major terraforming.

As an example of how to make a start, here is what I usually do. Place a park entrance from any of the ready made buildings from the Steam Workshop. Once that is in place, I usually find a suitable train station and place this close to the park entrance, or you could place a park entrance/ station combined. I then plan out a route for the railway that will circumnavigate the park perimeter, but not necessarily close to the park boundary. I usually place three more stations on each side of the park, giving me four stations in all, which will serve various areas. After adding trees, rocks and any other scenery items near to the route of the railway, I then start to work on paths, to link the various areas to each other.

Once I have reached this stage, I find that it is easier to add more rides, coasters and more decoration scenery to make the park come to life.

All I am trying to say is, for those who are not very creative, this will give you a start for building your park, by using many of the Workshop creations to enable your park to develop. Once you have something to start with, you will find it much easier to add some of your own designs and maybe change some of the terrain or change some of the paths around your ever growing landscape.

Some times I have even used a work in progress park that someone else has uploaded to the workshop, and then built on that, to improve on it.

Before long, you will soon get more ideas of how to build your own park from scratch, may be not as good as some, but at least it will be something you have built yourself.
 
I think its important to not forget it is just a game. And you should do what makes you happy. But I've heard plenty of people posts their frustrations, I've myself have also felt them. I thought this would be a great post for those who want a little help.
 
^ Yeah I think the purpose of this thread is just to encourage people to use the game in the way they enjoy it... so in my opinion, if they like a building with a bigger second floor than first, go for it!

Yes, I realize that. I was not trying to sound negative, just giving pointers for making structures look better. Sorry if it came off differently.

I think its important to not forget it is just a game. And you should do what makes you happy. But I've heard plenty of people posts their frustrations, I've myself have also felt them. I thought this would be a great post for those who want a little help.

Absolutely! You should do whatever makes you happy. As long as it conforms to MY standards! [big grin]
 
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